I think this only makes sense, if there is really some compelling reason for them to keep this for themselves. Are they an oppressed minority? A conquered people? Another minor race? Memebers of an odd religion?
It is just, "we don't want to change and we don't like those other people".
I mean, sure their life might change, but what is so great about their life that the influx of money and jobs that mining this stuff would bring could not compensate for?
Is nobody poor enough that leaving the area and telling someone might be worth it?
Does the local priest belong to a "bigger church"? Might not that be mentioned in a report of some kind to them?
Actually, I saw this one in the plot seeds a long time back, remembered it, and wrote it up. A decent filler item to add for the players to discover honestly.
It took me a moment to understand what you were asking, but I think I understand the question now. Basically, you wish to know why they keep it to themselves, ayuh? The simplest explaination is that which is in the post: they don't want their way of life interrupted. Things are peaceful in the village, and while there is probably a village drunk or two, nobody is poor enough to need to go try and sell Hry'un.
Besides, when you have something so obviously useful that people will definitely want, they tend to come and take it no matter what you wish (Hello, remember the Aztecs? The Incas? The Indians?). If they're stronger than you, they'll take it, and so by keeping the secret, such a thing is avoided.
Also, not sure where the priest thing came from, but in Tyren, there isn't any sort of over-arching Church (ala' Roman Catholicism) that regulates things. Each priest is entrusted to guide his congregation by the tenants set down in the Triguian (Holy Book of Trigu). So no, there would be no such report that would have it mentioned. Go to Comment
This item is a classic McGuffin. It is not that the item itself is important, it is simply a motivator to get character's into a dramatic situation (i.e. a story).
It took a while to wade through the slighty confusing write up. It is an interesting piece that is a good legend, and maybe an event that will occur around the PCs... so they have to respond/ react to the events that occur. Go to Comment
Not a bad idea, but it is way to powerful for my liking (and I've posted some powerful items, and people have said the same about my work). The backstory is not bad, but I am still bothered by the suicidally powerful nature of the item. Go to Comment
Kassil hit it right on the head there. The holy beings part can be explained by "Divine intervention" on behalf of the being in question, but that allows the person to destroy said artifact. *self note: write up Tear of Trigu* Go to Comment
Most definitely not, but definitely one to spice things up. What happens when they have to take it to "insert location"? This could open up all sorts of interesting campaigns. Sure you can defeat the "Main Bad Guy" by killing the host, but to truly beat him you have to destroy the spear. Lord of the Rings anyone? Go to Comment
One of those things that is best left a legend or an exaggeration. Well described, but unless one is playing out ragnarock, it seems it is likely to remain in the maelstrom.
Perhaps someone could find a way to connect with the spear though the ether, creating linkages only strong enough that the being could draw power from the spear without physically touching it. L’ruhk’s fragment would not like this and may seek 'help' using similar means to stop this leeching... Go to Comment
An interesting item, something between a bad acid trip, a trip to the pharmacist, and too long in the indian sweat lodge. I can see them being outlawed in most places since they can be...disruptive. Go to Comment
Within a kingdom the prince or princess has died or been killed and the Queen has been driven half-insane with grief.What if one of the PC's was mistaken for the dead prince or princess and not allowed to leave? There would be advantages in accepting the role, but would it be worth it?