I'm torn on my vote for this one. It shows so much promise and gives such a tantalizing glimpse into a larger setting. I desperately want to know more about the Wrekk, the Golem Wars, all of it. But, there's not much here and likely never will be. Go to Comment
This is an insanely cool idea. My mind wraps around an entire campaign with the characters just trying to figure out, and fight, this new enemy from the far reaches of civilization. (weak man's prison is great!)
I like the idea of a small group of these that continue to morph and the opportunity for more to be created if needed. The characters may meet, and almost defeat, an enemy in one shape, it gets away and heals and in the process morphs something else that may make him less familiar until the truth is revealed somehow. The joy of the unique battles fighting never before met creatures that have the power of the Fey and have united an army. Man, this is a whole campaign waiting to be played. I love it.
Could even maybe have the characters find a place where the Fey can effect them, maybe not 4 arms but something. By that time, the fear of mutants should ravage the land. The character may get some kind of benefit but is forced to hide it when visiting civilization and must be careful when they use it otherwise they get lynched by the fearful mobs. Go to Comment
Maybe characters like this could give rise to myths about abandoned children being raised by wild animals. It would probably seem like a logical conclusion to people who don't know about genetics. Go to Comment
This is actually nice, most nice.
And as for your worries - it will never get weird enough! Just keep getting weirder! The players will love unique opponents.
I agree with the suggestion that, while he is a positive character, Four-Arms should be an antagonist for the weak men hiding behind the false shelter of civilization, forfeiting individual power for the might of the masses...
Tremble, spoilt weaklings, at the fury of nature unleashed (down, bad dog, nooo!) Go to Comment