One of those subs that make me think of the intricacies of guilds and religions and how they can be tied together. Wonderful. Almost as if you can't have one without the other in this case. Go to Comment
I like it, it's cool. The Kingdom of Amrond seems to be in contridiction of what the path teaches. Nonviolence and equality, but they outlaw those who disagree with them.
Also I was struck by the thought that the commoners don't want to let go of their gods. You'd need to teach them well for them to abandone their old faith, or outlaw that faith entirely and commence witch-hunts. This seems to me more like a religion of the intelectual elite, the sholars and the nobles. But that's only my thoughts, probably not even worth 2 cents. Go to Comment
good point. The monastic system is indeed hierarchially structured to a certain extent, although de-centralized (in Amrond, this has changed, as the order has accomodated to administrating power).
I'll update it later today with a few thoughts on that. Go to Comment
well spotted, Pariah. I made the following comment to someone else about it:
"The Shining Path was inspired as a bit of a mixture between Buddhism and medieval christianity.
It is intended as a distinctively counter-political and counter-cultural movement, which is how it has largely preserved its 'purity' of morals among its dedicated followers. There isn't really much benefit in terms of political power or anything of the sort to be gained from associating with them, which keeps out the sycophants and pursuers of power.
The main exception to this is the Kingdom of Amrond where the Shining Path defines the politics and culture - Here is a ripe field for all sorts of religious corruptions and zealotry getting out of hand (it is also the only thoroughly religious country in the region). That is is situated right next to the most 'wizard-infected' (their pov) country in the region which has developed into this over the same timespan as Amrond's religious development makes for some interesing dynamics."
about the 'religion of the intellectual elite'. Yes, of sorts, though not really the noble classes.- It is more a culturally revolutionary one, in that they are trying to break down the usual classes and hierarchy through the power of knowledge. They are very much at the front of a movement where knowledge is not just the exclusive providence of the rich and noble. Go to Comment
Cool idea, not new but brought to the table... just add a bit of history or perhaps a historical or legendary item said to have bene forged from this would make this great. For me anyway. Go to Comment
So, just a question, but does the magic need to hit the silver or can someone just be touching a piece of the silver for it to be negated? Go to Comment
The Crown of Brennèl has been the royal insignia of the rulers of Brennèl ever since it was given to its legendary founder Devon Bren I by the dwarves of Amlaithir, over 1300 years ago.
A shining silvery surface, the crown is obviously a piece of outstanding craftsmanship. Delicately wrought, with fine spires protuding above the head, one delicate spire protuding downwards at the front, covering the centre of the forehead and a thin metal net covering the head and around the ears to help keep it firmly in place. Its only decoration is a diamond at the front.
It's symbolism of the sovereignity of the Emperor is more than just figurative however. It is made of Dragon Silver and effectively protects the wearer from any kind of mind-affecting magic, demonstrating that the emperor answers to no one, by mundane or magical persuasion.
In Brennèl, the crown has given rise to the saying to have 'an Emperor's mind', indicating someone stubborn and unruly, who clearly won't be swayed by anyone. Go to Comment
The magic needs to contact or attempt to penetrate the silver somehow. The crown in the example above is pretty useless against a fireball. But, it protects the upper head entirely, making the mind impenetrable to magic. Go to Comment
Don't give up all hope. But if you take a careful look at the site you will see almost no numbers, stats, or algorithms of any sort. Those submissions that do have them are usually railed with, not negative, but certainly not positive comments.
I am certain that there are plenty of places that would love this stuff, it is simply that this site was designed around ideas, not hard numbers or level progressions and such.
Found the article a little interesting, just not horribly inspiring for anything.
(And having D20 in the title didn't help anything as we are VERY, protectively game NONspecific. Go to Comment
Society/ Organizations (Religious) (Regional)