Bet you've never seen the primal creator gods turning on their own children and creation. ;)
Reminiscient of the titans perhaps, but there weren't the same primal forces the Elder Gods are.
You do have a point, but more one relating to virtually all mythologies. The mythological landscape of earth is so rich and varied, it's virtually impossible not to make a new one simply variations and combinations of ones done before.
My focus was not so much on originality in all aspects, as it was for generating original storylines. This myth not only gives an explanation for why orcs et al are so hated, but also gives them a real legacy - they are created from the real creator gods, not the 'wannabees' (as orcs would see it) who have supplanted them.
I also like the fact that there are races and spirits (and possible, a few beings still alive in Éran today) that are older than the gods and who abide by a different celestial order than the ones the young gods have made.
You may also note (or at least, you will as my 'gods of éran' codex develops), there are no traditional 'gods of darkness', except perhaps Tarun who is a fairly minor deity. The real threats and those who fill the role normally filled by 'god of annihilation and destruction - mwhuahahaha' are the elder gods, who are not evil by nature, but simply because their cosmic aims, on a cosmic scale fairly neutral, are in grand opposition to all life on Theras.
anyway, just a few of the thoughts behind the idea. Perhaps I should as a general rule post a commentary right after the post, explaining my thinking. I want to share those as much as the finished product. :-D Go to Comment
Interesting. I like it for the most part but I think that a description of the Shining Path structure might be in order because I am getting kind of an anarchist we are all equal brothers sorta feeling and I dont know if that it what is implied. Go to Comment
One of those subs that make me think of the intricacies of guilds and religions and how they can be tied together. Wonderful. Almost as if you can't have one without the other in this case. Go to Comment
I like it, it's cool. The Kingdom of Amrond seems to be in contridiction of what the path teaches. Nonviolence and equality, but they outlaw those who disagree with them.
Also I was struck by the thought that the commoners don't want to let go of their gods. You'd need to teach them well for them to abandone their old faith, or outlaw that faith entirely and commence witch-hunts. This seems to me more like a religion of the intelectual elite, the sholars and the nobles. But that's only my thoughts, probably not even worth 2 cents. Go to Comment
well spotted, Pariah. I made the following comment to someone else about it:
"The Shining Path was inspired as a bit of a mixture between Buddhism and medieval christianity.
It is intended as a distinctively counter-political and counter-cultural movement, which is how it has largely preserved its 'purity' of morals among its dedicated followers. There isn't really much benefit in terms of political power or anything of the sort to be gained from associating with them, which keeps out the sycophants and pursuers of power.
The main exception to this is the Kingdom of Amrond where the Shining Path defines the politics and culture - Here is a ripe field for all sorts of religious corruptions and zealotry getting out of hand (it is also the only thoroughly religious country in the region). That is is situated right next to the most 'wizard-infected' (their pov) country in the region which has developed into this over the same timespan as Amrond's religious development makes for some interesing dynamics."
about the 'religion of the intellectual elite'. Yes, of sorts, though not really the noble classes.- It is more a culturally revolutionary one, in that they are trying to break down the usual classes and hierarchy through the power of knowledge. They are very much at the front of a movement where knowledge is not just the exclusive providence of the rich and noble. Go to Comment
Cool idea, not new but brought to the table... just add a bit of history or perhaps a historical or legendary item said to have bene forged from this would make this great. For me anyway. Go to Comment
A civilization which constructs of irregular shapes constructed of a light metal, heaped together so that they stand on each other; these structures rattle and bend in the wind or at a push, but ultimately hang together except under heavy force (such as cannonballs, falling stones, floods)