1) Is each card a concrete/ specific effect or a general effect. So is it a spark card or a tiny fire magic card?
1a) If they are concrete effects, I assume there are a dozen or so tiny level effects, eleven or so Re, eight or so ka, five or so Si, or three or so Tu, and so on. These would be the common and semi-common card. I assume there might be "rares" out there as well and your two highest levels are uniques.
1b) Is there any limit to the number of cards you can carry (since you are powering them) (Void cards might produce power that you can use for them).
2) Is each element in this system just the material element or are their psychological/ spiritual levels to each element? So air energy, in western hermetic tradition, includes thought/ mind, travel, and perception, abilities, in addition to motion of the wind and weather, as well as the generic dealing with elementals.
3) Do these cards summons? Please say no, otherwise they become anime card game cards.
What I would like to see, before I vote, is examples of these cards. I want to see what they are used for and a guideline for the each power level.
I really like it - I haven't come across anything similar before. I would imagine that there would be many card games could be played with fake sets of Kren (i.e. named and suited in the same way as real Kren but without magical powers). Go to Comment
At first, I was 'Oh crap, another Yu-Gi-Oh/Duel Master knock off' but once I got into the meat and potatoes of the submission, especially the five elements and the power scale being named instead of numbered, I was impressed.
I really enjoyed the consept of using your own, or stealing others lifeforce.
First I thought you were talking about hitpoint but taking off the lifespan is much cooler. The questions that popped up when reading this is pretty much asked in the above comments.
I really like this, it's different and well executed. Go to Comment
1) Generic. Each card could be compared to a mana battery, if you really wished to think of it that way (personally, I think it then loses it's elegance), which can then be used to work spells of the same House (because the energy stored is one of the five types of elements). I left it open for other GMs, but when I use Kren, there will be a list of rough spell effects that can be done, and what Tier of Kren it takes to do spells of that magnitude.
1b) No, there is no limit, save for normal weight restrictions. Though truthfully, I can't think of many war wizards that would really need more than a maximum of two decks (104 Kren? That's alot of magic.) The limitation is how much magic your soul can support once you start casting (you can only use X Kren a day). Each Tier will have a star rating that says how draining it is on you, but I leave that sort of decision up to the potential GM.
2) You'll have to wait till my post on the Elements is done for specifics, but yes, each element has more to it than meets the eye.
3) Heck no. They can be used to power a summon spell, but to the essence of the question, no.
Nice start. Good organization. Keep up the posting.
I would like a post that summarizes the elements of the mystic system and what they cover (and if they are just physical elemental, or if they have other symbolic aspects). I know it is in the overview... but I would like an "over view" post here instead of the forum.
So in short: I want an overview post. I want an element post. I want demon magic post (so I can see what the bad guys are doing and how). That ends my christmas list for now. Go to Comment
Actually, I had thought of that when I hit on the concept, but I decided that no, age and lifeforce aren't neccessarily bound together inexorably, else whenever you took lots of damage (which takes a chunk out of your lifeforce as well as HP), you'd instantly age.
Instead, if you use too much lifeforce, and zero out, you'll just drop dead, much like someone who dies of overexertion. Heat stroke anyone? Go to Comment
interesting idea, nice tie into the religion of Kyren and the link to the sword draw magic is good. Reminds me of a more flashy version of the Ronin Warriors, who also had elemental aspecteda armors. Go to Comment
A large vertical cave has a constant, strong wind blowing out of it from the bowels of the earth. If one was to jump into the currents they would have a controlled ascent on the winds till they reached a height where their weight and the winds force reached equilibrium. Impossible to climb down naturally. What is it? Natural winds from the earth or a complex magical protection for an underground lair?