I like this. You have included history and created nice pieces of mythic armour. On the downside I must admit that I get "Diablo" vibes and that it is very combat oriented. They might seem a bit munchkin too, but since these suits are mythical of nature that is to be expected. Had they not been items of myth I would have subtracted from the overall score. Some kind of weakness could have been included, as could plot hooks. Go to Comment
Ok, I wil lcomment here Choas then just edit these out later. I am confused by this statement.
Pyre calls up a fireball to hit some enemies; the other four will not be affected. Conversely, anything beyond simple usage can and will harm the other bearers of the Elemental Armors, such as Pyre calling a firestorm upon the enemy army.
That seems to contradict to me. They will not be affected, but they can and will harm the other bearers. Can you explain this a little more please? Go to Comment
My favorite parts of this are that the armors celestial form is linked to the trinket. I see infinite possibilities here for people finding a seemingly innocuous coin or tidbit that they just can't bring themselves to get rid of.
I also like how the armor will change appearance depending on who's wearing it.
Idea: maybe the armor can become "bound" to a person weather the person wants it to or not. Perhaps the binding process causes the bearer pain? And speaking of which, how is "binding" initiated? Go to Comment
Full Item Description
Pyre, Guardian of the Flame
"Of this burning foe I cannot speak, for to do so would be to condemn myself to the eternal embrace of fire. But this I will say: beware the flame, for in his eye is the likeness of death!" ~M'hali Trosta, Knight Captain of the shattered 7th Legion
Each part of this Defender is tinted red, if not outright crimson colored; however, its look is modified by the wearer's personality: no two bearers will wear the same appearance.
Of the five Elemental Defenders, Pyre is considered to be the most combative and fiery in spirit, traits which it looks for in a wielder. Keeping with its straightforward and blunt personality, the Burning Armor's weapon is the classic of heros everywhere: the sword.
Each wielder of the Defender invokes its fire using Draw Magics, as detailed below.
When the world of Tyren was still all one continent of the same name, there arose a darkness from beyond the realms of man. The creator of the world, named Trigu by His followers, foresaw the intense and unparalleled destruction the forces of chaos would cause His world, and thus was He saddened, and had mercy upon the people of Tyren. Thus did He forge and send five armors into the world, to defend and protect it against the forces of evil, which were rallied under the banner of the self-proclaimed Prince of Darkness L'ruhk.
And the followers of L'ruhk waged war upon the peoples of Tyren, who themselves were divided amongst the two sides. On one side were those who sided with Trigu and rallied under the banner of the Five Defenders, whom had each found a suitable bearer for their powers. And on the other side of the battleline were those who stood with the Prince of Darkness, and his Dread Lords. Eventually the Army of the Five won, but at a terrible price, for the continent had been cracked by the forces unleashed in that final battle. And thus were the Defenders separated, their purpose of fighting L'ruhk completed. And soon knowledge of them passed from history into legend, from legend into myth, and from myth to near obscurity...
The power of Pyre is invoked with draw magics, by drawing its blade with the intent of protection by whatever means. However, calling upon the magics continually will result in the draining of Pyre's energy, and it will need to spend time recharging within the flames that gave it birth.
You saw this one coming, didn't you? Because of the raw flames that gave it birth, Pyre and its wearer are protected from nearly all fires. That said, such unnatural flames such as Hellfire or Anti-fire can and will cause damage to Pyre and its bearer. Go to Comment
It is not a contradiction, it is merely the level of energies involved. It's roughly the equivalent of water immersion. A little amount (fireball) can be shrugged off. Too much (firestorm) can and will drown you. Make sense now? Go to Comment
You're quite right in getting vibes that they are combat oriented, for they are. Their entire purpose is to combat Evil when it gets out of control, and that for the most part means blasting it with force. ^^ Go to Comment
Umm...The citadel must truly be wierd today, because Pyre should be hidden. It's not gone live as an item yet, and only I should be able to see it.
But aside from that, the model I pulled the basic elements from has fire as a predominantly aggressive element/style of fighting. Yes it can be a protector or a defender, but by and large the effects of fire as an element are destructive. Take your candle example. Yes the fire seems calm and sedate to most, but when you take an in-depth look at it, you will find that the fire is a (admittedly small) raging inferno, consuming and destroying the candle as it burns. Fire is by nature destructive, though like most anything else it can be used for a different purpose. Go to Comment
This is an idea that has been around, but you gave it a good backstory. I'd like to see more of these, because all the other times I've seen this idea it has only been the 4 basic elements. Go to Comment
I like the history you wrote and I like that you have "void" as well as the 4 elements. There are some things I don't understand about the item (for example what is Draw Magic? does this just mean it draws a magic sword? if so, how come this armor doesn't have the power to create the fireball mentioned in the above, because I don't see call fireball mentioned anywhere... but maybe I'm just missing the point).
Also, and this isn't to belittle your work, which is very nice, this is just a comment/challenge to everyone here at the citadel. I notice every time elemental things exist the fire one is violent and aggressive. I think that's lazy. I mean, sure fire can be violent and water can be calm. But you could also say water is violent (hurricanes, tsunamis, fire hoses) and fire is calm (candle, fireplace warming you bringing blood back to frozen limbs).
Other than that, my feelings mirror Pariah's.
(Note - codex/citadel is weird today, so this post is meant for Pyre only) Go to Comment
A typical wand with offensive capabilities (magic missiles, fire, fireball, lightning bolt) that was either damaged in combat or made just under par. When the wand is discharged, there is a 1 in 4 chance that it fires an additional 1d6 charges simultaneously or in rapid succession. Wands that shoot fire may incinerate innocents and friendlies, or burn whole buildings and even villages down. Those which shoot fireballs have a considerable radius, and lightning bolts that bounce upon contact with ground and stone can cause catastrophic random collateral damage. Those who have paid large sums for such a device may go seeking a refund, possibly even retribution.