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Articles  (Scenario)   (Game Mastering)
valadaar's comment on 2006-12-24 02:26 PM
Only voted Go to Comment
The Supreme Order of Kren
Society/ Organizations  (Mystical)   (Regional)
MoonHunter's comment on 2006-04-15 10:34 AM
Another most excellent post. Two paws up. If it had been fleshed out a bit more (additional details, some more explanation of the world and history (the whys and such), and so on), it would be a HoH contender. Go to Comment
The Supreme Order of Kren
Society/ Organizations  (Mystical)   (Regional)
Cheka Man's comment on 2006-04-19 04:31 PM
Very interesting-I would like to read about the rebel order too. Go to Comment
The Supreme Order of Kren
Society/ Organizations  (Mystical)   (Regional)
Chaosmark's comment on 2006-04-15 08:02 PM
Updated: Smart me. I knew I had forgotten something. History of the Order added. Go to Comment
The Supreme Order of Kren
Society/ Organizations  (Mystical)   (Regional)
Chaosmark's comment on 2006-04-19 04:45 PM
Honestly, I have nothing on them written yet aside from that they exist. Sorry, you'll have to wait until they get finished. Go to Comment
The Supreme Order of Kren
Society/ Organizations  (Mystical)   (Regional)
Roack's comment on 2006-04-14 12:48 PM
I like it, I love it, I want some more of it. Meaning it could be fleshed out a little more, but I still love it! The names, especially, are GREAT! Go to Comment
The Supreme Order of Kren
Society/ Organizations  (Mystical)   (Regional)
TheSnakeRoselynAlexandra's comment on 2006-04-14 01:12 PM
I love the out line of it but where is the rest! This is something that could go on a bit more and so I ask you to do so! We all know you have it in you! Keep going with this! Go to Comment
The Supreme Order of Kren
Society/ Organizations  (Mystical)   (Regional)
Murometz's comment on 2006-04-15 07:05 PM
My favorite of the Kren entries. Well done CM! Go to Comment
The Supreme Order of Kren
Society/ Organizations  (Mystical)   (Regional)
axlerowes's comment on 2013-01-06 02:06 PM
Only voted Go to Comment
Hry'un
Items  (Materials)   (Non-Magical)
MoonHunter's comment on 2006-04-08 06:05 PM
From #2 in 2014

I think this only makes sense, if there is really some compelling reason for them to keep this for themselves. Are they an oppressed minority? A conquered people? Another minor race? Memebers of an odd religion?

It is just, "we don't want to change and we don't like those other people".

I mean, sure their life might change, but what is so great about their life that the influx of money and jobs that mining this stuff would bring could not compensate for?

Is nobody poor enough that leaving the area and telling someone might be worth it?

Does the local priest belong to a "bigger church"? Might not that be mentioned in a report of some kind to them?

Other than that, an intersting fantasy mineral. Go to Comment
Hry'un
Items  (Materials)   (Non-Magical)
Chaosmark's comment on 2006-04-09 08:49 PM
Yes, terribly sorry about that. Apparently it's a recurring issue with me. Modified. Go to Comment
Hry'un
Items  (Materials)   (Non-Magical)
Chaosmark's comment on 2006-04-09 09:09 PM
Actually, I saw this one in the plot seeds a long time back, remembered it, and wrote it up. A decent filler item to add for the players to discover honestly.

It took me a moment to understand what you were asking, but I think I understand the question now. Basically, you wish to know why they keep it to themselves, ayuh? The simplest explaination is that which is in the post: they don't want their way of life interrupted. Things are peaceful in the village, and while there is probably a village drunk or two, nobody is poor enough to need to go try and sell Hry'un.

Besides, when you have something so obviously useful that people will definitely want, they tend to come and take it no matter what you wish (Hello, remember the Aztecs? The Incas? The Indians?). If they're stronger than you, they'll take it, and so by keeping the secret, such a thing is avoided.

Also, not sure where the priest thing came from, but in Tyren, there isn't any sort of over-arching Church (ala' Roman Catholicism) that regulates things. Each priest is entrusted to guide his congregation by the tenants set down in the Triguian (Holy Book of Trigu). So no, there would be no such report that would have it mentioned. Go to Comment
Hry'un
Items  (Materials)   (Non-Magical)
Murometz's comment on 2006-04-08 05:23 PM
Very interesting substance. Could still use a few more details. And I guess I'll throw a "shout out" to myself for the plot hooks :D

Could this be the near-mythical Greek Fire?? Go to Comment
Hry'un
Items  (Materials)   (Non-Magical)
valadaar's comment on 2013-05-18 06:59 AM
A decent idea, and the secret would work better if the village was isolated. Go to Comment
Coivn
Items  (Melee Weapons)   (Campaign Defining)
Kassil's comment on 2006-03-26 11:32 AM
Holy beings and the person taken over by the spear, actually. And I'd say it's a McGuffin trait to allow for the Holy Warriors to seek the destruction of the Vile Artifact. Go to Comment
Coivn
Items  (Melee Weapons)   (Campaign Defining)
MoonHunter's comment on 2006-03-26 11:03 AM
This item is a classic McGuffin. It is not that the item itself is important, it is simply a motivator to get character's into a dramatic situation (i.e. a story).

It took a while to wade through the slighty confusing write up. It is an interesting piece that is a good legend, and maybe an event that will occur around the PCs... so they have to respond/ react to the events that occur. Go to Comment
Coivn
Items  (Melee Weapons)   (Campaign Defining)
Scrasamax's comment on 2006-03-26 03:58 PM
Not a bad idea, but it is way to powerful for my liking (and I've posted some powerful items, and people have said the same about my work). The backstory is not bad, but I am still bothered by the suicidally powerful nature of the item. Go to Comment
Coivn
Items  (Melee Weapons)   (Campaign Defining)
Cheka Man's comment on 2006-03-25 10:39 AM
Not a weapon for PCs to use. Go to Comment
Coivn
Items  (Melee Weapons)   (Campaign Defining)
Chaosmark's comment on 2006-03-26 12:40 PM
Kassil hit it right on the head there. The holy beings part can be explained by "Divine intervention" on behalf of the being in question, but that allows the person to destroy said artifact. *self note: write up Tear of Trigu* Go to Comment
Coivn
Items  (Melee Weapons)   (Campaign Defining)
Chaosmark's comment on 2006-03-25 10:44 AM
Most definitely not, but definitely one to spice things up. What happens when they have to take it to "insert location"? This could open up all sorts of interesting campaigns. Sure you can defeat the "Main Bad Guy" by killing the host, but to truly beat him you have to destroy the spear. Lord of the Rings anyone? Go to Comment
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