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The Hell of Primal Shadows
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MysticMoon's comment on 2012-03-18 12:12 AM


Priest Hunters



Only 13 in number, the Priest Hunters exist between the denizens of the Hell of Primal Shadows and the Bringers of Midnight. Only these can withstand the full and awesome power of the Bringers, fulfilling a role somewhere between lieutenants and high priests. Working tirelessly to bring about the wishes of their powerful masters, Priest Hunters carry out the will of the Bringers. They are priests to their dark gods and can channel the power of Primal Shadow.


 


Appearing as towering skeletons wrapped in glistening sinew and strips of leather, having eyes of crimson fire, Priest Hunters ignore all but one prey. With unerring accuracy, they are able to arrow in toward the closest gathering of priests capable of bringing the hated light, and take great glee in distinguishing such life.


 


Darkness follows quickly in their wake.
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The Hell of Primal Shadows
Locations  (World)   (Any)
MysticMoon's comment on 2012-03-20 03:01 PM


The Hungry Maidens



With hair black as ravens' wings and skin of purest alabaster, the Maidens wander singly or in pairs. Their slender forms are draped in filmy white gauze, hair tumbled forward to hide skeletal faces. As they wander, they fill the air with sweet songs of longing for the quiet embrace of peaceful night. Ensorceled souls wander near, only to be attacked by beings of inhuman strength with fangs and claws. Once finished, their victims lie pale and shrunken, sucked dry of all blood.
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The Hell of Primal Shadows
Locations  (World)   (Any)
MysticMoon's comment on 2012-03-20 02:55 PM


The Scraxxa



A hairless creature of sickly yellow skin and phlegmy green eyes, these goblin-sized beasts travel in packs. Tied together with silver chains that end in hooks and pierce their very flesh they roam through streets and alleyways, howling and gibbering like mad things. Driven by unending pain and hunger, they have no fear and take no note of wounds until slain. Those few mortals unlucky enough to survive an attack will find wounds festering and growing septic. Disease follows in the wake of the Scraxxa.
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The Hell of Primal Shadows
Locations  (World)   (Any)
MysticMoon's comment on 2012-03-19 08:03 AM


Shadow Ogres



Kin to mundane ogres only in size, grotesqueness of visage, and temperament, a Shadow Ogre's black hide ripples with multitudes of clinging shadowbeasts seeking refuge from the light. Their magic hides provide sanctuary to the small shadows, sustaining and protecting them from all deadly illumination. The ogres themselves need no weapons and can crush a mortal's skull or rip free warm entrails with a single swipe.


 


A group of ogres will often wade into a crowded area, laying about with their fearsome strength while the shadowbeasts jump to and fro claiming victims of their own.
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The Hell of Primal Shadows
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MysticMoon's comment on 2012-03-19 07:55 AM


Black Beetles



 


These are insect-like things, beetle shaped, with tentacles arranged around greedy maws. The size of small dogs, they crawl upon the walls, hiding in shadow, making skittering sounds before dropping upon their prey. They latch upon the heads of their victims, blinding and disorienting them with enveloping tentacles so that the strong mandibles can crush through scalp and skull to suck upon the juicy brains beneath.


 


Dozens will swarm in areas where crowds have gathered. They move quickly, coming in from all directions, taking advantage of any confusion to claim their prey.
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The Hell of Primal Shadows
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MysticMoon's comment on 2012-03-19 07:49 AM


The Wild Ones



 


Long-limbed, fanged, white-eyed creatures with large snouts and claws like steel. They go about singly or in pairs, sniffing the air and grunting as they go. Once they catch the scent of prey, they become rabid with a lust for destruction. Sated only by the red blood dripping from their long claws, they lap up every tasty ounce and render the warm corpses with unforgiving fangs.


 


These are bestial creatures, operating somewhere between primal instinct and intelligence. Mostly blind, and therefore immune to all but the brightest of lights, they rely on the smell of sweat and fear and the sound of panicked footsteps to direct them toward that which they wish to feed off of. They amble about with a peculiar gait, scrambling along with legs and arms like mutated primates.
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The Hell of Primal Shadows
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MysticMoon's comment on 2012-03-19 07:39 AM


The Torchbearers



 


Free to roam where they will, Torchbearers carry torches emanating clouds of darkness that crawl and creep at the edges, eating away at the light. No illumination, mundane or magical, will pierce these black flames. The things within are unknowable, visible only as a procession of darkness. Safe inside this darkness are often innumerable shadowbeasts, a great squirming mass finding safe haven from any light.


 


The torches extinguish only upon the death of their bearers. With a hiss and a sputter do they go out, leaving nothing but ash and bits of bone behind.
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The Hell of Primal Shadows
Locations  (World)   (Any)
MysticMoon's comment on 2012-03-19 07:29 AM


The Dwellers In Darkness



 


Completely invisible in full shadow, Dwellers appear as shapes only half seen in partial light. Grotesque creatures, some are small as rats or insects, others like misshapen demons. Silent stalkers in the darkness, flitting from shadow to shadow, they enjoy letting their prey catch but glimpses. Their favorite tactic is to drive terrified mortals into a blind panic before dragging them into the darkness to be devoured.


 


A Dweller's appearance can be deceiving. Even the largest of them can be contained within the smallest of shadows, letting them easily dodge the dangerous lights of torches or spells. Blending in with the shadows, they easily avoid blind sword strikes and offensive spells.
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The Hell of Primal Shadows
Locations  (World)   (Any)
MysticMoon's comment on 2012-03-20 02:30 PM


The Night Hunt



Visible as a mostly amorphous cloud of darkness, the Night Hunt is a vaguely man-shaped creature, adorned with stags horns and sporting an owl's beak. Swirling red orbs of light make up the Hunt's eyes.


 


He leads a pack of hell hounds through the midnight streets, growing in strength on the smell of fear. These hounds bay at the sound of panicked heartbeats, causing the beasts to pull against their tethers of silver chain. When their quarry has been cornered, or simply falls down in exhaustion and hopelessness, the hounds are loosed to feast.


 


Any normal weapon which strikes the hunt will disappear in a puff of black vapor.
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The Hell of Primal Shadows
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Psykie's comment on 2012-03-21 02:29 AM


Sounds... Horrifying. Well done :P


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Generating Fear: Disappearing Pursuit
Articles  (At Table)   (Gaming - Genre)
Chaosmark's comment on 2012-03-08 05:49 PM
Because it's long moved past it's origins in Cryptography. (http://tvtropes.org/pmwiki/pmwiki.php/Main/AliceAndBob) Go to Comment
Generating Fear: Disappearing Pursuit
Articles  (At Table)   (Gaming - Genre)
axlerowes's comment on 2012-03-12 01:54 PM


"It is quiet....too quiet"


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Generating Fear: Disappearing Pursuit
Articles  (At Table)   (Gaming - Genre)
montreve's comment on 2012-03-14 03:17 PM


I like the idea of a game that actually causes fear in the players I think this is a good tool for something like that, thanks for the sub.


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Generating Fear: Disappearing Pursuit
Articles  (At Table)   (Gaming - Genre)
MysticMoon's comment on 2012-03-08 11:27 AM


This looks to be a good tool in the evil GM's kit. I'll have to try it out sometime.



I must ask: How can you use the names "Alice" and "Bob" without a single reference to passing secret messages? (http://en.wikipedia.org/wiki/Alice_and_bob)


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A Treatise on the Styles of Casting
Systems  (Mystical)   (General)
Scrasamax's comment on 2012-02-26 08:20 AM
Only voted Go to Comment
A Treatise on the Styles of Casting
Systems  (Mystical)   (General)
Cheka Man's comment on 2012-02-26 03:11 PM


Useful for those rping a magic user.


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A Treatise on the Styles of Casting
Systems  (Mystical)   (General)
Mourngrymn's comment on 2012-02-27 07:32 PM


As a fan of magic of all kinds I love it when someone puts something detailed like this up. It is not extravagantly so but enough to wet the perverbial whistle. I agree with axlerose in that it seems more of a flashy thing that actual mechanic wise, but if they could somehow become a mechanic that made them unique without bogging down gameplay that would be wonderful.



And on a side note, I think the idea of Embuing is a grand idea.


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A Treatise on the Styles of Casting
Systems  (Mystical)   (General)
Chaosmark's comment on 2012-02-25 09:49 PM


I'd like to note that, while not required, it should be extremely hard, if not impossible, for a mage to use more than one style at once. Otherwise it opens the field to powergaming of a nasty type. Perhaps the shape of the energy used in each style interferes with that of the others, or some similar reason.


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A Treatise on the Styles of Casting
Systems  (Mystical)   (General)
Chaosmark's comment on 2012-03-06 11:17 PM
I laughed pretty hard at #4. Go to Comment
A Treatise on the Styles of Casting
Systems  (Mystical)   (General)
Pariah's comment on 2012-03-06 10:36 PM


Only voted, yo.


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