Too much cliche-D&D for my tastes. As Moon said, too generic. There's no depth or backstory, beyond the fact that they may have been started by an Illithid. How did the come into being? Why are there two different types, and why the cost difference? Why do they use the methods they do? Flesh it out more, and I may change my vote. Go to Comment
It is just another uberish cult of uncatchable assassins. There is an attempt to make it more interesting, but it is not that differernt or interesting than the generic assassins organization. Go to Comment
What strategies do they use to avoid detection? How does one contact them? What role does the illithid play? GMs are supposed to be able to use this, so you need to provide the background details, not just what PCs might know.
Format wise, there are inconsistent capitalizations and spelling errors.
Using demons and summoned monsters to perform assassinations is a bit interesting, especially if the victims are PC's. Go to Comment
Swords form a bond to their wielder. A symbol on the grip that is absorbed through the user's hand and appears on the back of the hand. Maybe only visible to them or others that have the abilities. Could give unique powers depending on when it happened and what they did to get it. It takes a specially made sword that only few can receive and made by a certain race. Then they must do something really heroic to unleash the swords power. Once unleashed it is theirs till they die then the sword goes dormant again till another accomplishes another feat.
Ideas ( System ) | December 31, 2001 |