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Four Maxims for World Building
Articles  (Setting Building)   (Game Mastering)
freebooter's comment on 2009-06-08 07:07 PM
Only voted Go to Comment
Four Maxims for World Building
Articles  (Setting Building)   (Game Mastering)
Tauric's comment on 2011-07-25 11:54 AM


I am a novice GM (or rather, I consider myself novice, since my game has undergone two edition changes since I last GM'd, and even then I used a published world), and I think this article will help me greatly. I have read the other worldbuilding artlicles here (and elsewhere), and there almost too much advice to remember. These four maxims are much easier to keep in mind, and seem to be distillations of many other pieces of advice.



 


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Four Maxims for World Building
Articles  (Setting Building)   (Game Mastering)
Tauric's comment on 2011-07-25 11:58 AM
That would be Ray Winninger's Second Law of Dungeoncraft. His first law is "never create more than you have to", which is basically maxim number two, here. Go to Comment
Four Maxims for World Building
Articles  (Setting Building)   (Game Mastering)
EmilioV's comment on 2012-07-26 07:56 PM
I will definitely save this in order to help me with what I plan to submit. Go to Comment
Four Maxims for World Building
Articles  (Setting Building)   (Game Mastering)
Darkstand's comment on 2013-08-23 07:16 PM
Saved and bookmarked, and I want to mention that I am a novice DM, so this will indeed come in handy.
Also, internal consistency is a major pet peeve of mine, so its gratifying to see someone else start off by stressing its importance. Go to Comment
A Lost Legacy - Starting Adventure
Plots  (Discovery)   (Multi-Storyline)
manfred's comment on 2006-05-03 02:24 PM
It is a bit hard to read. I had several objections, which vanished at the second reading. Not bad at all I must say.

One thing that seems a bit untrustworthy is Gru'ull. After betraying his own folk he becomes a loyal friend to people he doesn't really know? At the very least, make him abused by his brethren... or give him some darker/nonobvious motive for what he does. (Maybe he is actually a seer, too... and wants to influence the whole plot in some unexpected way.) Go to Comment
A Lost Legacy - Starting Adventure
Plots  (Discovery)   (Multi-Storyline)
Mourngrymn's comment on 2006-05-02 01:22 PM
Hmmm I need to reread this a few times. Go to Comment
A Lost Legacy - Starting Adventure
Plots  (Discovery)   (Multi-Storyline)
Pariah's comment on 2006-05-02 05:46 PM
1. The others captured in the raids are already dead. Apparently, the orcs are searching for someone with a particular mark. This isn't the first batch kidnapped on orc raids either.
Put the 'reason' why the raiders are searching for this mark after his sentence. I know that they're hired by Borus to do a job, but he'd porbably tell them some reason why he wants the guy alive. Orcs are generally not very nice, or at least the ones I've met.

2. About a third of the way down the post you used the 'square' parentheses , don't. The site reads that as an insite link and/or search. It means it gets underlined and will open a new window seaching for that phrase. Use regular parentheses. You also did this another couple of times toward the end.

3. the rodents living there have told him it goes all the way through and that nothing lives there.
Consistancy error. The rats live there, then nothing lives there. If rats are 'living' there then there has to be something else in that cave, be it insects or mold. Maybe you mean nothing intelligent, or particularly hostile to the PCs? Go to Comment
A Lost Legacy - Starting Adventure
Plots  (Discovery)   (Multi-Storyline)
B9anders's comment on 2006-05-02 06:09 PM
Updated: Updated: corrected a few glitches.

1. My conception was that the orcs were hired and simply told it was very important he was captured alive. I doubt Borus would want them to know more.

2. Corrected.

3. Changed to 'nothing lives there but the rodents and their prey'. Of course, that doesn't account for the undead. ;)

Will do a rewrite before posting it as finished article. The language is very 'notesy' as I simply jotted it down as it came to me. Should make it more digestible. Go to Comment
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