I'll admit, I never saw the original version of this, but I think it holds potential, depending on usage. I'm getting a strange vibe from it as I'm reading it, like I'm missing something that's implied yet isn't written. Otherwise, it holds potential, depending on how a GM uses it.
Oh, and if it were a divine artifact, how could underworld-ians replicate it? Go to Comment
I love where this item can lead. For example, this allows some desperate hero who needs to rescue some maiden from the clutches of an evil necromancer to slip among his minons, provided he don the thing and can deal with someone who can make the thing as well.
Also, a cursed, or even more cursed version, that the soul of the being skinned still inhabits it and consumes/ fights for the soul of the wearer to take his body for his own.
Or reverse it. A skin that lets the undead seem as the living for a time. What a lovely new friend you have. Here, he seems to have dropped this finger... Go to Comment
Thanks everyone for commenting. Glad you found the idea interesting (at least). Agar, those are some neat ideas to go with it. Especially the cursed skin. That could turn interesting.
An additional feature: There is a small chance that the first time someone puts on the Guise, that the Guise will refuse to come off and the wearer will begin to slowly turn into an undead creature themselves. Go to Comment
I would definately add additional drawbacks, such as the wearer has the viewpoint of undead, so life is both visible, hunger-inducing, and induces hatred. The wearer would need to have strong willpower to avoid falling into the mind-set of undead. Go to Comment
The Earthblood Warrens are a series of caverns in which dwell men who live around the Earthblood Vein, a river of magma. They use the magma from the Earthblood Vein to warm and light their homes and cook their food. The Warrens are several miles long, stretching along the banks of the Earthblood Vein, and since nobody wants to walk that far, the Earthbloodmen capture large, magma-swimming serpents, which they train and ride.