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The Hell of Primal Shadows
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Chaosmark's comment on 2012-12-15 04:56 PM

Aphotic Worms

Every ecosystem has its parasites; the Hell of Primal Shadows is no different.

Living, writhing shadows, Aphotic Worms clump together and swarm unsuspecting creatures, wriggling and sliding their way into any orifice they can. Once they've infested their target, they take full control over its actions, using their new host to hunt and kill prey. Non-sentient, the worms will flee a host when it has been rendered unconscious, immobile, or dead.

Their danger lies in numbers and hosts. The worms themselves are easily killed with the smallest of lights.

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The Hell of Primal Shadows
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Chaosmark's comment on 2013-09-21 10:12 PM
An excellent point. Some visual description was needed, because PCs will presumably have light and thus they'll see bits and pieces of these demons. However, since darkness is intricately bound to how these should be presented, perhaps the addition of a "lightless" description for each would be in order. Go to Comment
The Hell of Primal Shadows
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Pariah's comment on 2012-03-22 01:50 PM


Alright, other than a certain non-standard contraction that distracted me for a bit, I like this.  The imagery is suitably dark and grotesque, though I do have a problem with one of the monsters; namely, the creatures are composed of shadow, yes?  Or at least that's what I got out of the intro, but the Wild Ones can survive the light because they're blind?  How does whether a creature made of shadow can see or not affect how well it can stand the light?  Now, the grasping arms of the octoshadow didn't really bother me, because I kinda figured they were being held together by the cephelapodian will of the beast, but the Wild Ones are just that, wild, untamed, without any real /will/ other than the will to eat...  



But that's just me, anyway, great sub :D


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The Hell of Primal Shadows
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Murometz's comment on 2013-09-21 10:15 PM
"...since darkness is intricately bound to how these should be presented, perhaps the addition of a "lightless" description for each would be in order."

that would be a lotta work, if you don't want them all sounding the same, but I love it the thought!! Go to Comment
The Hell of Primal Shadows
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Kassy's comment on 2012-04-13 03:15 AM


Horrifying.



One would never want to wind up there.



4/5


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The Hell of Primal Shadows
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MysticMoon's comment on 2012-03-18 12:12 AM


Priest Hunters



Only 13 in number, the Priest Hunters exist between the denizens of the Hell of Primal Shadows and the Bringers of Midnight. Only these can withstand the full and awesome power of the Bringers, fulfilling a role somewhere between lieutenants and high priests. Working tirelessly to bring about the wishes of their powerful masters, Priest Hunters carry out the will of the Bringers. They are priests to their dark gods and can channel the power of Primal Shadow.


 


Appearing as towering skeletons wrapped in glistening sinew and strips of leather, having eyes of crimson fire, Priest Hunters ignore all but one prey. With unerring accuracy, they are able to arrow in toward the closest gathering of priests capable of bringing the hated light, and take great glee in distinguishing such life.


 


Darkness follows quickly in their wake.
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The Hell of Primal Shadows
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MysticMoon's comment on 2012-03-20 03:01 PM


The Hungry Maidens



With hair black as ravens' wings and skin of purest alabaster, the Maidens wander singly or in pairs. Their slender forms are draped in filmy white gauze, hair tumbled forward to hide skeletal faces. As they wander, they fill the air with sweet songs of longing for the quiet embrace of peaceful night. Ensorceled souls wander near, only to be attacked by beings of inhuman strength with fangs and claws. Once finished, their victims lie pale and shrunken, sucked dry of all blood.
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The Hell of Primal Shadows
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MysticMoon's comment on 2012-03-20 02:55 PM


The Scraxxa



A hairless creature of sickly yellow skin and phlegmy green eyes, these goblin-sized beasts travel in packs. Tied together with silver chains that end in hooks and pierce their very flesh they roam through streets and alleyways, howling and gibbering like mad things. Driven by unending pain and hunger, they have no fear and take no note of wounds until slain. Those few mortals unlucky enough to survive an attack will find wounds festering and growing septic. Disease follows in the wake of the Scraxxa.
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The Hell of Primal Shadows
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MysticMoon's comment on 2012-03-19 08:03 AM


Shadow Ogres



Kin to mundane ogres only in size, grotesqueness of visage, and temperament, a Shadow Ogre's black hide ripples with multitudes of clinging shadowbeasts seeking refuge from the light. Their magic hides provide sanctuary to the small shadows, sustaining and protecting them from all deadly illumination. The ogres themselves need no weapons and can crush a mortal's skull or rip free warm entrails with a single swipe.


 


A group of ogres will often wade into a crowded area, laying about with their fearsome strength while the shadowbeasts jump to and fro claiming victims of their own.
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The Hell of Primal Shadows
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MysticMoon's comment on 2012-03-19 07:55 AM


Black Beetles



 


These are insect-like things, beetle shaped, with tentacles arranged around greedy maws. The size of small dogs, they crawl upon the walls, hiding in shadow, making skittering sounds before dropping upon their prey. They latch upon the heads of their victims, blinding and disorienting them with enveloping tentacles so that the strong mandibles can crush through scalp and skull to suck upon the juicy brains beneath.


 


Dozens will swarm in areas where crowds have gathered. They move quickly, coming in from all directions, taking advantage of any confusion to claim their prey.
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The Hell of Primal Shadows
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MysticMoon's comment on 2012-03-19 07:49 AM


The Wild Ones



 


Long-limbed, fanged, white-eyed creatures with large snouts and claws like steel. They go about singly or in pairs, sniffing the air and grunting as they go. Once they catch the scent of prey, they become rabid with a lust for destruction. Sated only by the red blood dripping from their long claws, they lap up every tasty ounce and render the warm corpses with unforgiving fangs.


 


These are bestial creatures, operating somewhere between primal instinct and intelligence. Mostly blind, and therefore immune to all but the brightest of lights, they rely on the smell of sweat and fear and the sound of panicked footsteps to direct them toward that which they wish to feed off of. They amble about with a peculiar gait, scrambling along with legs and arms like mutated primates.
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The Hell of Primal Shadows
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MysticMoon's comment on 2012-03-19 07:39 AM


The Torchbearers



 


Free to roam where they will, Torchbearers carry torches emanating clouds of darkness that crawl and creep at the edges, eating away at the light. No illumination, mundane or magical, will pierce these black flames. The things within are unknowable, visible only as a procession of darkness. Safe inside this darkness are often innumerable shadowbeasts, a great squirming mass finding safe haven from any light.


 


The torches extinguish only upon the death of their bearers. With a hiss and a sputter do they go out, leaving nothing but ash and bits of bone behind.
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The Hell of Primal Shadows
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MysticMoon's comment on 2012-03-19 07:29 AM


The Dwellers In Darkness



 


Completely invisible in full shadow, Dwellers appear as shapes only half seen in partial light. Grotesque creatures, some are small as rats or insects, others like misshapen demons. Silent stalkers in the darkness, flitting from shadow to shadow, they enjoy letting their prey catch but glimpses. Their favorite tactic is to drive terrified mortals into a blind panic before dragging them into the darkness to be devoured.


 


A Dweller's appearance can be deceiving. Even the largest of them can be contained within the smallest of shadows, letting them easily dodge the dangerous lights of torches or spells. Blending in with the shadows, they easily avoid blind sword strikes and offensive spells.
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The Hell of Primal Shadows
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MysticMoon's comment on 2012-03-20 02:30 PM


The Night Hunt



Visible as a mostly amorphous cloud of darkness, the Night Hunt is a vaguely man-shaped creature, adorned with stags horns and sporting an owl's beak. Swirling red orbs of light make up the Hunt's eyes.


 


He leads a pack of hell hounds through the midnight streets, growing in strength on the smell of fear. These hounds bay at the sound of panicked heartbeats, causing the beasts to pull against their tethers of silver chain. When their quarry has been cornered, or simply falls down in exhaustion and hopelessness, the hounds are loosed to feast.


 


Any normal weapon which strikes the hunt will disappear in a puff of black vapor.
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The Hell of Primal Shadows
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Psykie's comment on 2012-03-21 02:29 AM


Sounds... Horrifying. Well done :P


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Generating Fear: Disappearing Pursuit
Articles  (At Table)   (Gaming - Genre)
Chaosmark's comment on 2012-03-08 05:49 PM
Because it's long moved past it's origins in Cryptography. (http://tvtropes.org/pmwiki/pmwiki.php/Main/AliceAndBob) Go to Comment
Generating Fear: Disappearing Pursuit
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axlerowes's comment on 2012-03-12 01:54 PM


"It is quiet....too quiet"


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Generating Fear: Disappearing Pursuit
Articles  (At Table)   (Gaming - Genre)
montreve's comment on 2012-03-14 03:17 PM


I like the idea of a game that actually causes fear in the players I think this is a good tool for something like that, thanks for the sub.


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Generating Fear: Disappearing Pursuit
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MysticMoon's comment on 2012-03-08 11:27 AM


This looks to be a good tool in the evil GM's kit. I'll have to try it out sometime.



I must ask: How can you use the names "Alice" and "Bob" without a single reference to passing secret messages? (http://en.wikipedia.org/wiki/Alice_and_bob)


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A Treatise on the Styles of Casting
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Scrasamax's comment on 2012-02-26 08:20 AM
Only voted Go to Comment
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