Very nice. Other than a little more back-story on the Necromancer and the Lover, and perhaps a bit more visual detail on the violin itself it would be a very nice piece to drop into the right campaign.
Perhaps it could be a bit more in appearance than simply a "Masterwork Violin"; perhaps the strings of the violin are bone white, or for something more subtle it perhaps the violin always feel cold, not ice cold, just a little cold. Go to Comment
Made me smile. Perfect for a steampunk or science-fantasy setting, and a refreshing change of pace. I was actually disappointed not to find links to other subs, simply because the world and religion you hinted at was pretty darn cool.
A note of caution. If these things are as powerful as you imply, then a GM would have to be very creative in how they use them in a game. Deus ex machina is a real possibility here. I would probably treat them as I would a dragon -- there to add flavor and potential quest hooks, but ultimately relegated to the background. Go to Comment
It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.
Then the night came.
It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.
And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.
(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)
Of course, in the morning, it all becomes sweet and light.