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Median Forked Dagger
Items  (Melee Weapons)   (Non-Magical)
Mourngrymn's comment on 2005-12-01 02:09 PM
The only real use I can think of outside of fishing is either for throwing, as it has two blades and could be balanced very well, or used as a main gaunche would for a defense device used to parry attacks. Go to Comment
Median Forked Dagger
Items  (Melee Weapons)   (Non-Magical)
Chaosmark's comment on 2005-11-24 11:56 PM
Erm...Mehbe you can explain how they're used? I mean, the only way I'm thinking they'd be used was a straight on cut, catching portions of the target with the sharpened inside edge. Otherwise, it seems good, just not totally fleshed out. Go to Comment
Median Forked Dagger
Items  (Melee Weapons)   (Non-Magical)
Murometz's comment on 2006-02-13 03:31 PM
Maybe some enterprising souls took the idea of the Median forked dagger a step further by slightly elongating and widening the forked blades, for the sole purpose of blinding individuals (bursting eyeballs!) with short quick thrusts. This might be a favorite method of some cult that enjoys blinding people (for whatever reason) in lieu of killing him. Not sure if it's practical but it's nasty. Go to Comment
Median Forked Dagger
Items  (Melee Weapons)   (Non-Magical)
valadaar's comment on 2007-06-12 06:39 PM
A good weapon to use to make otherwise boring cultists unique.

"What? Those funky daggers again..." Go to Comment
Median Forked Dagger
Items  (Melee Weapons)   (Non-Magical)
Wulfhere's comment on 2007-06-13 02:17 AM
I had suggested their use as sword catchers at one point, but I was picturing the blade of the dagger as a more elaborate "Y", with a narrower arc between the paired blades. The blades would need to be quite stout with projections on the inside angle or sawlike serrations that would tend to catch weapons when the wielder parried with the forked dagger. This would allow the wielder to "lock" a parried weapon in place with a twist of the wrist. Go to Comment
The Color-Wraiths Of Gor-Kashesh
Lifeforms  (Ethereal)   (City/ Ruin)
manfred's comment on 2007-05-10 03:17 PM
I kind of like it, too.

These creatures bring some questions with them, especially about their relation to the ancient city... is it their natural home, a place they are bound to for some reason, or is it a gate of sorts, between their world and ours...

But Captain's posts often pose questions that are better left unanswered. :) Go to Comment
The Color-Wraiths Of Gor-Kashesh
Lifeforms  (Ethereal)   (City/ Ruin)
CaptainPenguin's comment on 2007-05-09 06:33 PM
I dunno', I just like it Go to Comment
The Color-Wraiths Of Gor-Kashesh
Lifeforms  (Ethereal)   (City/ Ruin)
Scrasamax's comment on 2007-05-13 10:54 PM
The first things that come to mind are barrages of questions, such as what was the Doom of Gor-Kashesh, what are the goals and desires of the Color-Wraiths, and other such things. But in proper Lovecraftian fashion, learning the answers to these questions fall into the realm of things not meant to be known by man, and perhaps it was these answers that destroyed Gor-Kashesh, and drive the madness of the Color-Wraiths.

Curiosity killed the cat, as the expression goes.

Nicely done. Go to Comment
The Color-Wraiths Of Gor-Kashesh
Lifeforms  (Ethereal)   (City/ Ruin)
Cheka Man's comment on 2007-05-09 07:20 PM
not spirits to mess with. 5/5 Go to Comment
The Color-Wraiths Of Gor-Kashesh
Lifeforms  (Ethereal)   (City/ Ruin)
Ancient Gamer's comment on 2007-12-12 08:01 AM
Ah, I was looking for something like these. Gotta warp your fallen city into my setting though. I don't do others' settings ;)

Definitely gonna use it! 4.5/5 Go to Comment
The Color-Wraiths Of Gor-Kashesh
Lifeforms  (Ethereal)   (City/ Ruin)
Murometz's comment on 2007-05-09 09:14 PM
vividly described, and certainly unique. Go to Comment
The Color-Wraiths Of Gor-Kashesh
Lifeforms  (Ethereal)   (City/ Ruin)
valadaar's comment on 2007-05-09 07:24 PM
Truely excellent. I was thinking of subbing a critter that looked like what I see when I have migraines, and this critter fits that bill!

Kudos! Go to Comment
The Color-Wraiths Of Gor-Kashesh
Lifeforms  (Ethereal)   (City/ Ruin)
Wulfhere's comment on 2007-05-10 03:33 PM
A pleasantly eldritch horror from beyond space and time!

They're an interesting breed of vaguely Lovecraftian spooks; they leave me wondering whether the original dwellers in the city had anything in common with humanity.

Perhaps these spirits, ancient beyond reckoning, are the remnant of a race as incomprehensible and shapeless as they, a cephalopodal species whose strange appendages were reshaped as needed: Some ending in clusters of sensitive cilia, others swinging jagged ripping claws. Instead of being more horrifying than the forms they originally wore, the Color-Wraiths are actually less so... Go to Comment
The Hanging Mill
Locations  (City)   (Plains)
Corinth's comment on 2007-04-15 10:51 PM
Very...Interesting. Hmm, yes, I think I saw a special about an Ol' West hanging mill a while back. Maybe the death of the scholar awoke some dark desert god. His death could have been treated as a sacrafice, perhaps this diety was imprisoned in a desert so gallows' fruit would never again decorate the trees of his land. In return for the sacrafice, and the steady stream of them to follow, the dark diety grants the gift of water, tainted, unholy water that will bring the vagabonds under his will, an army of living undead to rise from the sands... Go to Comment
The Cloud Of Death
Items  (Wand/Staff/ Arcane)   (Magical)
Michael Jotne Slayer's comment on 2007-11-25 01:27 PM
Wrap it up and throw it out there. Go to Comment
The Cloud Of Death
Items  (Wand/Staff/ Arcane)   (Magical)
Wulfhere's comment on 2007-03-30 11:23 AM
So far, it's just a magical mustard gas. Where did you want to go with it? If you want to go more "high magic", the magical effects of the gas could be rather different than the primary poison effect. What spiritual or supernatural dangers or effects does the gas have? Go to Comment
The School of Scholars presents: Myths of the Lizardfolk
Articles  (Fiction)   (Gaming - Genre)
Barbarian Horde's comment on 2007-07-20 09:06 PM
Ancient sages of 7500 BCE (Before Common Era) belonging to Aryan settlement on the slopes of Caucasus Mountain, in what is known as Scandinavian Region today; had woven many myths. They tried to explain how to read the God's message from the events taking place on the Earth planet. Today they are known as "Puraanic Tales".

If you may like to keep in touch I'll appreciate'

With warm regards,

My name is Madhukar Vichare, I'm a member of "Helium Writers Group". My book "Universal Religion" is published last year by the UK publishers Authoe House(TM). My E-mail ID- madhukar_vichare@yahoo.co.in; Go to Comment
The School of Scholars presents: Myths of the Lizardfolk
Articles  (Fiction)   (Gaming - Genre)
Strolen's comment on 2007-01-29 03:30 PM
How Yulath was punished

Yulath was a selfish and arrogant god and used his powers in wasteful ways which angered the other true gods. He would speak as a better at any council and stopped at nothing for his own vanity.

The gods were most displeased when he used his power to force the Lolisty flower's petals to always point in his direction so that he could always look upon their golden beauty. It was a petty wasteful thing that did nothing but annoy the gods that were already heated with their anger. It took them over the edge of anger into action.

They decided to punish the god by banishment for a term to be determined by the council of gods. Because of his vanity it was deemed that the depths of the marsh could teach a lesson in humilty.

To ensure he stayed there the god of the heavens was asked to be his keeper. If ever the Lolisty petals would cease to point towards the swamp the god of the heavens was to direct the full force of the suns power on Yulath until he returned the marsh.

Through his banishment Yulath could not resist using his powers to bow still more to his will. He needed servants that were specialized for the swamp so they could provide him with his every need. He decided to give lizards intelligence and helped mold their bodies to better perform their duties. Not being the most original person he made them in the shadow of man. With these new lizardmen as servants he was able to live out the extent of his banishment in comfort.

When Yulath was released he abandoned his lizardmen creation since he had no more use of them outside the swamp. They were not pretty or dignified enough to serve him on the outside.

In reward for the god of the heavens help in keeping Yulath confined and to further punish Yulath the gods renamed the Lolisty flower to Sunflower and had the Sunflower follow the path of the sun across the sky.

The lizardmen continue to grow and prosper. Some still worship Yulath as their creator while most others have moved on after the abandonment. Go to Comment
The School of Scholars presents: Myths of the Lizardfolk
Articles  (Fiction)   (Gaming - Genre)
CaptainPenguin's comment on 2007-01-29 03:26 PM
Chapter One: Creation Myths of the Lizardfolk.

Xhotl Tribe Creation Myth:

Before this world, there have been seven other worlds, and the gods destroyed them all. The first world was the world of emptiness, where the quiet things lived without help of the spirits. That world ended in fire. The second world was the world of Ixchalancha. It was home to white, scale-less giants with the faces of frogs who worshipped a blind babbler. That world ended in a great earthquake that swallowed up the giants and their god. The third world was the world of great marshes. The forests and jungles and swamps went on forever. In this world, the spirits of earth and wood and water made the Quetzalx, and gave them the swamps. But this world, like all other worlds, was doomed to end. This world ended in a rain of stones. The spirits took pity on the Quetzalx and carried them to the fourth world, the world of stones. This world was all mountains, and the Quetzalx suffered terribly, for there were no trees or swamps or water for them. The spirits of the stones led the tribes across the world of stones for four-hundred years to where the Boat of Tlaxi waited for them. The world of stones ended in a great war where the spirits of the stones slaughtered all the stone-monsters. The Quetzalx rode the Boat of Tlaxi to the fifth world, the world of Tlencan. In this world, the tribes of the Quetzalx followed the spirit Tlaxi across the great plains of bones and fought against ten tribes of monsters called the Tlencani. Tlaxi helped the Quetzalx slay the Inti of all the Tlencan, who was blessed by the spirits of death, by tying him down and cutting out his orange tounge. Then, the Quetzalx chopped him to bits with their atlatls and axes, and stomped on him until he was dust. That world ended in a great storm. The sixth world was the world of sand, and Tlaxi had to take away the arms and legs of the Quetzalx so that they could crawl across the sands. When the tribes came to the end of the world of sand, he gave back the arms and legs. But one tribe refused their arms and legs and became snakes. This is why snakes are cursed by Tlaxi. That world ended in a great flood. The seventh world was the world of water, and Tlaxi got the spirits of water to help him by turning the Quetzalx into fish so that they could swim in the world of water, which was all water and nothing else. When the Water-Sun came out and started to dry up the world of water, Tlaxi turned the Quetzalx into frogs, newts, and axolotls so that they could both swim and walk. When it came time to become upright again, one tribe stayed as fish and one as frogs, newts, and axolotls. These things are not cursed by Tlaxi, because they are closer to his heart. The eighth world is now, the world of Zlatan. The Great World Pond is what is left of the World of Water. The hairy ones rule this world, but the Quetzalx will rule in the end, before Tlaxi ends this world. This world will end in a great hurricane.


Blind babbler: In Lizardfolk mythology, a kind of demon or evil spirit.

Quetzalx: Lizardfolk name for themselves.

Tlaxi: Lizardfolk hero/deity

Inti: Literally "Sun". Used to mean leader or king.

Water-Sun: A name for one of the "forms" of the Lizardfolk sun god, Chotec. Go to Comment
The School of Scholars presents: Myths of the Lizardfolk
Articles  (Fiction)   (Gaming - Genre)
CaptainPenguin's comment on 2007-01-29 03:26 PM
Why Chotec Crosses the Sky, as told by Montuzipec Runs-On-Water, Inti of the Huapec Tribe.

Chotec, Lord of the Sun, sat in his great House in the Sky and sighed. Tlaxi approached him and said "Chotec, why do you sigh? You are well. Your wives are beautiful and your eggs are plenty. Your scales shine like gold. You are wealthy beyond all others. What troubles you?" Chotec sighed again and rattled his spear, saying "I have all of those things, but I lack something else." Tlaxi extended his frills and scratched Chotec with his claws. "You are being foolish." he said. "I will take you out into the world and show you that you lack nothing." So Chotec and Tlaxi walked out into the world and walked for six days, coming to Itza, the oldest and greatest city of the Quetzalx. Old One, the lord of Itza, came out of the city with a guard of jade armored warriors with splendid weapons. In his voice that rattles the Nine Heavens and the Nine Underworlds, Old One said "Great Gods Chotec and Tlaxi, we are honored to have you in our city." Chotec and Tlaxi stayed for six days and six nights in Itza, sampling all it had to offer. Chotec said "There is nothing here that I do not have. We must go on." So Chotec and Tlaxi walked on and left Itza far behind. Soon, they came to the Great Wakamol Crater, where all the waters of every swamp pour into the Nine Underworlds. The tribes of Quetzalx who lived on the edge of the crater came to Chotec and Tlaxi, and their leaders, Tzunki-Scales-Of-Fire and Skink-Sleeps-In-Moonlight, came to the two gods with a regiment of bronze armored warriors with atlatls of brass and said "Great Gods Chotec and Tlaxi, welcome to our home." Chotec and Tlaxi stayed for ten days and ten nights with the wealthy and powerful tribes of the Wakamol Crater, sampling all of the joys and wealth of these tribes. Chotec said "I still cannot find what I am looking for. We must go on." Soon, Chotec and Tlaxi had left the Wakamol Crater behind, crossed over the Plains of Culchan, fought through the demon-city of Xocibiki and entered the great Desert of Pahuanctli. The tribes of the Desert came to Chotec and Tlaxi with their leaders, Pahuanctlaxi-Of-Sands, Xotloctli-Has-Never-Swam and Only-He-Has-Leapt-So-High. They said to the gods "Welcome to our desert. We would give you everything, but we cannot spare anything, for we have nothing, due to Chotec's fiery heat." When Chotec heard this, he roared and croaked and rattled his golden scales and said to Tlaxi "This is what I lack! Charity!" So Chotec and Tlaxi returned to the Great House in the Sky and gathered together supplies for Chotec. Chotec then set out on an endless journey across the sky so that he could warm the lands for the Quetzalx just right during the day, and rest and partake of his wealth during the night. This is why Chotec crosses the sky.


"You are wealthy beyond all others": To lizardfolk, the term "wealth" means possessions of food, servants, and, to a lesser extent, jade and gold.

Nine Heavens and Nine Underworlds: In lizardfolk mythology, Heaven and the Underworld each have nine layers.

Wakamol Crater: In lizardfolk mythology, a giant hole in the ground where all water eventually flows into the Underworld to escape the heat of Chotec.

Plains of Chulcan: In lizardfolk mythology, a near-endless grassland full of monsters and elven warriors.

Xocibiki: In lizardfolk mythology, a ruined city of demons and evil spirits.

Desert of Pahuanctli: In lizardfolk mythology, the desert that exists where Chotec first started drying up the ocean (see creation myth) Go to Comment
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