Strolen\s Citadel content. 
The Shardis Gaols
Locations  (City)   (Underground)
Chaosmark's comment on 2012-12-19 09:01 AM
Too much detail makes it harder for a potential GM to pick up the location and use it. Those sorts of things simply don't add enough value to the submission as-generally-used to be worth including (in my opinion). Go to Comment
The Shardis Gaols
Locations  (City)   (Underground)
Chaosmark's comment on 2012-12-22 11:51 AM
As I said before, the purpose of this prison isn't as a place that the players would be incarcerated in, it's a stopover point that they interact with as part of a larger set of goals. I think it'll make a bit more sense when the overall plot that it's a part of is finished.
You can honestly think of this more as a mini-dungeon, since they're more likely to be interacting with it after the Eclipse than before.
With that in mind, the details you're requesting simply do not fit with the purpose of the submission. Remember, we want "relevant details", and as relevant as day-to-day life and the path to imprisonment-and-escape might be to a normal prison that will be standing for a long time, this isn't one. The players would see little parts of the daily routine in the course of their visit, which can be left to the GM for maximum sense-making within the context of the session they're running.
If a GM wants to use the Gaols as a normal prison (for PCs or non), they're certainly welcome to. But since that isn't the original purpose I had in mind while writing it, that means they'll have to fill in the details that I didn't include themselves.
If I included every detail that a GM might possibly want, the sub would lose coherency, triple in length, and be much harder to use, since too many details can prevent usage just as effectively as not enough.
Go to Comment
The Shardis Gaols
Locations  (City)   (Underground)
Murometz's comment on 2012-03-27 09:29 PM


Part of a whole, but this can be easily run as a one-night game on its own. Good, creepy prison, with the appropriate touches of brutality and hopelessness.



The before-and-after scrolls are pretty long, but remind me of a published adventure, where you get the two gm boxes on how to run it before and after some "great event", for each scene.



Layout is stark and spartan, so that works. Good examples of prisoners and guards, and nicely woven overall.



Kudos.


Go to Comment
The Shardis Gaols
Locations  (City)   (Underground)
axlerowes's comment on 2012-12-19 08:01 AM
kudos on not using this old quote

"You can judge a society by the way it treats its prisoners"
- Winston Churchill

I admire a write up that tackles multiple points in time, the before and after and eclipse, thing is nice in game terms and narrative terms as well.

The piece has a very personalized feel, in that it has authors commentary through out it
"It's an interesting commentary on Shardis patronage that despite having the lowest percentage of the prisoner population and the smallest number of cells, these two wings occupy the a full third of the facility's space." It always helpful when the author tells us something is interesting ;)

So with this personalize take in mind, why did you not write then a more vivid personal account of the prison? Despite the interesting people write up, you do not give us a day account of prison life or anything that paints a clear picture of life in the prison. You focus on the geography and the potential goals (escape or rescue...what else does one do with a prison?), why did you not provide a vignette about prison life? You have a great idea here which could be more developed. Go to Comment
The Shardis Gaols
Locations  (City)   (Underground)
axlerowes's comment on 2012-12-19 08:47 AM
Ironically, just described prison life, a "Bradley Manning" type existence, for the poor and an uncomfortable study for the rich.

If this is going to place that the PCs could pull a heist, what about sewage, food delivery, guard and staff turnover, and ventilation? Go to Comment
The Shardis Gaols
Locations  (City)   (Underground)
axlerowes's comment on 2012-12-22 07:27 AM
Chaosmark regarding details: "for they are the subtle lifeblood of a submission that provide all the options that the PCs might take"

I was suggesting that you provide more details about the mechanics (both social and physical) of getting in and out the prison. It is a prison: you are either breaking in or out of it or dealing with all the reasons you can't.
Another use of a prison, in a narrative, is as a social measuring stick or common source for allusion. More details, though you do already have some, about the societies' view of the prison. I think details relating to these ideas would be worth adding. Go to Comment
The Shardis Gaols
Locations  (City)   (Underground)
axlerowes's comment on 2012-12-22 09:43 PM
Does this sub currently contain irrelevant details? Perhaps we should take a different tact and shorten this up.  


Paragraph one and two provide us with the authors view of prison and punishment without discussing law. Being that the prison is not going to be a major part of the story do we need this brief and unconcluded pontification of institutional punishment as a function of a complex society.  Do we need this to understand the gaols, is the teaser text not enough?  

Go to Comment
The Shardis Gaols
Locations  (City)   (Underground)
valadaar's comment on 2014-04-11 08:05 AM
I agree with Axle on this one - the first paragraph of any work is supposed to help keep people to read the entire article. I would say its the weakest part of the sub - its the meat of the sub that is good. It was a good paragraph to write while you drafted it - a scaffold for your ideas, but it should have been torn down to reveal the good stuff below.

Perhaps a bit of the context of the prison would be better, for those who have not checked out the linked submissions. Go to Comment
The Shardis Gaols
Locations  (City)   (Underground)
Kassy's comment on 2012-04-10 07:48 AM


Very easy to adapt. Simply put I love it!


Go to Comment
The Hell of Primal Shadows
Locations  (World)   (Any)
Siren no Orakio's comment on 2012-03-25 09:33 PM


Well, it's a suitably awful place to be a Hell, but how would you wind up here? What's it's place in the greater cosmos?


Go to Comment
The Hell of Primal Shadows
Locations  (World)   (Any)
Scrasamax's comment on 2012-07-13 11:05 AM
In a Hell of Darkness, how would you perceive it? Go to Comment
The Hell of Primal Shadows
Locations  (World)   (Any)
Cheka Man's comment on 2012-03-20 09:35 PM


Dark Spiders



Appearing as dog sized black widow spiders, they build black webs as stong as steel to trap the unwary, biting them with a paralysing bite, wrapping them up and sucking them dry.


Go to Comment
The Hell of Primal Shadows
Locations  (World)   (Any)
Cheka Man's comment on 2012-03-20 09:46 PM


A dark dreary devilish place to be.


Go to Comment
The Hell of Primal Shadows
Locations  (World)   (Any)
Mourngrymn's comment on 2012-03-28 08:26 PM


Ok, so here we have this eternal black hell. Interesting. There is no light here and anyone trapped here that has no way of seeing in this blackness is pretty much screwed. Cool. I echo Siren in asking how does one stumble to this Hell or be sent here? Seems like a foolish place to willingly go for sure. A trek to find an item hidden within the realm to stop the ensuing darkness perhaps? Into the Lion's Den for sure.



It is a grand and horrible place brought to life by its unique ecosystem, each one seeming to have a real mind of their own yet to echo Pariah I do not understand the ability to be immune to light if they are blind. No immune persay but not as weak to it as others when "the touch of light is anathema to the natives of this hell, searing flesh and burning away the darkness that comprises their very essence." 



Regardless this is a nifty place and it speaks of dark and ill nightmares should it leak out into the real world. A wonderful forboding place to have a campaign.

Go to Comment
The Hell of Primal Shadows
Locations  (World)   (Any)
Mourngrymn's comment on 2012-03-30 07:12 AM
Possibly throw in an NPC or two to explain that. A demon, dark/demi god, a powerful once mortal sorcerer perhaps that was banished here as punishment and how the Hell affects them or how they affect the realm. Perhaps there is a dark, undead, and powerful mortal sorcerer that has built a bastion of relative safety for himself and is strong enough to fight off the onslaught of the darkness with a darklight. He resides and bides his time gathering minions for the fateful day he will break free. Not part of the ensuing darkness but entwined in it. Perhaps he knows how to stave off the shadows in the real world and that is why he was sent here to die eternally, he is just stronger than that. A bad evil guy for sure, but a possible player ally if grudgingly. Go to Comment
The Hell of Primal Shadows
Locations  (World)   (Any)
Chaosmark's comment on 2012-03-18 02:09 AM


Ink Lizards

 

Dog-sized creatures with thick, scaly skin, long claws and double-rows of razor teeth. They charge to bring down their prey, biting through calf or thigh with their terrifyingly strong jaws, though occasionally they'll hammer a large creature with their long tail to knock them over. Once their victims are downed, the creatures claw and bite without mercy, tearing out large chunks of sweet, delicious flesh to devour. Their bite is poisonous, quickly leading to paralysis and sepsis, presuming the prey lives that long.

Go to Comment
The Hell of Primal Shadows
Locations  (World)   (Any)
Chaosmark's comment on 2012-03-18 01:36 AM


The Ebony Octopus

 

It creeps from shadow to shadow, finding entry through the smallest of openings. Shadowy tendrils snake from around corners and beneath grates, grabbing ankles and dragging victims screaming into the darkness. What happens next is best left unsaid.



Notably, these tendrils seem immune to the normal corrosive effect of light upon the denizens of the Primal Shadows, retaining their form and power despite direct illumination. This makes them a huge threat against the unwary, who naturally assume that being in the light protects them from the dangers lurking in the lightless reaches. Only the core body itself is vulnerable to radiance, though trapping it long enough to fully destroy it is quite difficult; much like it's waterborn compatriot, the Ebony Octopus is hard to pin down.

Go to Comment
The Hell of Primal Shadows
Locations  (World)   (Any)
Chaosmark's comment on 2012-03-18 12:57 AM

Shadowbeasts


Fell creatures near the top of the food chain, shadowbeasts are a hairsbreadth away from being shadow incarnate. Their form is extremely fluid, shifting and changing as actual shadows do, becoming larger or smaller as needed. If seen with dim light (full daylight would annihilate it), it will appear as an amorphous mass of shadows, clinging to and creeping along the ground.


Cunning predators, they prefer to ambush their prey and drag it off into the darkness, enshrouding it with their caustic shadows before tearing it apart to release the essence of life within.


Like all creatures of this plane, light is a potent weapon against a shadowbeast. Enough light will kill it, as will sufficient application of magical damage. Physical weaponry, however, is next to useless in fending one off. Torchbearers should be cautious, however, for a shadowbeast will make it's first priority the removal of light and any who carry it.

Go to Comment
The Hell of Primal Shadows
Locations  (World)   (Any)
Chaosmark's comment on 2012-03-18 01:25 AM


The Onyx Serpent

 

A great creature of black, stony skin, whose slithering across the ground sounds like the grinding of mill stones. It has piercing eyes of gold and teeth that glow with a ghostly pale light, with a hiss that sounds like crumbling mountainsides. It's size belies it's speed, however, and this snake eshews venom, preferring instead to crush and swallow prey whole.



The hide is an organic obsidian composite harder than any known rock, easily capable of deflecting both blade and spell. Of the various fauna that exist in the Hell of Primal Shadows, this is the one that all others fear. You do not confront it, you sidestep it and pray it finds something tastier to go after.

Go to Comment
The Hell of Primal Shadows
Locations  (World)   (Any)
Chaosmark's comment on 2012-03-29 10:49 PM
One winds up here the same way they end up in any hell: They kick the bucket and are sentenced to eternal doom, or someone opens a portal and they walk/fly/are thrown through..

It's place in the greater cosmos is as a repository for damned souls. My concept of the geographic region of hyper-reality generally referred to as "the Hells" is that it also functions as a prison for the demons and dark gods that seem to inevitably reside therein. Which also explains nicely their constant desire to escape and wreck havoc on the mortal plane. Go to Comment
Total Comments:
548

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2