Very nice. Other than a little more back-story on the Necromancer and the Lover, and perhaps a bit more visual detail on the violin itself it would be a very nice piece to drop into the right campaign.
Perhaps it could be a bit more in appearance than simply a "Masterwork Violin"; perhaps the strings of the violin are bone white, or for something more subtle it perhaps the violin always feel cold, not ice cold, just a little cold. Go to Comment
Made me smile. Perfect for a steampunk or science-fantasy setting, and a refreshing change of pace. I was actually disappointed not to find links to other subs, simply because the world and religion you hinted at was pretty darn cool.
A note of caution. If these things are as powerful as you imply, then a GM would have to be very creative in how they use them in a game. Deus ex machina is a real possibility here. I would probably treat them as I would a dragon -- there to add flavor and potential quest hooks, but ultimately relegated to the background. Go to Comment
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.