Actually, I saw this one in the plot seeds a long time back, remembered it, and wrote it up. A decent filler item to add for the players to discover honestly.
It took me a moment to understand what you were asking, but I think I understand the question now. Basically, you wish to know why they keep it to themselves, ayuh? The simplest explaination is that which is in the post: they don't want their way of life interrupted. Things are peaceful in the village, and while there is probably a village drunk or two, nobody is poor enough to need to go try and sell Hry'un.
Besides, when you have something so obviously useful that people will definitely want, they tend to come and take it no matter what you wish (Hello, remember the Aztecs? The Incas? The Indians?). If they're stronger than you, they'll take it, and so by keeping the secret, such a thing is avoided.
Also, not sure where the priest thing came from, but in Tyren, there isn't any sort of over-arching Church (ala' Roman Catholicism) that regulates things. Each priest is entrusted to guide his congregation by the tenants set down in the Triguian (Holy Book of Trigu). So no, there would be no such report that would have it mentioned. Go to Comment
This item is a classic McGuffin. It is not that the item itself is important, it is simply a motivator to get character's into a dramatic situation (i.e. a story).
It took a while to wade through the slighty confusing write up. It is an interesting piece that is a good legend, and maybe an event that will occur around the PCs... so they have to respond/ react to the events that occur. Go to Comment
Not a bad idea, but it is way to powerful for my liking (and I've posted some powerful items, and people have said the same about my work). The backstory is not bad, but I am still bothered by the suicidally powerful nature of the item. Go to Comment
Kassil hit it right on the head there. The holy beings part can be explained by "Divine intervention" on behalf of the being in question, but that allows the person to destroy said artifact. *self note: write up Tear of Trigu* Go to Comment
Most definitely not, but definitely one to spice things up. What happens when they have to take it to "insert location"? This could open up all sorts of interesting campaigns. Sure you can defeat the "Main Bad Guy" by killing the host, but to truly beat him you have to destroy the spear. Lord of the Rings anyone? Go to Comment
An interesting item, something between a bad acid trip, a trip to the pharmacist, and too long in the indian sweat lodge. I can see them being outlawed in most places since they can be...disruptive. Go to Comment
I'm not quite sure what you were asking, but I believe you were wondering as to what the purpose of the item was, am I correct?
To answer, the purpose is to detail an item that a certain NPC is based around, and to explain the workings behind the item. In this case, the background details are kinda funky in that they're a system, but they /are/ just background details. The essense of the item is unchanged regardless. Go to Comment
To quote one of my favorite characters: "Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face."
This is one of those ideas that could either be used as the basis for an entire setting, due to the background details, or just a one-off adventure MacGuffin. I included the details for the former, but I think it would work better for the latter. And if used as such, the characters would almost be obligated to meet the crazy old guy who takes these things regularly. Go to Comment