Interesting and a nice backstory. In order to let the other blade (Acer) come into play, perhaps he found a way to partially complete his purpose: he could restore his sister to her original form, but only at the cost of himself becoming a blade. Then you would have, essentially, a single NPC who could take the form of Acer wielding Xiphi or Xiphi wielding Acer. It might take a while for the PCs (and the other inhabitants of the world) to work out that they are really one and the same. Go to Comment
This is not really an item submission so much as a story. The story is superb, but you have done no fleshing out of the properties. This needs to be done, or else all is for naught. Not only do the sword abilities need to be filled it, but also the strengths and weaknesses of the blades while in human form.
However, I would definately have the PC's find the wizards journal.
Aside from that, Ian has a really good Idea here. It is a really good idea.
Not bad, not at all. I like how the items were presented, and they are certainly novel, if difficult to use. i think that the story of Xiphi and Acer could be one that is told among magi to remind themselves of the dangerous powers that they wield and how quickly a seemingly loyal creation can turn against it's master.
The duality is nice and though some more information on the swords powers could be useful though not 100% necessary. Some other quest ideas could be encountering Acer in his quest to recover Xiphi, the two having been seperated by some mischance or maleficum. Go to Comment
Given the power, they seem to be a campaign-defining element to me - Excalibur can't match their properties...
I just wonder why there is no conflict between the two, given the fact that one is charged with abyssal energy and the other with celestial power.
In response to that, the point of leaving some of the powers unknown is so the GM can modify them to fit the story, should they like. I don't like it when there is no play in a storyline, because things always go differently when you have players involved. As such, I left them open on purpose. If you dont like it, I guess it's a difference of opinion, I'm sorry. Go to Comment
I did ponder that, the whole "two halves of a whole always in conflict", but they've always understood each other. So rather than clashing, they balance one another out. There are two ways to do anything with such radically different sides, I suppose. In this case I like this idea better.
As for the massive power, well yes. I do sort of intend to use them as a very major part of the campaign, prolly against some demigod or the like, lol. But then, so far I've only used Acer and Xiphi in a forum rp (actually I havent started yet), so I don't yet know how it would go. It's all up to the GM, of course Go to Comment
I agree with Mourngrymn, this idea has alot of promise, but really needs some detailing to make it really shine, as it is, it shows definate promise. What makes them different from a dryad, or an elf, how are they so tied to the forest, but are able to leaf it? (ha!) Go to Comment
The Silvani Lifeforms (Intelligent Species)
Interesting. I like this but I need more info on these beings for a defined vote.
The thought process behind this is great. It's perfect in fact, but it is missing something I can't quite put my finger on. Perhaps it is just my personality liking a lot of information to read about something. For something this unique I would have hoped for a few more paragraphs.
How do they interact with each other? Are they aware of each other? In times of great need, would they band together and form an army of these beings to defend them? Yo usaid they act as advisors? To whom and why?
I am not bashing this idea because I think it has a lot of potential, so I am not going to vote until I think on it more. Go to Comment
Recently, agents of a necromancer's guild known as the Guild of Morticians have been seen slinking around the graveyards in the metropolis of Jeffsport. They have been seen with many small undead creatures, leading to speculation that someone may be digging up the corpses and selling them to the Guild of Morticians. The Jeffsport Civil Authorities Office and various splinter groups thereof, including the famous Blue Lampsmen (the Jeffsport city guard), have issued a bounty of 100 silver pieces for information leading to the capture of whoever is selling the corpses to the necromancers, and a 30 gold piece bounty on any member of the Guild of Morticians.