Strolen\s Citadel content. 
What kind of Moonquakes????(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Aramax's comment on 2012-11-18 03:46 PM
If this is too bawdy,please feel free to delete, it's just my most memorable game in my 31 yr old homebrew, could not resist Go to Comment
What kind of Moonquakes????(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Aramax's comment on 2012-11-27 03:32 PM
Actually I made them climb in ;) Go to Comment
What kind of Moonquakes????(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Forganthus's comment on 2012-11-22 05:48 PM
This is awesome. I had my doubts until I imagined the party trekking through the swamp with a 7' turkey baster. Perfecto. Go to Comment
The Greater Adventuring Kharmic Line of Mysantia
Society/ Organizations  (Mystical)   (World Wide)
Dozus's comment on 2012-11-18 03:05 PM
Hm. Well, the concept seems interesting. But as a 100, I just don't get it. It begs for more background and explanation, or some examples. My suggestion is to take it out of the 100 and give some more thorough explanation. As is, I just don't know what to make of it. Go to Comment
The Greater Adventuring Kharmic Line of Mysantia
Society/ Organizations  (Mystical)   (World Wide)
Dozus's comment on 2012-11-19 10:43 AM
Fair enough. Go to Comment
The Greater Adventuring Kharmic Line of Mysantia
Society/ Organizations  (Mystical)   (World Wide)
valadaar's comment on 2013-06-17 07:45 AM
100 word challenges, done correctly, need to be very careful in their word choice to provide sufficient detail in the words provided. This is more of a teaser.
Go to Comment
The Greater Adventuring Kharmic Line of Mysantia
Society/ Organizations  (Mystical)   (World Wide)
Aramax's comment on 2012-11-18 02:12 PM
It all started as an explanation of how the players get together and grew from there. Go to Comment
The Greater Adventuring Kharmic Line of Mysantia
Society/ Organizations  (Mystical)   (World Wide)
Aramax's comment on 2012-11-18 09:56 PM
Nope you aint gettin nuthun else,Im going to 100 word the S*** out of this place! Go to Comment
The Greater Adventuring Kharmic Line of Mysantia
Society/ Organizations  (Mystical)   (World Wide)
Rune's comment on 2012-11-19 03:43 PM
Interesting iteration of an "eternal champions" idea, in that it is and has been their destiny to adventure and do what they do across multiple lifetimes. I'd also like to hear more about this. A dimension considered to be a living being as a whole? Antibody characters? Nifty start. 

I'm with Dozus, give us more. You, sir, have been outvoted!
Go to Comment
30 Super-Villians
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2012-02-23 10:43 PM


Lets bring this back.....


Go to Comment
30 Super-Villians
NPCs  (Major)   (Criminal/Espionage)
valadaar's comment on 2014-01-23 02:15 PM
I agree- we certainly could do something with this one.
Go to Comment
30 Super-Villians
NPCs  (Major)   (Criminal/Espionage)
Ramhir's comment on 2010-11-07 03:03 PM


As it is right now, it is mostly a list of names and unbeatable superpowers. Not much use as it is. I would try giving each one a 2 or 3 paragraph backstory to say how he came to be that way and how he uses his powers. Try to include things about why he is that way. My players *love* to do an end-run on me and convert or otherwise neutralize my badguy. I think they like that even better than taking him down. You don't want that to be easy (unless it is part of a continuing scenario-arc), but if they discover that it is possible, they will try really hard to make it happen, with all kinds of roleplaying stuff going on, and everyone has fun.



Also, be sure that he is not too powerful. Of course, that depends on the power level of your players, but a samurai that removes 95% of a hero's health in one shot is pretty damn powerful. Or the rat that can not be harmed- arm him with a knitting needle and he'd eventually be able to kill anyone. Or the hunter with a powerful gun that always rolls criticals?



To my way of thinking, a villain should be 1) very hard to take down, 2) do enough damage to make the hero worry, and 3) have some weakness that can be discovered through roleplaying and/or research. In my experience, an unstoppable villain, or one with a blow-them-away attack will not be any fun for your gamers. They want a challenge, not an unstoppable tank or a Monty Python rinky-dink. 


Go to Comment
30 Super-Villians
NPCs  (Major)   (Criminal/Espionage)
Longspeak's comment on 2014-01-27 07:43 PM
A couple I've used in the past...

Spectre uses his ability to merge with shadow and travel between shadows to get the drop on criminals, who he beats senseless. You might think he's a hero, and sure, he's helped a bunch of people. But he also takes their stuff, and isn't shy about using excessive force.

The Fury was drugged and they thought she was dead. They disposed of her body by putting her in the buildings incinerator. That's where she woke up. On Fire. She's criminally insane, usually failing to distinguish between friend and foe, and burns so hot it should have consumes her long ago. She doesn't talk; only howls in rage and pain and hate. Go to Comment
Barbarian Horde's comment on 2009-03-01 09:50 AM
I decided to use the idea for a new campaign based around a group of visitors to #3 and their adventures in a universal road.

But anyway I got one for the list.

Memory Lane

Kind of a rest stop for the characters to refuel. The Scenery is based around their happiest memories, fondest thoughts, and moments of triumph.

The setting is cloaked in a user defined perception glamour that makes the place look like their mind's eye, and the perceived surroundings that are viewed differently by each person who enters it. Go to Comment
Barbarian Horde's comment on 2008-05-28 08:49 PM
This is probably one of the best ideas on this website. Seriously. Most of the locals described here are awesomely evocative.

I think that once this submission is fleshed out and has some of it's errors corrected, it'll be very, very good. I feel that you should try and add some more evocative descriptions to the settings. Maybe describe in detail what the Atomic Bomb place looks like, or something. A few totally original ones not really based of anything might be good, but they might also conflict with the submission's distinct tone. Go to Comment
Barbarian Horde's comment on 2008-05-28 08:51 PM
Oh yeah, minor thing: Aushwitz should be Auschwitz. In German, sch is pronounced they way sh is in English. They do that because their language sounds comical; they try to make it more ominous looking to compensate. Go to Comment
manfred's comment on 2009-03-01 06:34 AM
This submission may not even be finished, but it was already featured on Roleplayingtips.com, Issue 435. With it started a new partnership between the Citadel and the RPGTips.com - so kudos to the author (and let's hope it will be completed soon :) ).

See also: http://www.roleplayingtips.com/readissue.php?number=435#F1 Go to Comment
CaptainPenguin's comment on 2008-06-03 10:51 PM
Very nice, very nice... A lot of them could be very easily adapted as well. Clean it up and polish it and get it out there! Go to Comment
Scrasamax's comment on 2008-05-30 09:16 AM
An interesting idea, but there is alot of work to be done here before it can be released. Some of the ideas are interesting and underused like Shangri-La and the cold war locales. Others seem a bit goofy, like Jake the road. I would either really polish up Walk About (Dreamtime man, really) and the Hunting Grounds or delete them entirely. Go to Comment
Cheka Man's comment on 2009-03-01 09:09 AM
I look forward to when this is finished. Go to Comment
Total Comments:
120

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2