Nice start. Good organization. Keep up the posting.
I would like a post that summarizes the elements of the mystic system and what they cover (and if they are just physical elemental, or if they have other symbolic aspects). I know it is in the overview... but I would like an "over view" post here instead of the forum.
So in short: I want an overview post. I want an element post. I want demon magic post (so I can see what the bad guys are doing and how). That ends my christmas list for now. Go to Comment
Actually, I had thought of that when I hit on the concept, but I decided that no, age and lifeforce aren't neccessarily bound together inexorably, else whenever you took lots of damage (which takes a chunk out of your lifeforce as well as HP), you'd instantly age.
Instead, if you use too much lifeforce, and zero out, you'll just drop dead, much like someone who dies of overexertion. Heat stroke anyone? Go to Comment
interesting idea, nice tie into the religion of Kyren and the link to the sword draw magic is good. Reminds me of a more flashy version of the Ronin Warriors, who also had elemental aspecteda armors. Go to Comment
I like this. You have included history and created nice pieces of mythic armour. On the downside I must admit that I get "Diablo" vibes and that it is very combat oriented. They might seem a bit munchkin too, but since these suits are mythical of nature that is to be expected. Had they not been items of myth I would have subtracted from the overall score. Some kind of weakness could have been included, as could plot hooks. Go to Comment
Ok, I wil lcomment here Choas then just edit these out later. I am confused by this statement.
Pyre calls up a fireball to hit some enemies; the other four will not be affected. Conversely, anything beyond simple usage can and will harm the other bearers of the Elemental Armors, such as Pyre calling a firestorm upon the enemy army.
That seems to contradict to me. They will not be affected, but they can and will harm the other bearers. Can you explain this a little more please? Go to Comment
My favorite parts of this are that the armors celestial form is linked to the trinket. I see infinite possibilities here for people finding a seemingly innocuous coin or tidbit that they just can't bring themselves to get rid of.
I also like how the armor will change appearance depending on who's wearing it.
Idea: maybe the armor can become "bound" to a person weather the person wants it to or not. Perhaps the binding process causes the bearer pain? And speaking of which, how is "binding" initiated? Go to Comment
Full Item Description
Pyre, Guardian of the Flame
"Of this burning foe I cannot speak, for to do so would be to condemn myself to the eternal embrace of fire. But this I will say: beware the flame, for in his eye is the likeness of death!" ~M'hali Trosta, Knight Captain of the shattered 7th Legion
Each part of this Defender is tinted red, if not outright crimson colored; however, its look is modified by the wearer's personality: no two bearers will wear the same appearance.
Of the five Elemental Defenders, Pyre is considered to be the most combative and fiery in spirit, traits which it looks for in a wielder. Keeping with its straightforward and blunt personality, the Burning Armor's weapon is the classic of heros everywhere: the sword.
Each wielder of the Defender invokes its fire using Draw Magics, as detailed below.
When the world of Tyren was still all one continent of the same name, there arose a darkness from beyond the realms of man. The creator of the world, named Trigu by His followers, foresaw the intense and unparalleled destruction the forces of chaos would cause His world, and thus was He saddened, and had mercy upon the people of Tyren. Thus did He forge and send five armors into the world, to defend and protect it against the forces of evil, which were rallied under the banner of the self-proclaimed Prince of Darkness L'ruhk.
And the followers of L'ruhk waged war upon the peoples of Tyren, who themselves were divided amongst the two sides. On one side were those who sided with Trigu and rallied under the banner of the Five Defenders, whom had each found a suitable bearer for their powers. And on the other side of the battleline were those who stood with the Prince of Darkness, and his Dread Lords. Eventually the Army of the Five won, but at a terrible price, for the continent had been cracked by the forces unleashed in that final battle. And thus were the Defenders separated, their purpose of fighting L'ruhk completed. And soon knowledge of them passed from history into legend, from legend into myth, and from myth to near obscurity...
The power of Pyre is invoked with draw magics, by drawing its blade with the intent of protection by whatever means. However, calling upon the magics continually will result in the draining of Pyre's energy, and it will need to spend time recharging within the flames that gave it birth.
You saw this one coming, didn't you? Because of the raw flames that gave it birth, Pyre and its wearer are protected from nearly all fires. That said, such unnatural flames such as Hellfire or Anti-fire can and will cause damage to Pyre and its bearer. Go to Comment
It is not a contradiction, it is merely the level of energies involved. It's roughly the equivalent of water immersion. A little amount (fireball) can be shrugged off. Too much (firestorm) can and will drown you. Make sense now? Go to Comment