That dungeon may be actually empty... it's only the treasure that kills! And it looks even better afterwards (regenerates cuts etc. if fed). Might be one of the traps for grave-robbers. Cursed items are a good base for treasure hoards!
So if you removed that chains... don't look surprised... Go to Comment
Thinking of that, what if the coat can be placated (well, for a time...), by stories at least as horrible as his own, if not more. So if you need to wear it, make sure you can recite sufficiently gruesome stories for the cloak to enjoy.
Then, imagine a nervous figure in a coat with a fox, constantly mumbling something about horrible death and carnage. Go to Comment
I fixed it. This is a really neat item. A really, really creepy item, but nifty nonetheless. Might give rise to stories of monsters inhabiting the dungeons it rests in, because survivors aren't likely to think an apparently harmless coat is the culprit. But how did it get that way? Is it possessed by some vengeful, evil spirit, or was it a spell gone terribly awry, or what? Go to Comment
Hmmm...Never put much thought into that...It's really your call, but I would make it a sentient creature that was killed, and thus, it's spirit haunts the cloak for revenge against the hunters. Go to Comment
I just read a novel that the main character had a tanned hellhound coat that could talk to people mentally if it chose to. and prefers coal to eat. could also breafth fire 3 times a day. cool concept. but you should have it give it a small benifit so that a character would like to keep it Go to Comment