The main villain keeps his mooks in a crescent shaped formation so that if the PCs have to close in to fight with swords, they will quickly be surrounded on all sides as the "horns" close around them.
The PCs are dealing with changelings aka MLP. Not only can they look just like the PCs, making friendly fire a possibility, but the main villain has a "Leach Love" attack once every three combat rounds that leaches HP and Skill points from the PCs if successful.
The bad guys are dressed as city guards, paladins or other "good" guys and get in a free strike on the PCs before battle commences. Go to Comment
I like the first and very last of the 7 but I'm not sure how I feel about the 5th and 6th. Also, you mentioned that the Librarians take orders from the Keepers but I have no idea who the Keepers are. Go to Comment
Overall, this is quite fresh and I especially like that the Smoke Tellers are not all alike but quite diverse in power and they still retain their own autonomy. At first I felt it a little jarring to be told that the Smoke tellers were a lot more independent than Ssssssss Issssss hoped for, which I interpreted that as being just the nature of the rifts, and that this was a mistake on the part of SI. But then I re-read the first sentence. I guess the two could go together since SI is just a quasi-deity and he could be not 100% control of how the rifts operate. Go to Comment
This is certainly gonzo, I am not sure if I should like it, or be a little grossed out by it. I think that is a hallmark of some good gonzo material.
The AI business is a little squick, personally I think I would make it something else, or move it into an abstract, because the thought of a group of PCs hauling around a few buckets of space whale knuckle babies is a tad more than I want to try to run in a game.
It's right there on the line of hilarious and horrible.
I would make sure one of the PCs was basically Mark Wahlburg Go to Comment
I think I almost completely agree with Scrasamax on this one.
I'm not sure I would ever run the sort of game where this adventure would be reasonable, but I think there's certainly an adventure here. I mean, I can imagine desperate fights as the PCs try to avoid spilling anything. Go to Comment
I'm not sure I understand his switching places, is his mind/spirit/anima body hopping, allowing him to possess people and then do what he wants with their body and his skill set? Are they transferred to his body for the duration, or are they repressed while he skin-rides them? Does his body lay comatose if they don't? What are the limits of this ability, and can other resist it?
What is his villainous motivation? What does he want from the world, did it wrong it, or does he merely disprove of it? Does he have a master plan?
On a more basic level, he is incredibly average, brown hair and blue eyes, WASP, marine, and that's all we know about him. I want to know more, I want some sort of insight into Castle to know who he is and what he wants. We don't know what he cares about, what he looks like, if he has any mannerisms, any calling cards or hallmarks that someone on his trail would be able to recognize.
Not bad, though the point I need to understand is how did he cause deaths with his ability? Is he pulling an Agent Smith on people he exchanges places with, or is he like, replacing the guy who is shooting at him, so the guy shoots himself?