Whoooo-Boy! That was incredible. I only had one gripe, and that was the seeming ease of which the players were described to be captured. It honestly felt like a little bit of a railroad, but I'm sure none of my players would mind given the amazing story this tells. I fear to run it, not for my soul or sanity, bit I do not think I possess the skills to execute it properly and do it justice.
Oooouh! Is this todays highlight? Might as well be, I have yet to comment on this. I have read it maybe seven times and I have it in my favorite list. Its just about time that I comment as well.
This is very CP, the story, the names, the combat, the whole thing. It rings of the great three, LSH. I also enjoyed the twist in the ending very much and the 5 room format works very well for the story. This is for me; "one of those that stand out", just like "The House of the Yellow Priest", or the wilderness dungeon.
::Stamp of awesome::