I think your being a tad harsh on the ole'Boy...lol. It's not a bad idea and could be incorporated into a game with meaning and or a logical reason there are skeletons or something else int he cliff face caves. I like combats that are staged in cinematic wonderland and give the characters less than a fighting chance...also encouraging them to do something grand and bold to get out of a tough spot. I think most of the stuff, on this site, is meant to inspire and or "spark" others imaginations in way's they might not have thought of. I will tuck this one away, in my notes, and perhaps pull it into a scene or scenario that it would fit into. Maybe have the characters pursued by a band of mountain natives astride Hippogriffs that dive and nick the ropes on each pass... all the while the foot chasers closing in from behind. Will they make it across in time or drop to their peril??? But I agree that it all needs to make a good bit of sense...plot holes can destroy a good game:( Cheers! Go to Comment
Love that scene...so you guy's/girls get where I am coming from? I uses cinema a lot when I am DM...and reference films that are epic, grand and viable to get the visual in my head before I unveil it to the players. Love the cool fight scene link Murometz and bookmarked it to reference. Remember as a DM it is your duty to make the game fun, exciting and enjoyable for others... at the same time do your game some credit and don't just cut and paste a bunch of stuff together. Give it life and vitality.
I actually have been watching movies with no soundtrack for years...and with little to no dialogue for years. I have done a fair amount of acting and it helps in the role-playing game area. Thanks for the links... fun stuff a good resources:) Go to Comment
Hm. Well, the concept seems interesting. But as a 100, I just don't get it. It begs for more background and explanation, or some examples. My suggestion is to take it out of the 100 and give some more thorough explanation. As is, I just don't know what to make of it. Go to Comment
Interesting iteration of an "eternal champions" idea, in that it is and has been their destiny to adventure and do what they do across multiple lifetimes. I'd also like to hear more about this. A dimension considered to be a living being as a whole? Antibody characters? Nifty start.
I'm with Dozus, give us more. You, sir, have been outvoted!
I decided to use the idea for a new campaign based around a group of visitors to #3 and their adventures in a universal road.
But anyway I got one for the list.
Kind of a rest stop for the characters to refuel. The Scenery is based around their happiest memories, fondest thoughts, and moments of triumph.
The setting is cloaked in a user defined perception glamour that makes the place look like their mind's eye, and the perceived surroundings that are viewed differently by each person who enters it. Go to Comment
This is probably one of the best ideas on this website. Seriously. Most of the locals described here are awesomely evocative.
I think that once this submission is fleshed out and has some of it's errors corrected, it'll be very, very good. I feel that you should try and add some more evocative descriptions to the settings. Maybe describe in detail what the Atomic Bomb place looks like, or something. A few totally original ones not really based of anything might be good, but they might also conflict with the submission's distinct tone. Go to Comment
Oh yeah, minor thing: Aushwitz should be Auschwitz. In German, sch is pronounced they way sh is in English. They do that because their language sounds comical; they try to make it more ominous looking to compensate. Go to Comment