A fair point. I consider places with massively-lethal environments to be, frankly, realistic. We DO have places on the planet where one wrong move will kill you dead. However, they should be rare, as such places are in real life. And, unlike in real life, you should probably let your players observe the deadliness first-hand before subjecting them to it. That seems like the best compromise between not coddling your players while still preventing them from stumbling into something their PCs would have known not to do. Go to Comment
When locations as lethal as this are brought up, I have to wonder about how they would be used in play? Complete obliteration from one wrong move? Lost, sure, but unrecoverable? Of course it is easy for a GM to change to suit their own game.
If its an oekaki, it should have the oekaki freetext. So that people know going in what to expect. Other than that, a good idea. I agree with SE on the bestiary of dangers within the bibliorynth bit. Go to Comment
Like i mentioned in chat before - there are some small similarities between this and a sub I made a while back, but yours is much better :D Far more polished!
This would be great fun to impose on some PC's to surprise them. Have them come back from a massive adventure, thinking that Shardis is just their port-of-call to heal and rest up, and then unleash this invasion on them! Nothing like perverting their perceptions of safety :D Go to Comment
I love the stages format presented here! Makes it really easy for a GM to utilize the series of events. Also, well done on making "The Event" change the city permanently afterwards. Many scenarios leave out the, what happens after part. The bit about some demons remaining and 'hiding away' after the portal is closed is also a nice touch for an ending, and another beginning (follow-up visits/adventures) Go to Comment
This was an awesome and very professional sub that wouldn't be out of place in an official WotC module, like Muro, I loved the stages and the detailing of the events.
Love it, full score! Go to Comment
The soul of a mage has been trapped in his own bust for centuries. The bust is a foot in height and made of a dark silvery metal. It is well crafted, perfect in every detail of the mage's features. The frozen expression is one of shock. It was sold off in auction after the mage's unexplained disappearance and has been passed around as a curio ever since. The cause of his entrapment? He practiced in secret; none knew of his hobby. Being self taught, he was unable to tell that the spell he thought was for protection was actually for entrapment...