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Desert of Death
Plots  (Nature)   (Encounter)
CaptainPenguin's comment on 2003-05-13 06:59 PM
Doesn't that seem like the way. The first plot in a series I make, and everyone likes it. But the second one fails utterly. It makes me sad.... Go to Comment
Desert of Death
Plots  (Nature)   (Encounter)
CaptainPenguin's comment on 2003-05-14 04:25 PM
Heavy, man, heavy.
Oh well. I hope I can come up with something good for the third installment, "Beyond Daemonland". Go to Comment
Desert of Death
Plots  (Nature)   (Encounter)
CaptainPenguin's comment on 2003-05-15 04:47 PM
Right.
Perhaps the Elephant God is not evil, but is dying because of the loss of the elephants or something like that. Go to Comment
Desert of Death
Plots  (Nature)   (Encounter)
CaptainPenguin's comment on 2003-07-22 11:32 PM
Well, there you go. Go to Comment
Desert of Death
Plots  (Nature)   (Encounter)
CaptainPenguin's comment on 2003-11-05 10:12 PM
I'm twenty-three. Go to Comment
Desert of Death
Plots  (Nature)   (Encounter)
elfkin's comment on 2003-11-04 07:43 PM
How old are you guys? I'm fourteen and you dudes talk like your in you twenties!!! Go to Comment
Desert of Death
Plots  (Nature)   (Encounter)
valadaar's comment on 2011-06-09 03:50 PM


I'm not saying how old I am. 



Love the prose on this here sub!



 


Go to Comment
We Generals Three
Plots  (Travel)   (Single-Storyline)
Strolen's comment on 2003-06-11 03:31 AM
So odd it is addicting and you need to find a way to put it in your game if only to screw with the PCs. Go to Comment
We Generals Three
Plots  (Travel)   (Single-Storyline)
ephemeralstability's comment on 2003-05-09 08:52 AM
I love it! It's so darkly bizarre. Nightmarish. Go to Comment
We Generals Three
Plots  (Travel)   (Single-Storyline)
manfred's comment on 2003-05-09 05:16 AM
This is what I call a diversion. I can almost hear the players saying What?!

One option:
Of course, no one can run in a desert in a circle for hundreds of years, and stay alive. These are armies of ghosts, however preserved they look. There is precious little food or water here. The only way to not starve (if you stay for some time), is to stay with the soldiers. Unfortunately, the food they eat makes you only FEEL nourished...

And then you will understand. You will join the chase after the enemy. Go to Comment
We Generals Three
Plots  (Travel)   (Single-Storyline)
CaptainPenguin's comment on 2005-01-21 05:02 PM
Not that it all really matters. It is less of a plot than a disturbing little interlude in the course of a larger adventure into Daemonland. Go to Comment
We Generals Three
Plots  (Travel)   (Single-Storyline)
Cheka Man's comment on 2005-01-20 06:44 PM
5/5. I like the story. Go to Comment
We Generals Three
Plots  (Travel)   (Single-Storyline)
Michael Jotne Slayer's comment on 2010-09-27 01:58 PM
An oldie indeed. Some people have removed their older submissions as they generally do not meet todays expectations. I am glad many still remain though as they show us where we come from and how we have evolved as a community. Go to Comment
We Generals Three
Plots  (Travel)   (Single-Storyline)
Dragon Lord's comment on 2005-01-21 08:59 AM
A nice little mystery

Who are the generals? and why do they chase each other?
What will happen if they ever stop? or if one of them catches up?
Can this even happen?
Can any of these questions ever be answered?

5/5 Go to Comment
We Generals Three
Plots  (Travel)   (Single-Storyline)
axlerowes's comment on 2014-04-08 07:52 PM
I hope someday call into some customer service line and be greeted by a Jimmy Spytflame or Kevin Darkhammer.

Go to Comment
We Generals Three
Plots  (Travel)   (Single-Storyline)
valadaar's comment on 2011-06-07 07:09 PM


An excellent oldie. I think the effect would be more striking if these folks are in fact still alive, flesh and bone, and cursed to carry through their mission.



 



 



 


Go to Comment
We Generals Three
Plots  (Travel)   (Single-Storyline)
Nafar's comment on 2010-09-27 02:12 PM
prettty cool Go to Comment
We Generals Three
Plots  (Travel)   (Single-Storyline)
Ramhir's comment on 2010-09-27 08:55 AM
"Round and round and round you go,
And where you stop, ..."

Wait a minute, you can't stop!
A neat little 'screw with your minds' item. I like it. Go to Comment
Randolphina the Mighty
NPCs  (Extras)   (Combative)
Barbarian Horde's comment on 2004-01-07 02:43 AM
She may be a crazy stuck-by-lightning woman. I would use her as a useful recurring nuisance, PC or group DNPC, Follower, or one time encounter. In any case she needs a little help, especially if she gets into her mind to be a follower (actual or DNPC) of one of my PC’s or their group. Hopefully the players will take pity on her and at least train her a bit so she doesn’t keep getting beat up so badly.
For an epic scale campaign . . . maybe she IS what she claims but a curse needs to be overcome for her to come out of her madness and fulfill her destiny . . . naw! to cliché.
-David R. david@jaredrobinson.com Go to Comment
Randolphina the Mighty
NPCs  (Extras)   (Combative)
CaptainPenguin's comment on 2003-05-22 06:52 PM
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