Hmmm... at first I thought it would be a well-known twist on the notorious cloak of invisibility (makes you think to be invisible), but a more careful reading proved otherwise:
- it does make its wearer invisible
- but he also becomes instantly suspicious to people around
- it may work as intended if the distance is sufficient, though
Of course, the wearer will soon find out there is something wrong about this invisibility. One may blame too loud footsteps or moved items for a time... but not long.
But believe or not, the item can be useful. How about impersonating a ghost? Or becoming a decoy for something else. In worlds where invisibility is (relatively) common, the guards will pursue an invisible person. Go to Comment
I like the idea that I as created by accident - OK not really original (most GMs use it sooner or later), but a good standby (neatly avoids the "wizard who just likes to be nasty" motive, which I never really bought in to anyway)
I also like that I only works if the wearer believes he has a cloak of invisibility (kind of like a combined delusion and limited mind control effect) - adds an interesting limitation
I wonder - once the owner learns the fault does it stop working? - after all, he no longer believes he has a cloak of invisibility - not sure about this, probably depends on how magic works in your world
If the cloak is given out as a practical joke...then yes, the whole cloak would stop working.Although if the person that recieved the cloak passes it on to another person, telling them that the cloak has invisiblity powers, then the cloak would work again. Go to Comment
A common mistake when writing adventures set in deserts is to assume that the climate is too ferociously hot to wear armor. Historically, most battles in deserts involved troops dressed in protective armor. Although they would have been miserable during the hottest part of the day or the hottest part of the year, desert weather isn't intolerably hot 24/7.