Strolen\s Citadel content. 
Children of the Families
Plots  (Duty)   (Single-Storyline)
forgottengods's comment on 2003-02-05 02:35 AM
i think is a good plot for a city adventure is reaaly good Go to Comment
Children of the Families
Plots  (Duty)   (Single-Storyline)
Siren365's comment on 2003-07-07 02:25 PM
Cool idea. Go to Comment
Children of the Families
Plots  (Duty)   (Single-Storyline)
CirrusWind's comment on 2003-10-17 03:46 PM
Good one. A nice blend of politics and combat. It'd be great to get a player hooked on some powerfully addictive drug without their knowledge. Could lead to some interesting aftereffects. Go to Comment
Children of the Families
Plots  (Duty)   (Single-Storyline)
valadaar's comment on 2011-06-28 11:32 AM


Funny that the last post was 'this is one of my older ones' and that post is from 8 years ago :)



 


Go to Comment
The Dhole
NPCs  (Mythic/ Historical)   (Combative)
CaptainPenguin's comment on 2004-07-22 12:36 AM
This thing sucks. I can't believe I ever conceived something so bad. Go to Comment
The Dhole
NPCs  (Mythic/ Historical)   (Combative)
CaptainPenguin's comment on 2005-11-08 05:05 PM
I... don't know why this was HoHed. Go to Comment
The Dhole
NPCs  (Mythic/ Historical)   (Combative)
forgottengods's comment on 2003-02-06 06:49 PM
he is like the tarrask (sorry i dont remember the creature name ) from the ad n d?? Go to Comment
The Dhole
NPCs  (Mythic/ Historical)   (Combative)
MoonHunter's comment on 2004-07-22 02:23 AM
I can. You were in an elder god's tequilla kind of phase. Go to Comment
The Dhole
NPCs  (Mythic/ Historical)   (Combative)
Iain's comment on 2005-11-08 03:22 AM
I'm not claiming that is a particularly good submission (especially compared to other of Captain Penguin's stuff), but I've always had quite a soft spot for it nonetheless. I HoHed it partly because it's a perfect example of how even 2 star submissions can (sometimes) add a lot to this site and partly because, well, the concept of "a creature that eats space-time and is a mile long" is quite cool, there's no getting away from it! Go to Comment
The Dhole
NPCs  (Mythic/ Historical)   (Combative)
Cheka Man's comment on 2005-03-29 10:59 AM
The Dhole is no good if *awake* but as the beast which the cultists are trying to awake it is very good indeed.2/5 as it is, but 4/5 if it is used in the right way. Go to Comment
The Dhole
NPCs  (Mythic/ Historical)   (Combative)
Michael Jotne Slayer's comment on 2007-11-20 10:27 PM
Iain explained. Go to Comment
The Dhole
NPCs  (Mythic/ Historical)   (Combative)
Ancient Gamer's comment on 2005-03-29 07:47 AM
I disagree; not with your critique of the Creature, sorry Cap, but with your evaluation of powerful beings.

Powerful beasts, like Dholes, "Cthulhus", Dragons, Gods, Arch Demons, etc... ARE good for a purpose. While I agree with your assessment in regards to combat and ridiculously high level stuff, I find powerful beasts such as these good for ANOTHER purpose.

There are legends and myths to be built around such creatures. There are stellar constellations foresaying their arrival, ancient prophecies speaking of their manifestation. I cannot recount the endless plots that can be built around such legends and prophecies.

In addition you have to consider the tales and legends of such creatures. The fear which can be generated as PCs read a passage in an old cultist's journal is invaluable for building tension and a proper atmosphere for your game.

As a matter of fact I recently created a powerful being myself, just a short time ago, for Cheka's setting. That does not have to mean that you should actually USE it. Ambience my friend, ambience.

Cap: I think the Dhole would be ok, if it was not named after a Cthulhu mythos entity. (In some places this post is a Dhole (the original) rip off). Go to Comment
The Dhole
NPCs  (Mythic/ Historical)   (Combative)
Minsk's comment on 2005-03-29 06:23 AM
Dhole, huh? I see someone likes the Cthulhu Mythos, aye? I know that the Dholes in the Mythos were tough mofos, but this fellow's rather overkill. If the thing's so insanely powerful, then he really won't be an active part of any game... just like the Tarrasque (poor, poor Tarrasque). Go to Comment
The Dhole
NPCs  (Mythic/ Historical)   (Combative)
valadaar's comment on 2013-04-17 07:41 AM
I fear waking this one :)
Go to Comment
The Dhole
NPCs  (Mythic/ Historical)   (Combative)
Wulfhere's comment on 2006-09-23 09:46 PM
Only voted Go to Comment
The Dhole
NPCs  (Mythic/ Historical)   (Combative)
Ouroboros's comment on 2008-10-05 04:34 AM
The idea itself is a good one, the Dhole could be the focus of an entire campaign... some destuctive sorecerer wants to awaken the ancient threat to help bring about the end of the world? Its a bit munchkin, sure, but sometimes a new twist on the überpowerful monster can be fun.. It´s not up to the usual high standards of the Cap´ns works, but not as bad as its made out to be.. I could work with this..

And of course, we can use it as a lesson that even the best among us can have a bad day..:-)

Edit: I do like the idea of a all-powerful devourer slumbering deep beneath the earth, perhaps to be awakened at the end of Creation. Yep, I like that...

/David Go to Comment
The Devourer of Time
Plots  (Crisis)   (Single-Storyline)
Barbarian Horde's comment on 2003-03-03 01:03 PM
Hmm

What to do about it?
Well, the pc's could help rally the surface worlders, they could help find ancient and old forces of good, reclusive forces ofcourse. Help bring regent's and kings to one table for talks, protect diplomats on there way to that table.

A brilliant idea, a bit like in the dragonlance saga when chaos returns.

Hmm the only difficult part would be to stretch the time from birth ( or return or whatever ) till the final battle but there are probably a plethora of things that could happen first.

oh and what about finding artifacts.....

hmm yeah .. this could work i think Go to Comment
The Devourer of Time
Plots  (Crisis)   (Single-Storyline)
manfred's comment on 2003-02-03 04:43 AM
Well, OK, but what to do about it?

Say the heroes can work as diplomats with that Underworld races, and they can succed as such, but...

To what end? Gods probably know about this threat, but they themselves have a hard time to solve it. Failed? Sorry, End Of World Now, in your cinema and everywhere.

It seems that defeating such a creature is impossible.

- convert every being capable into a believer, to give gods more power (if possible). So it might be defeated, or somehow restrained, or something.
- find some alternate source of Reality etc., for the beast to consume. It better be unlimited, if such thing exists. May be a philosophical problem. Say that reality and order, as we imagine it, is created in our mind (that is true in some ways: we don't see the world as it is, we twist our view to our needs). Would require a large group of people to give up something, up to dreams or even sanity. Then comes the task of convincing IT somehow to agree. Or perhaps to force it asleep, and somehow fuel what our minds produce, to ITs mind. So it will dream of consuming reality, which is born in our minds and dreams. Gods see the world as it is, so this human weakness/deformity may actually be usefull! Just don't forget to care of those thousands of raving lunatics you produce this way... Go to Comment
The Devourer of Time
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2011-06-04 06:13 PM


A great idea that could spawn a campaign!


Go to Comment
Book of Cain
Items  (Books and Scrolls)   (Cursed)
Strolen's comment on 2003-01-30 01:35 AM
I would take it that any blood lost would not be regenerated, or perhaps the wounds do not heal and they constantly bleed.

I would make only certain passages readable by the non-vampire, everything else a jumbled mess. Just enough to keep the victims interest in it and instead of it happening at night...probably make it just happen whenever they read the book after nightfall or something.

Maybe the book can't even be read by direct light, has to be the light of the moon or something. Go to Comment
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