Strolen\s Citadel content. 
Arctic Spire
Items  (Other)   (Magical)
Pieh's comment on 2011-07-12 03:11 AM


The red-and-white stripes make this somewhat comical, a blatant North Pole like you might see on a holiday greeting card. The rest of the idea is also interesting and, as others have pointed out, even good enough that an expansion would be nice and interesting to read. Good idea, can definitely not have enough winter holiday submissions.


Go to Comment
Arctic Spire
Items  (Other)   (Magical)
Cheka Man's comment on 2007-12-25 04:40 AM
A moveable Arctic. Go to Comment
Arctic Spire
Items  (Other)   (Magical)
Chaosmark's comment on 2007-12-27 12:12 AM
Indeed, it could be. I just wish I could've come up with a better history to go with it. Go to Comment
Arctic Spire
Items  (Other)   (Magical)
Drackler's comment on 2007-12-25 09:13 PM
Simple and brief. Go to Comment
Arctic Spire
Items  (Other)   (Magical)
valadaar's comment on 2007-12-29 07:13 PM
Interesting, but as others have said, could be much more. Perhaps it could tie into Moons Black Christmas somehow :) Go to Comment
Arctic Spire
Items  (Other)   (Magical)
Ouroboros's comment on 2007-12-26 08:06 PM
Its an interesting idea, but perhaps a bit underdeveloped. I cant help but feel that it could be so much more... Go to Comment
Arctic Spire
Items  (Other)   (Magical)
Silveressa's comment on 2011-07-12 07:09 PM


An interesting oddity, and sure to spark interest if encoutner in an otherwise tropical climate. Perhaps the locals have come to rely on it for refigeration and releif from the othersie intolerably hot envrioment.

Go to Comment
Crossbones Island
Locations  (Area)   (Water)
manfred's comment on 2007-09-27 05:42 PM
Fine pirate treasure, and I also like the sand-wall trick. Go to Comment
Crossbones Island
Locations  (Area)   (Water)
Scrasamax's comment on 2007-09-28 11:31 PM
This is a great plot and a fun adventure, but not exactly in the dungeon vein. Go to Comment
Crossbones Island
Locations  (Area)   (Water)
Cheka Man's comment on 2007-09-27 11:35 AM
Yo ho ho and a bottle of fun. Go to Comment
Crossbones Island
Locations  (Area)   (Water)
Chaosmark's comment on 2007-09-27 09:29 PM
Unfortunately, at the very end I ran out of interesting things to throw at the PCs. I had hoped that at least the saving magical defenses for last would be more realistic. If someone comes up with something more fitting, toss it my way.

As for the wall of sand trick, I found it sprang to my mind quite suddenly. Makes sense, and it's quite realistic. Damp sand retains it's shape, even after it dries out. Thus, a few feet of sand would work quite well for a wall, especially in low lighting. Glad you liked it. Go to Comment
Crossbones Island
Locations  (Area)   (Water)
valadaar's comment on 2007-09-27 11:08 AM
Ahar! I likes this one here! Go to Comment
Crossbones Island
Locations  (Area)   (Water)
Wulfhere's comment on 2007-09-27 01:53 PM
A solid adventure in search of (Arrr, Matey!) pirates' gold. I like the basic premises and the wall of sand is a puzzle I haven't seen before.

The magical dopplegangers were an unexpected twist; if I were running this one, I'd give the PCs some sort of a hint about what to expect. Perhaps Gustav was known for an ally with potent magical powers (Betrayed in the end, alas! That's what comes of consorting with cutthroats!) or was reputed to have looted an ancient hoard of magic. Go to Comment
Hereditas, Blood of Divinity
Systems  (Divine/ Spirit)   (Defining)
ScorpionJinx's comment on 2007-09-18 03:19 PM
Interesting. A very usuable idea. It kinda reminds me of Exalted, but it does provide a nice spring-board for a melange of character ideas and possibilities. Go to Comment
CM's Submission Ideas
Articles  (Resource)   (Game Mastering)
Aramax's comment on 2008-06-04 07:01 PM
Always liked Time magic, I have a bunch of them but they are very D&D Go to Comment
WWMWBI - If Time Travel Were Possible?
Articles  (Resource)   (Game Mastering)
Barbarian Horde's comment on 2007-08-30 11:02 AM
ahhh, the ol' complicated, controversial, and cringe-inducing time travel debate.

Some of the comments seem to focus on time travel in general , as opposed to focusing on what the scroll is asking. What would your world be like IF time travel were possible.

Anyhoo, I like the scroll format, so we can see how different citadelians handle time travel in their respective campaign worlds. Go to Comment
WWMWBI - If Time Travel Were Possible?
Articles  (Resource)   (Game Mastering)
Siren no Orakio's comment on 2007-08-27 06:50 AM
Well, gentlemen, let me tell you what happened the last time I time traveled in a game.

As several particularly powerful, and ambitious parties existed at the time, only one of which was a party of PCs, thank goodness, we spent several months rearranging and counter-rearranging the time stream to best advantage. In time, we all got very sick of this, including the GM. Therefore, we decided to end time travel. We did this by traveling back in time. To the Beginning, or, at least as soon as we could fit. There, we found the elder gods being born, killed them before they came into their power, and took their stuff, better known as Everything(tm). We then spent several minutes fending off the wave of other adventurers trying to stop us, until such time as our chronomancer managed to finish seizing control of the laws of causality and thus ending the problem, and giving us a new universe to adventure in later.

Never again. Go to Comment
WWMWBI - If Time Travel Were Possible?
Articles  (Resource)   (Game Mastering)
Scrasamax's comment on 2007-08-26 08:00 PM
Time Travel in Aterrizar
Chronomancy is possible in my homebrew setting, but it is completely non-existant in the game setting. The reason behind this has to do with the machinations of the gods, and the demon-gods that they usurped and replaced. Linear time is the door and lock on the prison that was made to hold the elder gods, and the use of time travel would break those bars, releasing the elder gods from their millenial imprisonment.

The first thing that would happen would be the physical destruction of Dimmault, a world roughly half the size of the host planet of Aterrizar, Ae. With the prison broken, the elder gods and their hosts of misshapen demons and devils would range outwards from that dying shell. The Celestial City would be laid to waste as the elder gods exacted their revenge from their usurping offspring. They would than turn their attention to the main planet, cross the astral sea like a black cloud, would unleash horrors not even matched by the nightmare war.

It would not be the end of the world, but a new beginning as the demons and devils replaced the mortal races, and the elder gods recast the Celestial City in their new twisted images. It would be the beginning of a new age of fire, ash, and darkness. Go to Comment
WWMWBI - If Time Travel Were Possible?
Articles  (Resource)   (Game Mastering)
Scrasamax's comment on 2007-08-30 12:30 PM
I am guilty of my own pet peeve, adding to a scroll and not voting or commenting! I think this is a mixed success, it got alot of discussion stirred up about the topic, but with a few exceptions no one added to the scroll. Go to Comment
WWMWBI - If Time Travel Were Possible?
Articles  (Resource)   (Game Mastering)
Cheka Man's comment on 2007-08-29 12:56 PM
Only voted Go to Comment
Total Comments:
542

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2