Strolen\s Citadel content. 
Aramax's comment on 2017-02-11 08:11 AM
The hex is not metagame, I went to the Stevie Wonder school of Art and Mapmaking, I use crude drawings on lined paper for my maps, PCs never see them. Go to Comment
Scrasamax's comment on 2017-02-09 03:12 PM
If you are left struggling for ideas, there are books that are simply the various sets thus far released presented in print form. This can be useful for collectors looking to complete their collections, but it is also useful for things like needing a random monster, plot hook, or whatnot, and then opening to a random page and jabbing a finger blindly to see what it lands on. Go to Comment
EchoMirage's comment on 2017-02-10 04:26 AM
I actually used a similar idea a long time ago.
> I shuffled land cards and laid out a country.
> I shuffled enchantments and artifacts and similar cards considered suitable, and drew a plothook.
> I shuffled creatures to get a BBEG and mooks. Go to Comment
Cheka Man's comment on 2017-02-09 02:18 PM
Only voted Go to Comment
valadaar's comment on 2017-02-10 09:17 AM
http://magiccards.info/random.html

This seems to provide some of the cards.

And for old school Tarot cards - http://strolen.com/g/396

Go to Comment
Aramax's comment on 2017-02-09 10:06 AM

Smoke Tellers More of these and more than a couple of 7s in the works

Go to Comment
Adventuring Butlers of The Sundered Worlds
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2017-02-07 04:10 PM
I like the notion of the professional heroic butler. Nicely done. Go to Comment
Adventuring Butlers of The Sundered Worlds
Systems  (Technical/ Mechanical)   (Specific)
Cheka Man's comment on 2017-02-07 06:40 PM
Interesting and could easily become a 30. Go to Comment
Adventuring Butlers of The Sundered Worlds
Systems  (Technical/ Mechanical)   (Specific)
axlerowes's comment on 2017-03-08 09:32 PM
This is fun idea, I feel like you channeled you inner Cheka Man when writing this one. Go to Comment
Scrasamax's comment on 2017-02-06 06:18 PM
Enjoyable read, some of these villages are very delightfully peculiar and would make great side detours in an epic campaign. Go to Comment
Cheka Man's comment on 2017-02-06 11:32 AM
Very original. Go to Comment
Murometz's comment on 2017-02-15 09:48 PM
I have to say I didn't love this. As the #1 fan of "unusual" and "odd" locations in the whole world (thatsme), these didn't particularly resonate with me. They're weird yes, but they don't strike an ummnm, "verisimilitude concordance" with me. Ok so there are lots of scorpions (pretty cool). Why does everyone "run around"? Scorpions aren't that fast. Not sure how some of these mesh together. I find myself liking Oxhead best, for its mundane-ness. Go to Comment
Murometz's comment on 2017-02-16 11:41 AM
No need to be sorry. If you're players enjoyed these locations, that's all that matters! On second read, the town of pathological liars can certainly lead to fun hijinks. :) Go to Comment
Aramax's comment on 2017-02-16 04:53 AM
Well, I did specifically ask to hear the negative, lol, sorry you didn't like this so much, I've been really putting an effort into "upping" my game here, Back to the drawing board.......... Go to Comment
Moonlake's comment on 2017-02-16 05:23 PM
I have to second Muro on this. Specific issues I have:
1. Like Muro, I also don't see how the scorpion problem leads everyone in Plenty to running around all day. But overall, I think I like Plenty the most just because of the greatest length devoted to it on the 3 sections that it is made up of.
2. Minor quibble but I can't really see that there is such a clear cut day time versus night time quirk in Arweni. Okay, maybe they only do sacrifices at night but that doesn't mean that outsiders are in danger of being kidnapped in day time so this day time versus night time quirk seems to me an unnecessary and arbitrary thing.

The rest are okay but they don't stand out to me except for 100 which I like.

Go to Comment
The Son's of The Panther (A Tale of Mysantia)
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Scrasamax's comment on 2017-02-04 10:30 AM
Only voted Go to Comment
The Son's of The Panther (A Tale of Mysantia)
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Dragonlordmax's comment on 2017-02-10 08:45 PM
I think that there's something here, but it could still use some work. I think I'd like to see them either distilled down a bit more, or else expanded a bit further. As is, I feel like there's just enough there for them to seem kind of generic. Go to Comment
The Son's of The Panther (A Tale of Mysantia)
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Aramax's comment on 2017-02-12 11:09 AM
Just for the record, Scras shammed me into not deleting this, try this instead , promise it will not disappoint Go to Comment
7 Unusual and Improvisied Battle Mech Weapons
Items  (Equipment Listing)   (Combat)
Scrasamax's comment on 2017-02-04 10:23 AM
I get a good Solaris VII vibe off of this. Short, but useful. Go to Comment
7 Unusual and Improvisied Battle Mech Weapons
Items  (Equipment Listing)   (Combat)
Cheka Man's comment on 2017-02-04 11:51 AM
Useful for mechs whose normal weaponry is damaged or out of ammo. Go to Comment
Total Comments:
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       By: Scrasamax

Elven Light Horse - a lithe and small animal well suited to the forest home of the elves. It has semi-cloven hooves, a longer tail, like that common to unicorn illustrations, and always a snow white pelt. Lives inthe forest, able to stand on back legs to crop leaves from the lower branches of trees. Shy and easily frightened, but at peace when around elves.

Ideas  ( Lifeforms ) | August 14, 2004 | View | UpVote 0xp