I have seen this idea many times before and this one does not bring much to the table, let alone anything new.
It is nicely done though, so points up for that.
If we could generate 4d light, what does the 3d shadow look like? Is it a normal material item or a shadowy form of something?
A couple of points of logic
Since living things are made of material matter, I have an issue with the "we are immune" to 4D. Perhaps if 4D light ages people or somethign.
And how do we move with the flow of time if we are not part of the 4th continuum.
The stupid guy is someone with his name in the history books.
Still a projecting field is interesting. However, how does one break the light speed barrier since this is a material form (admittedly shadowy), without "handwaving"? (You said Einstein was wrong... but... ) Go to Comment
I can understand your objections to the logic parts of it. I'll try to explain, though I thought some of it was implicit in the submission.
1) 4d Light. I took some liberty with the concept of tensor fields (they really do exist), but the 3d 'shadows' are material, touchable objects. That information was implicit in the sub.
2) The reason we're "immune" to 4d light and shadow generation is because humans (and other organics) are fundamentally 3d creatures. It works for non-living objects because those can be built with a 4d structure, and thus can cast a 3d shadow. We're 3d, and we can't remodel ourselves as 4d to cast the shadows. (that's the simplified version. I'll kill your brain with the long version and links if you really want me to.)
3) The not moving with time is why I input the commentary at the beginning about time not being the fourth dimension in terms of spatial dimensions. Time is the Einsteinian fourth dimension, but this sub makes use of non-Einsteinian spatial 4d.
I also said that time is it's own translation within the time dimensions. Think of time as a vector dimension all of it's own: we're under a constant vector translation in one direction along that vector. Make sense?
4) When you move the light behind an object, the shadow of that object moves. By increasing the tensor field strength, the shadow moves farther. By shoving enough power into it, you start 'skipping' sections of space because the shadow is changing position so fast. Basically, the 4d light makes the 3d shadow 'jump' or 'warp' from one spot to another based on how much of it there is.
As a sidenote, where the heck have you come across the concept of using 4d light to cast 3d shadows to move stuff around before?! Go to Comment
ooh! sounds good... I like the way the PCs are forced into a conflict they have nothing to do with at first, and the antagonism with the commanders of their new "platoon" if they are conscripted. It could be the basis for an entire campaign, with the tavern scene the very first time the players get to know each other... I want more! It sounds very promising... Go to Comment
This is a simple, yet elegant idea. It makes for a great mix of horror, religion, and monster.
The explanation of their origin is short and focused.
I like that you added a touch of history to the piece giving it its' own cliche, "Your actions will come back to haunt you."
The explanation of its manifestations is a little bumpy in spots, not transitioning well, nor being as clear as the rest of the piece. Still, more than enough to create a full fledged terror... especially since these things can eat the SKA of others around the person. Go to Comment