Nice start. Good organization. Keep up the posting.
I would like a post that summarizes the elements of the mystic system and what they cover (and if they are just physical elemental, or if they have other symbolic aspects). I know it is in the overview... but I would like an "over view" post here instead of the forum.
So in short: I want an overview post. I want an element post. I want demon magic post (so I can see what the bad guys are doing and how). That ends my christmas list for now. Go to Comment
Actually, I had thought of that when I hit on the concept, but I decided that no, age and lifeforce aren't neccessarily bound together inexorably, else whenever you took lots of damage (which takes a chunk out of your lifeforce as well as HP), you'd instantly age.
Instead, if you use too much lifeforce, and zero out, you'll just drop dead, much like someone who dies of overexertion. Heat stroke anyone? Go to Comment
interesting idea, nice tie into the religion of Kyren and the link to the sword draw magic is good. Reminds me of a more flashy version of the Ronin Warriors, who also had elemental aspecteda armors. Go to Comment
I like this. You have included history and created nice pieces of mythic armour. On the downside I must admit that I get "Diablo" vibes and that it is very combat oriented. They might seem a bit munchkin too, but since these suits are mythical of nature that is to be expected. Had they not been items of myth I would have subtracted from the overall score. Some kind of weakness could have been included, as could plot hooks. Go to Comment
Ok, I wil lcomment here Choas then just edit these out later. I am confused by this statement.
Pyre calls up a fireball to hit some enemies; the other four will not be affected. Conversely, anything beyond simple usage can and will harm the other bearers of the Elemental Armors, such as Pyre calling a firestorm upon the enemy army.
That seems to contradict to me. They will not be affected, but they can and will harm the other bearers. Can you explain this a little more please? Go to Comment
My favorite parts of this are that the armors celestial form is linked to the trinket. I see infinite possibilities here for people finding a seemingly innocuous coin or tidbit that they just can't bring themselves to get rid of.
I also like how the armor will change appearance depending on who's wearing it.
Idea: maybe the armor can become "bound" to a person weather the person wants it to or not. Perhaps the binding process causes the bearer pain? And speaking of which, how is "binding" initiated? Go to Comment