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7(10) Warlord Abilities for Boss Monsters
Articles  (Rules and Advice)   (Gaming - Genre)
Cheka Man's comment on 2017-02-05 12:43 PM
11-HORNS OF THE BUFFOLO

The main villain keeps his mooks in a crescent shaped formation so that if the PCs have to close in to fight with swords, they will quickly be surrounded on all sides as the "horns" close around them.

12-CHANGELINGS!

The PCs are dealing with changelings aka MLP. Not only can they look just like the PCs, making friendly fire a possibility, but the main villain has a "Leach Love" attack once every three combat rounds that leaches HP and Skill points from the PCs if successful.

13-DISGUISED

The bad guys are dressed as city guards, paladins or other "good" guys and get in a free strike on the PCs before battle commences. Go to Comment
7 Crazy Ones of the Stolen(Strolen) World
Lifeforms  (Unique)   (Any)
Scrasamax's comment on 2017-02-03 07:39 PM
This is fantastic, i love the lost steeds and the steel shadows, and while revolting the last suppers are fascinating.

The hareem cracked me up because I've seen something similar to this in the anime Heaven's Lost property (a flock of magically animated panties flying around the world) Go to Comment
7 Crazy Ones of the Stolen(Strolen) World
Lifeforms  (Unique)   (Any)
Cheka Man's comment on 2017-02-03 07:04 PM
The last one is my favourite. Go to Comment
7 Crazy Ones of the Stolen(Strolen) World
Lifeforms  (Unique)   (Any)
Moonlake's comment on 2017-02-06 08:30 PM
I like the first and very last of the 7 but I'm not sure how I feel about the 5th and 6th. Also, you mentioned that the Librarians take orders from the Keepers but I have no idea who the Keepers are. Go to Comment
Smoke Tellers of the Stolen World
Society/ Organizations  (Mystical)   (Trans World)
Scrasamax's comment on 2017-02-03 03:50 PM
I think the Warlord Ability is the neatest part of this, the ability to built the hierarchy of nefarious races.

Very cool.

The rest is good, and I enjoyed reading it
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Smoke Tellers of the Stolen World
Society/ Organizations  (Mystical)   (Trans World)
Cheka Man's comment on 2017-02-03 02:23 PM
Fun if perhaps a little overpowered. 4/5 Go to Comment
Smoke Tellers of the Stolen World
Society/ Organizations  (Mystical)   (Trans World)
Murometz's comment on 2017-02-07 01:15 PM
Love all para-elemental stuff, and nice idea here...rifts exuding magical smoke. Almost reminiscent of Marvel's Terrigen Mists in a way too. Pretty cool. Go to Comment
Smoke Tellers of the Stolen World
Society/ Organizations  (Mystical)   (Trans World)
Aramax's comment on 2017-02-03 01:49 PM
Based an the picture of a M:TG card Go to Comment
Smoke Tellers of the Stolen World
Society/ Organizations  (Mystical)   (Trans World)
Aramax's comment on 2017-02-03 03:54 PM
Smoke Tellers of the Stolen World
Society/ Organizations  (Mystical)   (Trans World)
Moonlake's comment on 2017-02-06 07:06 PM
Overall, this is quite fresh and I especially like that the Smoke Tellers are not all alike but quite diverse in power and they still retain their own autonomy. At first I felt it a little jarring to be told that the Smoke tellers were a lot more independent than Ssssssss Issssss hoped for, which I interpreted that as being just the nature of the rifts, and that this was a mistake on the part of SI. But then I re-read the first sentence. I guess the two could go together since SI is just a quasi-deity and he could be not 100% control of how the rifts operate. Go to Comment
MOONQUAKE!!!!(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Scrasamax's comment on 2017-02-01 08:09 PM
This is certainly gonzo, I am not sure if I should like it, or be a little grossed out by it. I think that is a hallmark of some good gonzo material.

The AI business is a little squick, personally I think I would make it something else, or move it into an abstract, because the thought of a group of PCs hauling around a few buckets of space whale knuckle babies is a tad more than I want to try to run in a game.

It's right there on the line of hilarious and horrible.

I would make sure one of the PCs was basically Mark Wahlburg Go to Comment
MOONQUAKE!!!!(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Cheka Man's comment on 2017-02-01 04:00 PM
lol about the giant Crabs Go to Comment
MOONQUAKE!!!!(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Dragonlordmax's comment on 2017-02-03 08:03 PM
I think I almost completely agree with Scrasamax on this one.

I'm not sure I would ever run the sort of game where this adventure would be reasonable, but I think there's certainly an adventure here. I mean, I can imagine desperate fights as the PCs try to avoid spilling anything. Go to Comment
MOONQUAKE!!!!(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Murometz's comment on 2017-02-02 10:56 AM
Gross and funny, but why are the crabs angry? lol Go to Comment
MOONQUAKE!!!!(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Aramax's comment on 2017-02-01 04:15 PM
I had three brand new players the night I ran this. I never saw any of them at the table again. I kept running into one of them socially for years, he brought it up every time......... Go to Comment
MOONQUAKE!!!!(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Aramax's comment on 2017-02-04 04:56 AM
yea, I clearly have boundary issues....... Go to Comment
Castle, a supervillian
NPCs  (Campaign)   (Combative)
Scrasamax's comment on 2017-02-02 04:55 PM
I'm not sure I understand his switching places, is his mind/spirit/anima body hopping, allowing him to possess people and then do what he wants with their body and his skill set? Are they transferred to his body for the duration, or are they repressed while he skin-rides them? Does his body lay comatose if they don't? What are the limits of this ability, and can other resist it?

What is his villainous motivation? What does he want from the world, did it wrong it, or does he merely disprove of it? Does he have a master plan?

On a more basic level, he is incredibly average, brown hair and blue eyes, WASP, marine, and that's all we know about him. I want to know more, I want some sort of insight into Castle to know who he is and what he wants. We don't know what he cares about, what he looks like, if he has any mannerisms, any calling cards or hallmarks that someone on his trail would be able to recognize.

Lots of potential, but lots of questions too.
Go to Comment
Castle, a supervillian
NPCs  (Campaign)   (Combative)
Cheka Man's comment on 2017-02-01 12:39 PM
Only voted Go to Comment
Castle, a supervillian
NPCs  (Campaign)   (Combative)
valadaar's comment on 2017-02-03 02:49 PM
Not bad, though the point I need to understand is how did he cause deaths with his ability? Is he pulling an Agent Smith on people he exchanges places with, or is he like, replacing the guy who is shooting at him, so the guy shoots himself?

Go to Comment
Castle, a supervillian
NPCs  (Campaign)   (Combative)
Aramax's comment on 2017-02-01 11:50 AM
In case it feels like you've read this before,you have, I had deleted it. Go to Comment
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