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Yughort Burial Towers
Locations  (Ruins)   (Plains)
CaptainPenguin's comment on 2007-09-21 02:58 PM
No, the bodies themselves are back. Who needs ghosts when you have stiff, unfeeling corpses stalking you? Go to Comment
Yughort Burial Towers
Locations  (Ruins)   (Plains)
CaptainPenguin's comment on 2007-09-22 05:04 AM
Most of them, I'd imagine, given that they are, A., descended from the Yughort, who had that as a cultural trait, and B., are familiar with the risen dead that emerge from the burial towers Go to Comment
Yughort Burial Towers
Locations  (Ruins)   (Plains)
CaptainPenguin's comment on 2007-12-03 03:24 PM
Evil Camels In Space?! Go to Comment
Yughort Burial Towers
Locations  (Ruins)   (Plains)
MoonHunter's comment on 2007-09-24 02:41 PM
I like the concept. I like that you tried. The writing and formatting is kind of disjointed and confusing. Edit it some and lets see what comes of it. Go to Comment
Yughort Burial Towers
Locations  (Ruins)   (Plains)
Maggot's comment on 2007-09-22 12:58 AM
Is the fear of reverent dead pervasive among all the steppe tribes? Go to Comment
Yughort Burial Towers
Locations  (Ruins)   (Plains)
Scrasamax's comment on 2007-09-21 02:51 AM
As I read these words I was gripped by a cold desire to load Age of Empires II on my computer and start the Mongol campaign and slaughter the treacherous Kkara-Khitai, and bring back the head of Kushluk the betrayer.

Nice real world blend of steppe culture and fantasy. I particularly like the ingrained fear of the dead rising and can see these people being absolute terrors to necromancers...or their quivering slaves. Go to Comment
Yughort Burial Towers
Locations  (Ruins)   (Plains)
Cheka Man's comment on 2007-09-21 10:00 AM
So there are ghosts, they just can't possess any bodies. Go to Comment
Yughort Burial Towers
Locations  (Ruins)   (Plains)
Chaosmark's comment on 2007-09-22 10:42 AM
I'm particularly terrible with giving reviews of your stuff. So, I'll save us the trouble and not bother.

Edit: On the other hand, I should probably at least make a passing note of why I lowered the score: While it's a good coming back sub, with some useful bits and pieces that can be inserted into a campaign world, I simply don't think it's up to par with your normal stuff. Hence, a lower score than normal. Keep posting though! After a year, everyone's writing atrophies to some extent. You'll get the edge back soon enough. Go to Comment
Yughort Burial Towers
Locations  (Ruins)   (Plains)
Murometz's comment on 2007-09-21 10:43 AM
Geez...the Captain has been hangin' with Mongol shamans, it seems. I like this. Its a bit disjointed, but evocative enough, that i dont care!

Again, you seem to really be channeling Siberian and Mongolian myths here. Very nice. The last paragraph rocks. Go to Comment
Yughort Burial Towers
Locations  (Ruins)   (Plains)
Murometz's comment on 2007-09-21 09:53 PM
This has inspired me to write a sub: Evil Camels in Space. Go to Comment
Yughort Burial Towers
Locations  (Ruins)   (Plains)
Murometz's comment on 2007-12-03 04:02 PM
4363 It wont actually be a silly sub, once I'm done with it :) Go to Comment
Yughort Burial Towers
Locations  (Ruins)   (Plains)
valadaar's comment on 2007-09-21 07:50 AM
I like this a lot CP! Evocative and scary. Nicely done indeed! Go to Comment
Stabaan Yellowcross
NPCs  (Major)   (Combative)
Isk's comment on 2007-09-21 12:48 PM
Well what else do we know about are guy here.
Why did he become a pirate? Is his ship crewed with other mutated people and outcasts? Does he have a special weapon? what are his combat tactics? Does he have a favorite food? Go to Comment
The Tree Of Curses
Dungeons  (Forest/ Jungle)   (Ecology)
Michael Jotne Slayer's comment on 2007-11-04 07:07 AM
I hope you finish this soon, I really liked it. It has a very old-school feeling to it. I would need a plot hook to make the players WANT to find that tree. Other that that I would probably drop the snake speaking, but that's just me.

Heady stuff Captain. Go to Comment
The Tree Of Curses
Dungeons  (Forest/ Jungle)   (Ecology)
Michael Jotne Slayer's comment on 2008-05-23 01:11 PM
Finish please, finish please, finish please, finish please, finish please, FINISH PLEASE!

:) Go to Comment
Median Forked Dagger
Items  (Melee Weapons)   (Non-Magical)
CaptainPenguin's comment on 2007-06-12 05:42 PM
About time I saw to this. Go to Comment
Median Forked Dagger
Items  (Melee Weapons)   (Non-Magical)
CaptainPenguin's comment on 2007-06-15 03:13 AM
Well, I leave the mechanics to the experts, though the way I envisioned it working (as a parrying weapon, and I am a complete novice in these things) was to catch swings of a sword in between the two prongs of the blade, leaving the attacker open to a reprisal. Go to Comment
Median Forked Dagger
Items  (Melee Weapons)   (Non-Magical)
Siren no Orakio's comment on 2007-06-12 10:32 PM
I am fond of the story of the knife. I am fond of the color it can give to cultists or to a regiment. I also like the use of them as symbols.

The trained swordsman in me, however, asks for clarification of the shape vs purpose(Please understand, this is just what jumps out to me as a fighter). You are describing a blade shaped approximately like a Y, if I understand correctly. This makes a great offensive weapon, when sharpened on both sides of the Y, if somewhat breakable. The wounds are horrendous. To break a weapon, however, you pretty much have to catch it on your primary sword, slide it down to the guard, and in the split second between block and recovery, apply the dagger, lever the two, and break the weapon thusly. Not a simple task. Go to Comment
Median Forked Dagger
Items  (Melee Weapons)   (Non-Magical)
Cheka Man's comment on 2007-06-12 06:33 PM
Only voted Go to Comment
Median Forked Dagger
Items  (Melee Weapons)   (Non-Magical)
Cheka Man's comment on 2007-06-12 06:34 PM
You deserve some more XP for this. Go to Comment
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