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True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2010-05-30 09:58 PM
In addition to the mentioned effects when ingested, the imparting of magical ability to the imbiber is also a potential result. This might be more suitable to certain campaign worlds that would be ruined by any sort of technological revolution, be it magical or mechanical in nature.

Whether it merely magnifies the latent abilities of the subject or actually imparts magical ability to the truly ungifted is a choice for the GM to make. Regardless, this doesn't have to simply be a substance usable only to the mages and their ilk. Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2011-11-13 04:35 PM
Update: Added a little bit about evaporating ether, as per Manfred's suggestion. It just makes sense that magic would eventually unbind from material form and return to the environment. Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Chaosmark's comment on 2013-04-05 11:22 PM

Danger: Mana Poisoning

One thing often not considered with magic is that generally, the body of a bog-standard human isn't capable of dealing with the raw concentrations of mana that comprise spells. Thus ether, being condensed, highly-concentrated magic, is likely to produce mutagenic effects in those exposed to it.

Depending on the method and time frame of exposure, this can range from cancerous, radiation poisoning sickness from long-term evaporation, all the way to explosive tentacular growth for heavy physical saturation.

As a tool, ether has many uses and much utility, but it also presents very real dangers, especially for those who are exposed to it for long periods.

Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Drackler's comment on 2008-11-03 06:22 PM
Excellent work, Choasmark! I like the possibility of golems carrying/enhanced with this stuff. Siege weapons might also be a good idea, but for a short time after firing you would have an even tougher time attacking than before, don't know if it would be worth it. Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
valadaar's comment on 2008-10-11 08:05 PM
Nicely done Chaosmark!
Why do I see war-golems fueled by this stuff. Is it flammable?

Get writing that book David - I'd buy it! Go to Comment
True Ether
Items  (Potion)   (Campaign Defining)
Ouroboros's comment on 2008-10-11 12:19 PM
Oh yes, Chaosmark, I love this.
We should do a steampunk submission series, you and I...
If I ever get around to writing that Locastus book, your True Ether has a given place in it.

Thank you for an excellent sub,

David Go to Comment
Arctic Spire
Items  (Other)   (Magical)
Kassil's comment on 2007-12-29 05:44 AM
Aside from the red-and-white striping, I think it's got a lot of potential. I'd picture it as something more... Fey. Like a strange thing of living ice crystal, grown and enchanted by Fey magic in the process to create the arctic zone around it. Perhaps it has some additional side effect - by drawing the 'cold energy' to this location, perhaps heat waves are caused elsewhere, which might cause a heroic group to have to seek it out. Or maybe the fey decide to move it on a whim, and plant it somewhere in civilized lands.

Perhaps it has a fey intelligence in and of itself, or maybe you could explain the seasons with it and a hot counterpart, to have the seasons of summer and winter as they chase each other around the world. Go to Comment
Arctic Spire
Items  (Other)   (Magical)
MoonHunter's comment on 2008-01-31 01:45 PM
I just stumbled over this submission in the random.

If this has the red and white barber pole/ candy cane look, it does fit ElfTech perfectly. In that case Fey would be Elfs, and the cold would cause snow, but not intense arctic cold.. as Elfs are more gentle than Fey. Go to Comment
Arctic Spire
Items  (Other)   (Magical)
MoonHunter's comment on 2008-01-31 01:49 PM
It is an interesting idea as written. I think if you made it a spire of glass like ice, an cluster of icicles upsidedown, or somesuch, I think it would be better received.

Aren't their winter fortresses already in places where it is bitter cold and Humans (except Eskimos) would never dare go?

Perhaps this would be used as the Winter Court Travels somewhere, or their army invades.

Oh well, yet another idea that I now have to be starting to write for The Winter quest. Go to Comment
Arctic Spire
Items  (Other)   (Magical)
Pieh's comment on 2011-07-12 04:11 AM


The red-and-white stripes make this somewhat comical, a blatant North Pole like you might see on a holiday greeting card. The rest of the idea is also interesting and, as others have pointed out, even good enough that an expansion would be nice and interesting to read. Good idea, can definitely not have enough winter holiday submissions.


Go to Comment
Arctic Spire
Items  (Other)   (Magical)
Cheka Man's comment on 2007-12-25 05:40 AM
A moveable Arctic. Go to Comment
Arctic Spire
Items  (Other)   (Magical)
Chaosmark's comment on 2007-12-27 01:12 AM
Indeed, it could be. I just wish I could've come up with a better history to go with it. Go to Comment
Arctic Spire
Items  (Other)   (Magical)
Drackler's comment on 2007-12-25 10:13 PM
Simple and brief. Go to Comment
Arctic Spire
Items  (Other)   (Magical)
valadaar's comment on 2007-12-29 08:13 PM
Interesting, but as others have said, could be much more. Perhaps it could tie into Moons Black Christmas somehow :) Go to Comment
Arctic Spire
Items  (Other)   (Magical)
Ouroboros's comment on 2007-12-26 09:06 PM
Its an interesting idea, but perhaps a bit underdeveloped. I cant help but feel that it could be so much more... Go to Comment
Arctic Spire
Items  (Other)   (Magical)
Silveressa's comment on 2011-07-12 08:09 PM


An interesting oddity, and sure to spark interest if encoutner in an otherwise tropical climate. Perhaps the locals have come to rely on it for refigeration and releif from the othersie intolerably hot envrioment.

Go to Comment
Crossbones Island
Locations  (Area)   (Water)
manfred's comment on 2007-09-27 06:42 PM
Fine pirate treasure, and I also like the sand-wall trick. Go to Comment
Crossbones Island
Locations  (Area)   (Water)
Scrasamax's comment on 2007-09-29 12:31 AM
This is a great plot and a fun adventure, but not exactly in the dungeon vein. Go to Comment
Crossbones Island
Locations  (Area)   (Water)
Cheka Man's comment on 2007-09-27 12:35 PM
Yo ho ho and a bottle of fun. Go to Comment
Crossbones Island
Locations  (Area)   (Water)
Chaosmark's comment on 2007-09-27 10:29 PM
Unfortunately, at the very end I ran out of interesting things to throw at the PCs. I had hoped that at least the saving magical defenses for last would be more realistic. If someone comes up with something more fitting, toss it my way.

As for the wall of sand trick, I found it sprang to my mind quite suddenly. Makes sense, and it's quite realistic. Damp sand retains it's shape, even after it dries out. Thus, a few feet of sand would work quite well for a wall, especially in low lighting. Glad you liked it. Go to Comment
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