Strolen\s Citadel content. 
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
RHHale's comment on 2012-12-04 05:12 PM
I think your being a tad harsh on the ole'Boy...lol. It's not a bad idea and could be incorporated into a game with meaning and or a logical reason there are skeletons or something else int he cliff face caves. I like combats that are staged in cinematic wonderland and give the characters less than a fighting chance...also encouraging them to do something grand and bold to get out of a tough spot. I think most of the stuff, on this site, is meant to inspire and or "spark" others imaginations in way's they might not have thought of. I will tuck this one away, in my notes, and perhaps pull it into a scene or scenario that it would fit into. Maybe have the characters pursued by a band of mountain natives astride Hippogriffs that dive and nick the ropes on each pass... all the while the foot chasers closing in from behind. Will they make it across in time or drop to their peril??? But I agree that it all needs to make a good bit of sense...plot holes can destroy a good game:( Cheers! Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
RHHale's comment on 2012-12-05 09:38 AM
Love that scene...so you guy's/girls get where I am coming from? I uses cinema a lot when I am DM...and reference films that are epic, grand and viable to get the visual in my head before I unveil it to the players. Love the cool fight scene link Murometz and bookmarked it to reference. Remember as a DM it is your duty to make the game fun, exciting and enjoyable for others... at the same time do your game some credit and don't just cut and paste a bunch of stuff together. Give it life and vitality.

"He no nuts. He CRAZY". Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
RHHale's comment on 2012-12-05 12:50 PM
I actually have been watching movies with no soundtrack for years...and with little to no dialogue for years. I have done a fair amount of acting and it helps in the role-playing game area. Thanks for the links... fun stuff a good resources:) Go to Comment
What kind of Moonquakes????(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Pieh's comment on 2012-11-27 12:01 AM
I like it. Very weird, very awesome. The other comments are dead on. I would love to get a chance to use this some day. Go to Comment
What kind of Moonquakes????(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Scrasamax's comment on 2012-11-20 12:33 AM
Poor lady Space Whale has space crabs! Go to Comment
What kind of Moonquakes????(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Dozus's comment on 2012-11-18 04:46 PM
Not too bawdy at all! I like this one. It's sort of humanitarian, in a giant space cetacean reproductive kind of way. I look forward to hearing more about this setting of yours. Go to Comment
What kind of Moonquakes????(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Murometz's comment on 2012-11-28 02:28 PM
Very awesome indeed! Go to Comment
What kind of Moonquakes????(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Silveressa's comment on 2014-10-09 08:20 PM
I love this one, it has the perfect mixture of humor and challenge, and works great as a light hearted follow up adventure after a especially difficult adventure or emotional climax of the campaign.

This is perhaps my favorite 100 word sub to date. Go to Comment
What kind of Moonquakes????(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Aramax's comment on 2012-11-18 03:46 PM
If this is too bawdy,please feel free to delete, it's just my most memorable game in my 31 yr old homebrew, could not resist Go to Comment
What kind of Moonquakes????(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Aramax's comment on 2012-11-27 03:32 PM
Actually I made them climb in ;) Go to Comment
What kind of Moonquakes????(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Forganthus's comment on 2012-11-22 05:48 PM
This is awesome. I had my doubts until I imagined the party trekking through the swamp with a 7' turkey baster. Perfecto. Go to Comment
The Greater Adventuring Kharmic Line of Mysantia
Society/ Organizations  (Mystical)   (World Wide)
Dozus's comment on 2012-11-18 03:05 PM
Hm. Well, the concept seems interesting. But as a 100, I just don't get it. It begs for more background and explanation, or some examples. My suggestion is to take it out of the 100 and give some more thorough explanation. As is, I just don't know what to make of it. Go to Comment
The Greater Adventuring Kharmic Line of Mysantia
Society/ Organizations  (Mystical)   (World Wide)
Dozus's comment on 2012-11-19 10:43 AM
Fair enough. Go to Comment
The Greater Adventuring Kharmic Line of Mysantia
Society/ Organizations  (Mystical)   (World Wide)
valadaar's comment on 2013-06-17 07:45 AM
100 word challenges, done correctly, need to be very careful in their word choice to provide sufficient detail in the words provided. This is more of a teaser.
Go to Comment
The Greater Adventuring Kharmic Line of Mysantia
Society/ Organizations  (Mystical)   (World Wide)
Aramax's comment on 2012-11-18 02:12 PM
It all started as an explanation of how the players get together and grew from there. Go to Comment
The Greater Adventuring Kharmic Line of Mysantia
Society/ Organizations  (Mystical)   (World Wide)
Aramax's comment on 2012-11-18 09:56 PM
Nope you aint gettin nuthun else,Im going to 100 word the S*** out of this place! Go to Comment
The Greater Adventuring Kharmic Line of Mysantia
Society/ Organizations  (Mystical)   (World Wide)
Rune's comment on 2012-11-19 03:43 PM
Interesting iteration of an "eternal champions" idea, in that it is and has been their destiny to adventure and do what they do across multiple lifetimes. I'd also like to hear more about this. A dimension considered to be a living being as a whole? Antibody characters? Nifty start. 

I'm with Dozus, give us more. You, sir, have been outvoted!
Go to Comment
Barbarian Horde's comment on 2009-03-01 09:50 AM
I decided to use the idea for a new campaign based around a group of visitors to #3 and their adventures in a universal road.

But anyway I got one for the list.

Memory Lane

Kind of a rest stop for the characters to refuel. The Scenery is based around their happiest memories, fondest thoughts, and moments of triumph.

The setting is cloaked in a user defined perception glamour that makes the place look like their mind's eye, and the perceived surroundings that are viewed differently by each person who enters it. Go to Comment
Barbarian Horde's comment on 2008-05-28 08:49 PM
This is probably one of the best ideas on this website. Seriously. Most of the locals described here are awesomely evocative.

I think that once this submission is fleshed out and has some of it's errors corrected, it'll be very, very good. I feel that you should try and add some more evocative descriptions to the settings. Maybe describe in detail what the Atomic Bomb place looks like, or something. A few totally original ones not really based of anything might be good, but they might also conflict with the submission's distinct tone. Go to Comment
Barbarian Horde's comment on 2008-05-28 08:51 PM
Oh yeah, minor thing: Aushwitz should be Auschwitz. In German, sch is pronounced they way sh is in English. They do that because their language sounds comical; they try to make it more ominous looking to compensate. Go to Comment
Total Comments:
189

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2