Wow... does the 'stasis' protect the sleeper from the outside world? Otherwise the rats would eat him sooner or later. Anything from animal repelling to being indestructible. What do you say? Go to Comment
Though I like the idea and I am going to use it, I do think it needs some extra rules. They way it is right now, a magic user may replenish spells in one second, so a single ring is enough to benefit even 500 spellcasters, or a single spelcaster can use the ring to have his spells replenished 500 times a day.
This would overpower the spelcaster tremendously.
I will incorperate this into my campaing, but like I said, with extra rules. To replenish you would need at least a couple of hours of sleep and you would have to wear the ring for a prolonged time to have it be effective. Go to Comment
what about making it die out (lose charge) after a year or after 100 uses. Adding a bad part to this ring woulc be that the ring can not be removed or the wearer will simply collapse needing 30 days of rest before being able to adventure again.
Limits on this would make for a real treat, but for sure you would have to make only one person in a part be able to use it. hence the can not remove .... that way your not passing it around your crew never sleeping...:) Go to Comment
Another fun one. Not sure if I would use it in a tight group because the negative effect would be negated by the trust in the group...but a group that has real world and character issues with each other...OH WHAT FUN!!! Go to Comment
I can imagine a cruel mage arriving at a castle, bearing this gift for the King. When the King falls asleep the mage can take control of his lands. Since he is the only one to know the word which will wake the King no-one wishes to anger him, so his usurpation is easy.
He leaves the King in a hidden chamber of the castle with a cryptic riddle to the word of awakening... Go to Comment
Imagine the players stumbling in on what they think is a sarcaphogas and notice a book nearby. After repeated attempts to force the lid open, the settle down to decipher the book. They find the last page has only the words "Command Word: Vivrin" or whatever command word you want. If one of them says it, the 'statue', that was really the mage with the ring on covered in god only knows how much dust, sits up and says "What?" Go to Comment
You could just make the ring's effects work once a day. That way, only one person could gain the effects of a full nights sleep. Or maybe, after the ring's effects work, the user can't take it off for 8 or 12 hours. It's a side effect that limits its usefulness. Go to Comment
Hmmm... this item is different and it is very risky. I don't think I would want it, but I do think it would be a good asset to a game. =) I can just immagine adding that to my game... People have a bad habbit of trying stuff out in my games without knowing what they do, hehehe... Go to Comment
I like this, though the ability to recharge instantly seems a bit much.
Some versions of D&D would not be too badly unbalanced as some have both a sleep and a study period requirement (though I usually did not enforce *that* rule).
I would limit it to allow for 1 extra set of spells per day, with the risks that being put into an unwakable sleep provides. There could also be long term consequences for monkeying with one's sleep patterns, and part of the need for sleep could be to gather manna for the coming day.
A long time ago. Final fantasy III came out with a new approach to learing magic. The characters would be equipped with espers(magical beings) and as they fought more battles, they would learn spells from the espers. What if a similar approach to learning magic was applied to a P&P rpg?
Ideas ( System ) | December 14, 2003 |