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Trapped in a Schemer's Web
Plots  (Coincidence)   (Side-Quest)
Ancient Gamer's comment on 2007-08-14 01:19 PM
Hear that CP? You are famous now! Go to Comment
Trapped in a Schemer's Web
Plots  (Coincidence)   (Side-Quest)
Chaosmark's comment on 2007-08-05 04:56 PM
Updated: In final proofread stage. Go to Comment
Trapped in a Schemer's Web
Plots  (Coincidence)   (Side-Quest)
Chaosmark's comment on 2007-08-13 09:03 PM
I most definitely agree. I was annoyed with how linear it turned out, but I figured any GM worth his salt could work within the spaces to make things interesting (as well as less linear and railroaded). Unfortunately, this is my first plot ever created, so I'm not shocked that it's horribly linear. Everyone has crappy beginnings. Just look at CP!

Thank you for the honest feedback though. I appreciate people being brutally honest, as I can see many flaws in all of my works. Go to Comment
Trapped in a Schemer's Web
Plots  (Coincidence)   (Side-Quest)
Chaosmark's comment on 2007-09-03 09:57 PM
People, even bug people, do crazy things when religious icons are involved.

That said, you're right. There could be a heck of a lot more done with it. I'll get back to it eventually. Go to Comment
Trapped in a Schemer's Web
Plots  (Coincidence)   (Side-Quest)
Murometz's comment on 2007-08-17 09:40 AM
As others have mentioned, its a bit linear, but heck, these are not easy to do! So, much props, CM!

I particualrly like the formatting, and the adventure in and of itself isnt bad! Go to Comment
Trapped in a Schemer's Web
Plots  (Coincidence)   (Side-Quest)
axlerowes's comment on 2012-03-02 03:57 PM


I love the formatting and the writing is a very easy fast paced read that has an excellent deliberate and straight forward style to it.  I am always impressed and envious with how well you communicate your idea.  



But I agree with all the others, the characters aren't really trapped in schemer's web as they are side stepping it.  The PC have nothing to gain by getting involved and no motivation to do so other than clearing their name which as outsiders acused by a golden child of the city, would seem impossible, uncessary and at best a victory of principle only.  



If they aren't interested in clearing their name then the PCs motivation will be to get as far away from the plot as possible.  Perhaps a good courtly intrigue plot draws the characters into the plot rather than drives them away.  As Vlad said, it is a railroad plot and the PCs should just run away.  unless this is about clearing the PC's name. Yet the focus of this write up is not on clearing the PCs name, but shuffling them through a castle on a tour of The Five posts.  



The intergration of the five does really just come as a gallery rather than a real weaving of the ideas into a story.  The is best exemplified in the encounter with Blossom of Rage and the Kyth.  As you have it written the smartest play would be for the PCs to sit and watch.   Ara the blade just knocks them out leaves the story the and the write up does not give the PCs a path into Espeth's life or web.  So there is a web and plot here but the story you have outlined seems to be the Free Parking-Advace to GO path around the board. 



 


Go to Comment
Trapped in a Schemer's Web
Plots  (Coincidence)   (Side-Quest)
valadaar's comment on 2007-08-14 06:57 PM
My only problem with this plot is that it starts as a steamroller plot, which I hate. I think are more subtle approach apart from 'surprise you're under arrest by overwhelming force.

If something could be set up where the PC's own greed or bloodthirst could entrap them, that would be much better. Go to Comment
Plot Generation
Articles  (Scenario)   (Game Mastering)
Cheka Man's comment on 2007-07-21 12:53 PM
Only voted Go to Comment
Plot Generation
Articles  (Scenario)   (Game Mastering)
Ancient Gamer's comment on 2006-01-29 04:19 PM
This one is rather brief in my opinion, though it is good to see some thoughts on the subject. While I could mention hook, line and sinker and then begin talking about cohesiveness, storyline threads and such things, I am rather going to ask two questions:

1. While outright ripping of a story is bad, what about borrowing bits and pieces from a book? Additionally: Books might spawn ideas that are not from the book itself. Example: A sentence within a book inspired the entire Black Legion plot I recently posted. That was one sentence and it mentioned souls trapped within the candles of a wick-witch.

2. Getting a plot for the scenario is but one step. Can you think of other steps? Hint: Getting the characters involved in the scenario, preparing a location for the scenario, flow of the game (prelude,climax,anti-climax and aftermath), potential side-quests, character weave, foreshadowing, etc... Go to Comment
Plot Generation
Articles  (Scenario)   (Game Mastering)
Ancient Gamer's comment on 2006-01-29 05:14 PM
MoonHunter: CM: I might change the name of the article, you aren't really telling them scenario building, you are generating tips and advice about plots

MoonHunter: Your piece is focusing on where to get ideas for scenarios

MoonHunter: rather than actually building them. Go to Comment
Plot Generation
Articles  (Scenario)   (Game Mastering)
Chaosmark's comment on 2006-01-29 04:27 PM
I'll certainly have to work on those parts then. Many thanks for your time AG. Go to Comment
Plot Generation
Articles  (Scenario)   (Game Mastering)
Chaosmark's comment on 2007-07-21 11:05 AM
Updated: Changed some things around, changed the name to better suit the submission, etc. Go to Comment
Plot Generation
Articles  (Scenario)   (Game Mastering)
valadaar's comment on 2013-11-22 10:08 AM
This, while good, does not seem _quite_ deep enough. Go to Comment
Hyperprojection Drive
Systems  (Transportation)   (Defining)
manfred's comment on 2007-07-16 02:36 PM
The science was very crunchy! Nicely explored risks too! Go to Comment
Hyperprojection Drive
Systems  (Transportation)   (Defining)
MoonHunter's comment on 2007-07-16 04:26 PM
I have seen this idea many times before and this one does not bring much to the table, let alone anything new.

It is nicely done though, so points up for that.

If we could generate 4d light, what does the 3d shadow look like? Is it a normal material item or a shadowy form of something?

A couple of points of logic

Since living things are made of material matter, I have an issue with the "we are immune" to 4D. Perhaps if 4D light ages people or somethign.


And how do we move with the flow of time if we are not part of the 4th continuum.

The stupid guy is someone with his name in the history books.

Still a projecting field is interesting. However, how does one break the light speed barrier since this is a material form (admittedly shadowy), without "handwaving"? (You said Einstein was wrong... but... ) Go to Comment
Hyperprojection Drive
Systems  (Transportation)   (Defining)
Scrasamax's comment on 2007-07-16 12:18 PM
I can see this beinga sort of white elephant, a thing that works in theory but time after time fails in actual practice. The science part is quite spiffy and this was an enjoyable read. Go to Comment
Hyperprojection Drive
Systems  (Transportation)   (Defining)
Cheka Man's comment on 2007-07-15 05:29 PM
Only voted Go to Comment
Hyperprojection Drive
Systems  (Transportation)   (Defining)
Chaosmark's comment on 2007-07-18 11:13 PM
I can understand your objections to the logic parts of it. I'll try to explain, though I thought some of it was implicit in the submission.

1) 4d Light. I took some liberty with the concept of tensor fields (they really do exist), but the 3d 'shadows' are material, touchable objects. That information was implicit in the sub.

2) The reason we're "immune" to 4d light and shadow generation is because humans (and other organics) are fundamentally 3d creatures. It works for non-living objects because those can be built with a 4d structure, and thus can cast a 3d shadow. We're 3d, and we can't remodel ourselves as 4d to cast the shadows. (that's the simplified version. I'll kill your brain with the long version and links if you really want me to.)

3) The not moving with time is why I input the commentary at the beginning about time not being the fourth dimension in terms of spatial dimensions. Time is the Einsteinian fourth dimension, but this sub makes use of non-Einsteinian spatial 4d.

I also said that time is it's own translation within the time dimensions. Think of time as a vector dimension all of it's own: we're under a constant vector translation in one direction along that vector. Make sense?

4) When you move the light behind an object, the shadow of that object moves. By increasing the tensor field strength, the shadow moves farther. By shoving enough power into it, you start 'skipping' sections of space because the shadow is changing position so fast. Basically, the 4d light makes the 3d shadow 'jump' or 'warp' from one spot to another based on how much of it there is.

As a sidenote, where the heck have you come across the concept of using 4d light to cast 3d shadows to move stuff around before?! Go to Comment
Hyperprojection Drive
Systems  (Transportation)   (Defining)
Chaosmark's comment on 2007-07-19 12:06 PM
Imagine? Pshaw! Try watching it:

http://www.yourfilehost.com/media.php?cat=image&file=3f6de8a139ff5b9800879d2c50dfdc36.gif
http://en.wikipedia.org/wiki/Image:Tesseract.gif Go to Comment
Hyperprojection Drive
Systems  (Transportation)   (Defining)
Murometz's comment on 2007-07-19 11:14 AM
Nice format, a class lecture, and fascinating concept (including your follow-up comment, CM)

Fun to read and imagine. Go to Comment
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