You're quite right in getting vibes that they are combat oriented, for they are. Their entire purpose is to combat Evil when it gets out of control, and that for the most part means blasting it with force. ^^ Go to Comment
Umm...The citadel must truly be wierd today, because Pyre should be hidden. It's not gone live as an item yet, and only I should be able to see it.
But aside from that, the model I pulled the basic elements from has fire as a predominantly aggressive element/style of fighting. Yes it can be a protector or a defender, but by and large the effects of fire as an element are destructive. Take your candle example. Yes the fire seems calm and sedate to most, but when you take an in-depth look at it, you will find that the fire is a (admittedly small) raging inferno, consuming and destroying the candle as it burns. Fire is by nature destructive, though like most anything else it can be used for a different purpose. Go to Comment
This is an idea that has been around, but you gave it a good backstory. I'd like to see more of these, because all the other times I've seen this idea it has only been the 4 basic elements. Go to Comment
I like the history you wrote and I like that you have "void" as well as the 4 elements. There are some things I don't understand about the item (for example what is Draw Magic? does this just mean it draws a magic sword? if so, how come this armor doesn't have the power to create the fireball mentioned in the above, because I don't see call fireball mentioned anywhere... but maybe I'm just missing the point).
Also, and this isn't to belittle your work, which is very nice, this is just a comment/challenge to everyone here at the citadel. I notice every time elemental things exist the fire one is violent and aggressive. I think that's lazy. I mean, sure fire can be violent and water can be calm. But you could also say water is violent (hurricanes, tsunamis, fire hoses) and fire is calm (candle, fireplace warming you bringing blood back to frozen limbs).
Other than that, my feelings mirror Pariah's.
(Note - codex/citadel is weird today, so this post is meant for Pyre only) Go to Comment
Can they cast parts of themself and lose parts? Can they absorb other parts? How do they behave? What intelligence level do they have? I think you need to add more details and description to this. It's a really cool start of an idea, but I don't think there's enough for a full post.
(p.s. I appreciate that you cite your inspiration. I'm new here so I don't know the etiquette for that, but I think it's important.) Go to Comment
Not bad but needs work. How does it attack? From the statement "each with a varying set of scrolls it has absorbed and can use" I assume it casts the spells on the scrolls that it is made of, but generally scrolls are one-shot items, so as it casts spells, it is going to weaken itself.
As others have said - flesh it out, and I think the votes will go up. Go to Comment
Items (Armor) (Heroic)