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True Ether
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Chaosmark's comment on 2008-10-10 08:14 PM
Depends on how much water we're talking about. One of the small $.50 pistols? You'd get the normal effect. A Super-Soaker XXL MegaStrength UltraWet? You're going to create a superbeing for a very short period of time. Go to Comment
True Ether
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Chaosmark's comment on 2008-10-10 08:22 PM
Updated: Added Plot Hooks Go to Comment
True Ether
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Chaosmark's comment on 2008-10-11 03:11 PM
I must thank you myself. If it wasn't for you posting Locastra, I never would have been inspired to start creating this steampunk-magitech setting. Go to Comment
True Ether
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Chaosmark's comment on 2008-10-11 10:45 PM
Perfect idea val! I hadn't even thought of powering golems with this stuff yet. Flammability is a possibility that should be explored, if and when this is utilized. Go to Comment
True Ether
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Chaosmark's comment on 2008-10-26 12:46 AM
In such a case, I doubt it could be coalesced in any fashion short of a divine mandate of some sort, as the premise of this was a pervasive magical field of energy being coalesced into a liquid form. Go to Comment
True Ether
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Chaosmark's comment on 2008-10-26 01:01 AM
Updated: Removed the turbine explanation of discovery and generalized it as per general thoughts of "not-quite-fitting-in"-ness, as 'twas not essential to the original concept.

Original has been saved, if common opinion is that this version is worse it can be reverted back. Go to Comment
True Ether
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Chaosmark's comment on 2008-10-26 01:05 PM
"Godsweat". Wow. The imagery there is...just wow. Go to Comment
True Ether
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Chaosmark's comment on 2008-11-03 07:51 PM
Looking forward to seeing it! Go to Comment
True Ether
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Chaosmark's comment on 2008-11-03 07:53 PM
You honestly wouldn't want waste so much expensive Ether to flood the enemy walls with it, when you could instead use a lesser amount to torch them with a Wave of Fire spell, or some such thing. My personal thoughts are that you'd only ever see Ether used as a combat tactic as a one-off "What the heck did he just DO?" thing. Go to Comment
True Ether
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Chaosmark's comment on 2010-05-30 06:20 PM
Something to also consider when utilizing condensed magic (of any form, not just Ether) is the concept of efficiency. The earliest processes to refine and produce physical manifestations of magic are likely to be horribly inefficient, both in quantity and in quality. As in life, most technologies take a while before the processes to utilize them efficiently come about, and this should be no different.

The quality of Ether can vary, initially starting as extremely low-grade "magical dregs" that can barely power a cantrip due to impurities, then slowly improving until it becomes possible to truly power upper-level spells with it.

As Moonhunter once said, magic is a technology, and should be treated as such. Increases in quantity and quality are a trademark of advancement, and so it makes perfect sense to incorporate this into your campaigns. Go to Comment
True Ether
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Chaosmark's comment on 2010-05-30 08:28 PM
Slight bump, to make note of the fresh idea added to the post-script of the submission. Not sure why it didn't occur to me originally, but it's something to definitely consider. Go to Comment
True Ether
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Chaosmark's comment on 2010-05-30 08:58 PM
In addition to the mentioned effects when ingested, the imparting of magical ability to the imbiber is also a potential result. This might be more suitable to certain campaign worlds that would be ruined by any sort of technological revolution, be it magical or mechanical in nature.

Whether it merely magnifies the latent abilities of the subject or actually imparts magical ability to the truly ungifted is a choice for the GM to make. Regardless, this doesn't have to simply be a substance usable only to the mages and their ilk. Go to Comment
True Ether
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Chaosmark's comment on 2011-11-13 03:35 PM
Update: Added a little bit about evaporating ether, as per Manfred's suggestion. It just makes sense that magic would eventually unbind from material form and return to the environment. Go to Comment
True Ether
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Chaosmark's comment on 2013-04-05 10:22 PM

Danger: Mana Poisoning

One thing often not considered with magic is that generally, the body of a bog-standard human isn't capable of dealing with the raw concentrations of mana that comprise spells. Thus ether, being condensed, highly-concentrated magic, is likely to produce mutagenic effects in those exposed to it.

Depending on the method and time frame of exposure, this can range from cancerous, radiation poisoning sickness from long-term evaporation, all the way to explosive tentacular growth for heavy physical saturation.

As a tool, ether has many uses and much utility, but it also presents very real dangers, especially for those who are exposed to it for long periods.

Go to Comment
True Ether
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Drackler's comment on 2008-11-03 05:22 PM
Excellent work, Choasmark! I like the possibility of golems carrying/enhanced with this stuff. Siege weapons might also be a good idea, but for a short time after firing you would have an even tougher time attacking than before, don't know if it would be worth it. Go to Comment
True Ether
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valadaar's comment on 2008-10-11 07:05 PM
Nicely done Chaosmark!
Why do I see war-golems fueled by this stuff. Is it flammable?

Get writing that book David - I'd buy it! Go to Comment
True Ether
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Ouroboros's comment on 2008-10-11 11:19 AM
Oh yes, Chaosmark, I love this.
We should do a steampunk submission series, you and I...
If I ever get around to writing that Locastus book, your True Ether has a given place in it.

Thank you for an excellent sub,

David Go to Comment
Arctic Spire
Items  (Other)   (Magical)
Kassil's comment on 2007-12-29 04:44 AM
Aside from the red-and-white striping, I think it's got a lot of potential. I'd picture it as something more... Fey. Like a strange thing of living ice crystal, grown and enchanted by Fey magic in the process to create the arctic zone around it. Perhaps it has some additional side effect - by drawing the 'cold energy' to this location, perhaps heat waves are caused elsewhere, which might cause a heroic group to have to seek it out. Or maybe the fey decide to move it on a whim, and plant it somewhere in civilized lands.

Perhaps it has a fey intelligence in and of itself, or maybe you could explain the seasons with it and a hot counterpart, to have the seasons of summer and winter as they chase each other around the world. Go to Comment
Arctic Spire
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MoonHunter's comment on 2008-01-31 12:45 PM
I just stumbled over this submission in the random.

If this has the red and white barber pole/ candy cane look, it does fit ElfTech perfectly. In that case Fey would be Elfs, and the cold would cause snow, but not intense arctic cold.. as Elfs are more gentle than Fey. Go to Comment
Arctic Spire
Items  (Other)   (Magical)
MoonHunter's comment on 2008-01-31 12:49 PM
It is an interesting idea as written. I think if you made it a spire of glass like ice, an cluster of icicles upsidedown, or somesuch, I think it would be better received.

Aren't their winter fortresses already in places where it is bitter cold and Humans (except Eskimos) would never dare go?

Perhaps this would be used as the Winter Court Travels somewhere, or their army invades.

Oh well, yet another idea that I now have to be starting to write for The Winter quest. Go to Comment
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