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Smoke Tellers of the Stolen World
Society/ Organizations  (Mystical)   (Trans World)
Cheka Man's comment on 2017-02-03 02:23 PM
Fun if perhaps a little overpowered. 4/5 Go to Comment
Smoke Tellers of the Stolen World
Society/ Organizations  (Mystical)   (Trans World)
Murometz's comment on 2017-02-07 01:15 PM
Love all para-elemental stuff, and nice idea here...rifts exuding magical smoke. Almost reminiscent of Marvel's Terrigen Mists in a way too. Pretty cool. Go to Comment
Smoke Tellers of the Stolen World
Society/ Organizations  (Mystical)   (Trans World)
Aramax's comment on 2017-02-03 01:49 PM
Based an the picture of a M:TG card Go to Comment
Smoke Tellers of the Stolen World
Society/ Organizations  (Mystical)   (Trans World)
Aramax's comment on 2017-02-03 03:54 PM
Smoke Tellers of the Stolen World
Society/ Organizations  (Mystical)   (Trans World)
Moonlake's comment on 2017-02-06 07:06 PM
Overall, this is quite fresh and I especially like that the Smoke Tellers are not all alike but quite diverse in power and they still retain their own autonomy. At first I felt it a little jarring to be told that the Smoke tellers were a lot more independent than Ssssssss Issssss hoped for, which I interpreted that as being just the nature of the rifts, and that this was a mistake on the part of SI. But then I re-read the first sentence. I guess the two could go together since SI is just a quasi-deity and he could be not 100% control of how the rifts operate. Go to Comment
MOONQUAKE!!!!(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Scrasamax's comment on 2017-02-01 08:09 PM
This is certainly gonzo, I am not sure if I should like it, or be a little grossed out by it. I think that is a hallmark of some good gonzo material.

The AI business is a little squick, personally I think I would make it something else, or move it into an abstract, because the thought of a group of PCs hauling around a few buckets of space whale knuckle babies is a tad more than I want to try to run in a game.

It's right there on the line of hilarious and horrible.

I would make sure one of the PCs was basically Mark Wahlburg Go to Comment
MOONQUAKE!!!!(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Cheka Man's comment on 2017-02-01 04:00 PM
lol about the giant Crabs Go to Comment
MOONQUAKE!!!!(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Dragonlordmax's comment on 2017-02-03 08:03 PM
I think I almost completely agree with Scrasamax on this one.

I'm not sure I would ever run the sort of game where this adventure would be reasonable, but I think there's certainly an adventure here. I mean, I can imagine desperate fights as the PCs try to avoid spilling anything. Go to Comment
MOONQUAKE!!!!(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Murometz's comment on 2017-02-02 10:56 AM
Gross and funny, but why are the crabs angry? lol Go to Comment
MOONQUAKE!!!!(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Aramax's comment on 2017-02-01 04:15 PM
I had three brand new players the night I ran this. I never saw any of them at the table again. I kept running into one of them socially for years, he brought it up every time......... Go to Comment
MOONQUAKE!!!!(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Aramax's comment on 2017-02-04 04:56 AM
yea, I clearly have boundary issues....... Go to Comment
Castle, a supervillian
NPCs  (Campaign)   (Combative)
Scrasamax's comment on 2017-02-02 04:55 PM
I'm not sure I understand his switching places, is his mind/spirit/anima body hopping, allowing him to possess people and then do what he wants with their body and his skill set? Are they transferred to his body for the duration, or are they repressed while he skin-rides them? Does his body lay comatose if they don't? What are the limits of this ability, and can other resist it?

What is his villainous motivation? What does he want from the world, did it wrong it, or does he merely disprove of it? Does he have a master plan?

On a more basic level, he is incredibly average, brown hair and blue eyes, WASP, marine, and that's all we know about him. I want to know more, I want some sort of insight into Castle to know who he is and what he wants. We don't know what he cares about, what he looks like, if he has any mannerisms, any calling cards or hallmarks that someone on his trail would be able to recognize.

Lots of potential, but lots of questions too.
Go to Comment
Castle, a supervillian
NPCs  (Campaign)   (Combative)
Cheka Man's comment on 2017-02-01 12:39 PM
Only voted Go to Comment
Castle, a supervillian
NPCs  (Campaign)   (Combative)
valadaar's comment on 2017-02-03 02:49 PM
Not bad, though the point I need to understand is how did he cause deaths with his ability? Is he pulling an Agent Smith on people he exchanges places with, or is he like, replacing the guy who is shooting at him, so the guy shoots himself?

Go to Comment
Castle, a supervillian
NPCs  (Campaign)   (Combative)
Aramax's comment on 2017-02-01 11:50 AM
In case it feels like you've read this before,you have, I had deleted it. Go to Comment
Castle, a supervillian
NPCs  (Campaign)   (Combative)
Aramax's comment on 2017-02-03 07:50 AM
As I rethink my constant running in and out of here, I realize NPCs subs are prob the worst kind of sub I can work on here.I am a product of my environment. That environment is the gaming bubble I live in, my players would have no appreciation for a lot of elements that might be found in what would be considered a mature game. The short version of this is that I have no need for anything more than 2 dimensional characters. I am basically still running the game as I was from 1981 when my still existing group started.This colors my writing and what I like to read. I in fact do not read NPCs here, They lack the practicality of my needs. What is different about my recent sojourn here is that I am correctly coming to terms with my realities. I need to mesh my basic needs with being a proper member of this group.I have great idea's but far too often I execute them poorly here, not in the way that has become the standard for others.I think with some effort I can blend my short windiness w/ that standard. Prob my last try at an NPC here, but by far not my last sub. Go to Comment
Castle, a supervillian
NPCs  (Campaign)   (Combative)
Aramax's comment on 2017-02-03 03:51 PM
I'll make his power a little clearer Go to Comment
Castle, a supervillian
NPCs  (Campaign)   (Combative)
Moonlake's comment on 2017-02-02 05:48 PM
The way I understood it, the switching places ability is that he can physically switch places with someone else rather than possessing people. But I agree the first mention of the switching places was confusing- I thought it was a teleport ability like that movie where people can hop from place to place via a postcard (?) and there's a religious cult after these people to eliminate them cos they think such an ability is God's domain.

But yeah, this is more a super villain bio in that it concentrates on events as opposed to what most NPC subs here usually contain on motivation and personality. Go to Comment
Virgin's Bane ( A Tale of Mysantia)
Lifeforms  (Unique)   (Swamp)
Cheka Man's comment on 2017-01-31 01:41 PM
Nice and with a good reason why he eats virgins. Not an easy foe to face. Go to Comment
Virgin's Bane ( A Tale of Mysantia)
Lifeforms  (Unique)   (Swamp)
Murometz's comment on 2017-01-31 03:00 PM
I like this take of a runty dragon with an inferiority complex. I find myself feeling more sorry for his "virgin detectors" rather than the actual virgins. Also love the one eye much larger than the other detail for some inexplicable reason. :)

This reminds me of my own dragon-runt write-up from a while back, "Moleskin". Let me know what you think if the whim takes you. Go to Comment
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