There could be others, like Bilukka, a tasty spicy sauce that enhances fertility, or that really exquisite ChocBanaKiwiMint fruit that you can't get enough of, but that gives you a 5% chance of fumbling up any spell. Go to Comment
I enjoy the odd bit of, why is that happening? when the PC's come into contact with something that alters them somehow and they didn't pay attention. Good job. I usually don't go for the creating of food, but its a neat idea. Go to Comment
That dungeon may be actually empty... it's only the treasure that kills! And it looks even better afterwards (regenerates cuts etc. if fed). Might be one of the traps for grave-robbers. Cursed items are a good base for treasure hoards!
So if you removed that chains... don't look surprised... Go to Comment
Thinking of that, what if the coat can be placated (well, for a time...), by stories at least as horrible as his own, if not more. So if you need to wear it, make sure you can recite sufficiently gruesome stories for the cloak to enjoy.
Then, imagine a nervous figure in a coat with a fox, constantly mumbling something about horrible death and carnage. Go to Comment
I fixed it. This is a really neat item. A really, really creepy item, but nifty nonetheless. Might give rise to stories of monsters inhabiting the dungeons it rests in, because survivors aren't likely to think an apparently harmless coat is the culprit. But how did it get that way? Is it possessed by some vengeful, evil spirit, or was it a spell gone terribly awry, or what? Go to Comment
Hmmm...Never put much thought into that...It's really your call, but I would make it a sentient creature that was killed, and thus, it's spirit haunts the cloak for revenge against the hunters. Go to Comment