However, I think you're looking at this from a different perspective than I. I'm presenting these five elements in an all-inclusive format, telling what each element does and why things are why they are. You're asking a question that sounds like it'd come from a student first learning of the elements and why things are why they are.
Well yes I am. The reason? Because people reading your post will not be natives of Tyren. They will have only a general clue about what the elements mean on Tyren.
That means they will bring their baggage with them. So Air will be of wind, intellect, senses, and travel, Water will be of ocean, emotion, healing, and people, Fire will be fire, drive, leadership, and physical arts, Earth will be solid, law/ order, crafts, and enchantment. But what will your average person think of void? Is it the same as western Spirit or something else?
**And you know other people will have other interpretations of them. What is it for your world?
The reasons I want associations and what each element specializes in, in skill/ areas of expression terms, is for magic users. They need to know what each element will do for their cards and spells.
There isn't any sort of "association" with animals and elements. No symbolism, no real links. The only assocations made will be in-game, by Scholars whose knowledge has exceded their wisdom, and won't affect the characters at all.
Except magic using characters. So everything will be done in game, i.e. the person running your game must make it up as they want without regards to what your vision for the world is.
Elemental associations run deep through symbolism and culture. Learned people will use them, even if they are not magical. The Hermetic ones, color Christianity, European Language, how wine is fermented, playing cards, heraldry, and millions of other things. If elements are not important, that would be okay. But you have an elemental magic system. You made them important.
Without telling us what each element is good for... we can't use the magic system except as a vague guideline for us to do our own work on it.
I am asking the hard questions because this has great potential. I would hate to see it wasted. Go to Comment
Yes, fire magic would be a part of casting a spell that manipulates people's minds. *notes that he forgot about multi-casting in his Kren post*
However, I think you're looking at this from a different perspective than I. I'm presenting these five elements in an all-inclusive format, telling what each element does and why things are why they are. You're asking a question that sounds like it'd come from a student first learning of the elements and why things are why they are (to the people of Tyren, the why of the elements is like rocket science to modern humans: accepted and trusted, but impossible for the average joe-blow to understand). There isn't any sort of "association" with animals and elements. No symbolism, no real links. The only assocations made will be in-game, by Scholars whose knowledge has exceded their wisdom, and won't affect the characters at all.
Then again, it might have an effect on rituals that require a sacrifice to perform. Use an animal associated with an element to enhance a particular effect. This is, of course, not something I'm going to handle. I leave any sort of associations and all that to any other GM who might use this system of Elements. I myself will not. Go to Comment
Anyway, Moon is right. Even if they don't really affect the magic, everyone is going to associate animals with the elements. You did it yourself inside the post, with air and the mongoose. Go to Comment
A bit short, and a bit too focuesed on Zun, rather than the entire five elemental system. I would have liked to have seen potential implements of ritual (canopic jars and mummified corpses for Egyptian-esque, or elaborate circles and pentacles for Hermetic). This makes it feel like any old rock would do fine for a sil spell. Go to Comment
I like this as well, and the part about blood added a nice flavour like the lifeforce in Kren magic. Details like that adds life to your post.
But it's still a little vague and thus the vote, I would like more on the entire five elemental systems as a whole.
Now that the using up of lifespan was mentioned, will not somebody with a shortened lifespan also age faster? (Like, you have halved your lifespan - you will become twice as old, or something to that effect). This doesn't have to be an immediate effect (but can be, if it was a particularly draining spellcasting), but would show eventually. Don't like 'just dropping dead'. :)
I would say such an unlucky soul would not die, but age surprisingly quickly, and the first disease or broken bone (yes, those will become frail, too) will take care of the matter. Go to Comment
The symbolism of the tarot has similar connections (though with four elemements, not five) and there are several paths that utilized the cards as both a foci for concentration and power (i.e. making a magical tool), as well as bound spell matrixes imbedded into them (i.e. magic items). Many western mystical traditions do pathwork (meditation and concentration energy work) based upon their card sets.
If you have played with a deck of cards, you have played with a sanitized false deck of tarot cards. Before the British and English printers got a hold of the cards (with their puritan and reformist views) which cleaned them up from their previous false deck (which were much closer to the older decks). Go to Comment
On some of the islands off the coast, the rites of the local fertility god revolve around ceremonial death and rebirth. The religion's priests have overcome this cycle, however: Each of them is actually undead, ceremonially slain and "reborn"! Their religion is otherwise unremarkable, being an odd offshoot of the mainland's religions. The priests vow to resist their undead cravings, seeing these as the "cycle of life" attempting to reclaim their spirits.