Strolen\s Citadel content. 
Mien Endsieg
Items  (Books and Scrolls)   (Campaign Defining)
Longspeak's comment on 2014-10-14 02:32 PM
Hitler's suicide was not suicide. Was he killed because he was a mindless dupe to this same dark power? Or did he shoot himself to complete the ritual which ensure his own dark spirit would remain to infect the world for decades to come? Go to Comment
Mien Endsieg
Items  (Books and Scrolls)   (Campaign Defining)
crucifiction's comment on 2014-10-14 10:52 PM
I really like this, although I agree that it needs fleshing out. With some formatting and proofreading, a bit more background and some more sensationalism, I'd give something like this a 5. Go to Comment
30 Super-Villians
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2012-02-23 10:43 PM


Lets bring this back.....


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30 Super-Villians
NPCs  (Major)   (Criminal/Espionage)
valadaar's comment on 2014-01-23 02:15 PM
I agree- we certainly could do something with this one.
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30 Super-Villians
NPCs  (Major)   (Criminal/Espionage)
valadaar's comment on 2014-10-14 09:19 AM
I'd put this one into Advice Requested and see what can be added! Go to Comment
30 Super-Villians
NPCs  (Major)   (Criminal/Espionage)
Ramhir's comment on 2010-11-07 03:03 PM


As it is right now, it is mostly a list of names and unbeatable superpowers. Not much use as it is. I would try giving each one a 2 or 3 paragraph backstory to say how he came to be that way and how he uses his powers. Try to include things about why he is that way. My players *love* to do an end-run on me and convert or otherwise neutralize my badguy. I think they like that even better than taking him down. You don't want that to be easy (unless it is part of a continuing scenario-arc), but if they discover that it is possible, they will try really hard to make it happen, with all kinds of roleplaying stuff going on, and everyone has fun.



Also, be sure that he is not too powerful. Of course, that depends on the power level of your players, but a samurai that removes 95% of a hero's health in one shot is pretty damn powerful. Or the rat that can not be harmed- arm him with a knitting needle and he'd eventually be able to kill anyone. Or the hunter with a powerful gun that always rolls criticals?



To my way of thinking, a villain should be 1) very hard to take down, 2) do enough damage to make the hero worry, and 3) have some weakness that can be discovered through roleplaying and/or research. In my experience, an unstoppable villain, or one with a blow-them-away attack will not be any fun for your gamers. They want a challenge, not an unstoppable tank or a Monty Python rinky-dink. 


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30 Super-Villians
NPCs  (Major)   (Criminal/Espionage)
Longspeak's comment on 2014-01-27 07:43 PM
A couple I've used in the past...

Spectre uses his ability to merge with shadow and travel between shadows to get the drop on criminals, who he beats senseless. You might think he's a hero, and sure, he's helped a bunch of people. But he also takes their stuff, and isn't shy about using excessive force.

The Fury was drugged and they thought she was dead. They disposed of her body by putting her in the buildings incinerator. That's where she woke up. On Fire. She's criminally insane, usually failing to distinguish between friend and foe, and burns so hot it should have consumes her long ago. She doesn't talk; only howls in rage and pain and hate. Go to Comment
valadaar's comment on 2014-10-14 06:50 PM
You really need to solicit some more entries to this before posting it as a votable sub. Post in the forum Fields of Challenge for help.

In the mean time, Public Draft would be the correct state for this sub - let me know if you want me to move it there.
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crucifiction's comment on 2014-10-10 07:30 AM
9. Bomb threat - disarm, dismantle, or otherwise make useless an explosive device
10. Deal with a retired supervillain on their death bed - I used this in a roleplay story to pass on powers from the supervillain to a superhero, giving them new, unwanted powers. Go to Comment
Gotham City
Locations  (City)   (Swamp)
Aramax's comment on 2014-10-12 10:40 AM
Setting took total direction change when I read Scarasamax's Cosmic Era stuff. It turned in a very cyperpunk way. With the mystic connection will now work for Shadowrun type games. Go to Comment
Castle
NPCs  (Intelligent Species)   (City/ Ruin)
Dozus's comment on 2014-10-13 09:10 AM
Very clever! Go to Comment
Castle
NPCs  (Intelligent Species)   (City/ Ruin)
Murometz's comment on 2014-10-13 08:45 PM
The power ability strikes me as a rather original one. Nicely done! Go to Comment
Castle
NPCs  (Intelligent Species)   (City/ Ruin)
Aramax's comment on 2014-10-14 06:55 AM
Thanx for the kind words everybody, its hard to get 100s to work and I'm glad this one did for you!
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Castle
NPCs  (Intelligent Species)   (City/ Ruin)
Longspeak's comment on 2014-10-13 12:14 PM
I like this one. A power that seems pretty minor, but depending on how easily usable it is, it could be incredibly powerful in a fight. Switching places with someone can really mess them up, put them out of position, facing the wrong way, all sorts of trouble. Go to Comment
Castle
NPCs  (Intelligent Species)   (City/ Ruin)
crucifiction's comment on 2014-10-14 06:49 AM
This is seriously great. It feels like a really original concept. Go to Comment
It's A Gone World
Locations  (World)   (Any)
Dozus's comment on 2014-10-13 09:13 AM
It's an interesting idea, but I feel like it's too vast to explore well in a 100. Go to Comment
It's A Gone World
Locations  (World)   (Any)
Murometz's comment on 2014-10-13 11:10 AM
Why would crimes like "rape and prostitution" be mostly eliminated? That sounds silly to me. Go to Comment
It's A Gone World
Locations  (World)   (Any)
axlerowes's comment on 2014-10-13 07:57 PM
Booooo!

"The potential to offend outweighs the utility" That is a slippery slope. After all it is part the speculative genre to push the envelope to an extreme so that the middle can be re-evaluated. I agree it was a tasteless and crass post, but not without merit. Maybe Censorship makes me a little sad....

Go to Comment
It's A Gone World
Locations  (World)   (Any)
Aramax's comment on 2014-10-13 08:23 AM
Don't hate me, I thought it was a cool idea. I'm not making any kind of statement. Go to Comment
It's A Gone World
Locations  (World)   (Any)
Aramax's comment on 2014-10-13 09:34 AM
I def see your point, this one I might consider expanding at some point, actually see a ton of variations and depth I could go into. If there is enough interest and nobody gets pissed about it. Go to Comment
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