An awesome sub... A great combination of religion and a craft. The concept of faith powered mechanics are a really interesting concept and one I will definately be laying claim to. Punkcasher Steampunky... I'll be claiming that as a new word too :) Go to Comment
I'm so glad that you wrote a new piece around this religion. Otherwise I may never have found this gem! I absolutely love Whrrrm, and Kecet as well. Perhaps it was just the write-up, but I have a hard time seeing this deity as evil, given its propensity to help those that cannot be healed any other way. I do wonder what its long-term goals might be, but for now I am just happy this sub exists. Go to Comment
Yep, raw mana, the stuff dreams are made of (or at least potions)!
In my version, raw mana cannot be permanently stored, as it slowly looses the binding into material form and becomes free magic again. This process seems to halve the amount of mana in regular intervals (like radioactivity). It is also said to attract some monsters... Go to Comment
I could see it being less flammable and more conducive to being rendered into a kind of plasma - like a lightning discharge rather than a flamethrower. If you mix it with other substances, though, I could see strange result occuring - mixed with normal volatiles, it might wind up with a kind of thaumic flame that burns even when it shouldn't, or that lasts much longer than ir reasonably should, letting it be used to create, say, a 'moat' across a harbor that can be ignited during times of war to deter enemy vessels, or a literal firewall around a defensive position that can last for an extended period. Go to Comment
I could see a use for this in Kuramen, as well, much like Ouro sees for Locastus; distilled magical energy would be a very popular thing in the alchemical branches of thaumatechnology, although concentrations of it would, if anything, be even more dangerous. Since magic there is divine in origin no matter the usage, a bottle of this stuff would basically be like a bottled Divinity. No wonder it has that effect on mortals when they absorb it...
In most worlds, this is certainly true. Kuramen is... A bit different. Magic is less the blessing of a god and more their effluvium, a complete innate discharge of energy they have no real aware control over. Godsweat, as it were. In this world, it's very easy to tap into their energies, although rather dangerous to do so directly. Mages tend to be rare, but the potential of magic is enough that it led first to the rise of basic thaumatechnology in the form of runecrafting and crude alchemy, and then, when the steam revolution began, to 'goblin thaumatechnology', the dirty, dangerous craft of blending technology and thaumaturgy in as effective and dramatic a way as possible. Go to Comment
Godsweat is going to definitely be a substance in Kuramen.
Edit: Actually, I rather strongly suspect godsweat is going to be a drug produced by thaumatechnology, either on purpose or as a side effect of another process - perhaps even a two-drugs-for-one deal in the production of Deadman's Drops. Go to Comment
Stronger, faster and more energetic than normal? Is this mana or meth? Seriously though, I think this is pretty interesting, the fusion of water with MFE is a little odd, but I can roll with it, and I like the implications of what this stuff can be used for. Fill a container with it and sling it with a trebuchet, mayhem ensues. Go to Comment
Depends on how much water we're talking about. One of the small $.50 pistols? You'd get the normal effect. A Super-Soaker XXL MegaStrength UltraWet? You're going to create a superbeing for a very short period of time. Go to Comment
In such a case, I doubt it could be coalesced in any fashion short of a divine mandate of some sort, as the premise of this was a pervasive magical field of energy being coalesced into a liquid form. Go to Comment
When was the last time a character caught a cold or flu? Real people get them every now and again even with solid heating and dry interiors. Your characters are out in the cold and wet, and even inside is not always dry and warm. Imagine having to stop your dungeon crawl, sitting in a tight defensive position, while you all are feverish.