Theotech. Never thought of -that-, actually. You get my thumbs up for originality, for sure. I like the name Whrrrm also, though somewhat unrefined, it fits well the character of a direct man, like a smith. Go to Comment
I leave that up to the GM who uses the Melders. The Inscriptions on it help merge the metal and flesh into a seamless whole, among other things, but that can include or exclude the actual sense of touch. The body enhancements in general are fully-capable replacements for the limbs lost/replaced, but there is nothing to prevent Melders from becoming more and more inhuman and unfeeling the more portions of their body are replaced if a GM so desires. Go to Comment
It seriously seemed like the natural extension of divine blueprints, to be honest. From your comment, I wonder if I made it clear enough that Whrrrm was the diety, and Ailm/Kecet was simply the Leader of the Melders? Or were you mentioning that Whrrrm seemed to be a name that a direct man such as a smith would bestow upon such a hypermachine? Go to Comment
I honestly tried to make Whrrrm be benevolent at first, but I just couldn't force it on what seemed to me to be amoral by nature. I had to leave it up to prospective GMs to decide where he falls along the spectrum, whether that be good, evil, or perhaps a more Axtrami-style neutral.
Re: Artificial Head - I was more worried about PCs wanting Melder laser-cannons on their arms, to be honest. Couldn't be done (or shouldn't be allowed) with normal thaumatech, but the theotech could prove all sorts of nifty in that regard, if a GM was so inclined.
Hm...Clerics of Whrrrm being gifted with theotech spell-emitters...I see an NPC coming on. Go to Comment
An awesome sub... A great combination of religion and a craft. The concept of faith powered mechanics are a really interesting concept and one I will definately be laying claim to. Punkcasher Steampunky... I'll be claiming that as a new word too :) Go to Comment
I'm so glad that you wrote a new piece around this religion. Otherwise I may never have found this gem! I absolutely love Whrrrm, and Kecet as well. Perhaps it was just the write-up, but I have a hard time seeing this deity as evil, given its propensity to help those that cannot be healed any other way. I do wonder what its long-term goals might be, but for now I am just happy this sub exists. Go to Comment
Yep, raw mana, the stuff dreams are made of (or at least potions)!
In my version, raw mana cannot be permanently stored, as it slowly looses the binding into material form and becomes free magic again. This process seems to halve the amount of mana in regular intervals (like radioactivity). It is also said to attract some monsters... Go to Comment
I could see it being less flammable and more conducive to being rendered into a kind of plasma - like a lightning discharge rather than a flamethrower. If you mix it with other substances, though, I could see strange result occuring - mixed with normal volatiles, it might wind up with a kind of thaumic flame that burns even when it shouldn't, or that lasts much longer than ir reasonably should, letting it be used to create, say, a 'moat' across a harbor that can be ignited during times of war to deter enemy vessels, or a literal firewall around a defensive position that can last for an extended period. Go to Comment
I could see a use for this in Kuramen, as well, much like Ouro sees for Locastus; distilled magical energy would be a very popular thing in the alchemical branches of thaumatechnology, although concentrations of it would, if anything, be even more dangerous. Since magic there is divine in origin no matter the usage, a bottle of this stuff would basically be like a bottled Divinity. No wonder it has that effect on mortals when they absorb it...
In most worlds, this is certainly true. Kuramen is... A bit different. Magic is less the blessing of a god and more their effluvium, a complete innate discharge of energy they have no real aware control over. Godsweat, as it were. In this world, it's very easy to tap into their energies, although rather dangerous to do so directly. Mages tend to be rare, but the potential of magic is enough that it led first to the rise of basic thaumatechnology in the form of runecrafting and crude alchemy, and then, when the steam revolution began, to 'goblin thaumatechnology', the dirty, dangerous craft of blending technology and thaumaturgy in as effective and dramatic a way as possible. Go to Comment