It's good, but it's not as strikingly original as the first. It's not as compelling an idea: it's a very linear plot, starting here and ending there with a single evil entity, whereas the prequel was not structured. Part I provided a novel situation from which many possibilities sprang, whereas this one has less adventuring potential. Go to Comment
If certain things happen in a certain order:
1. The heroes pass (and survive the trip)
2. They get a large piece of land, that has many riches inside, possibly hospitable.
3. People consider to settle into that land.
...then my friends, the Elephant God may over the time gain new worshippers, and so be saved! Go to Comment
This is what I call a diversion. I can almost hear the players saying What?!
Of course, no one can run in a desert in a circle for hundreds of years, and stay alive. These are armies of ghosts, however preserved they look. There is precious little food or water here. The only way to not starve (if you stay for some time), is to stay with the soldiers. Unfortunately, the food they eat makes you only FEEL nourished...
And then you will understand. You will join the chase after the enemy. Go to Comment