Strolen\s Citadel content. 
Cheka Man's comment on 2017-02-06 11:32 AM
Very original. Go to Comment
Murometz's comment on 2017-02-15 09:48 PM
I have to say I didn't love this. As the #1 fan of "unusual" and "odd" locations in the whole world (thatsme), these didn't particularly resonate with me. They're weird yes, but they don't strike an ummnm, "verisimilitude concordance" with me. Ok so there are lots of scorpions (pretty cool). Why does everyone "run around"? Scorpions aren't that fast. Not sure how some of these mesh together. I find myself liking Oxhead best, for its mundane-ness. Go to Comment
Murometz's comment on 2017-02-16 11:41 AM
No need to be sorry. If you're players enjoyed these locations, that's all that matters! On second read, the town of pathological liars can certainly lead to fun hijinks. :) Go to Comment
Aramax's comment on 2017-02-16 04:53 AM
Well, I did specifically ask to hear the negative, lol, sorry you didn't like this so much, I've been really putting an effort into "upping" my game here, Back to the drawing board.......... Go to Comment
Moonlake's comment on 2017-02-16 05:23 PM
I have to second Muro on this. Specific issues I have:
1. Like Muro, I also don't see how the scorpion problem leads everyone in Plenty to running around all day. But overall, I think I like Plenty the most just because of the greatest length devoted to it on the 3 sections that it is made up of.
2. Minor quibble but I can't really see that there is such a clear cut day time versus night time quirk in Arweni. Okay, maybe they only do sacrifices at night but that doesn't mean that outsiders are in danger of being kidnapped in day time so this day time versus night time quirk seems to me an unnecessary and arbitrary thing.

The rest are okay but they don't stand out to me except for 100 which I like.

Go to Comment
The Son's of The Panther (A Tale of Mysantia)
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Scrasamax's comment on 2017-02-04 10:30 AM
Only voted Go to Comment
The Son's of The Panther (A Tale of Mysantia)
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Dragonlordmax's comment on 2017-02-10 08:45 PM
I think that there's something here, but it could still use some work. I think I'd like to see them either distilled down a bit more, or else expanded a bit further. As is, I feel like there's just enough there for them to seem kind of generic. Go to Comment
The Son's of The Panther (A Tale of Mysantia)
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
Aramax's comment on 2017-02-12 11:09 AM
Just for the record, Scras shammed me into not deleting this, try this instead , promise it will not disappoint Go to Comment
7 Unusual and Improvisied Battle Mech Weapons
Items  (Equipment Listing)   (Combat)
Scrasamax's comment on 2017-02-04 10:23 AM
I get a good Solaris VII vibe off of this. Short, but useful. Go to Comment
7 Unusual and Improvisied Battle Mech Weapons
Items  (Equipment Listing)   (Combat)
Cheka Man's comment on 2017-02-04 11:51 AM
Useful for mechs whose normal weaponry is damaged or out of ammo. Go to Comment
7(10) Warlord Abilities for Boss Monsters
Articles  (Rules and Advice)   (Gaming - Genre)
Scrasamax's comment on 2017-02-04 10:36 AM
Good execution for a controller, I like. Go to Comment
7(10) Warlord Abilities for Boss Monsters
Articles  (Rules and Advice)   (Gaming - Genre)
Cheka Man's comment on 2017-02-04 11:52 AM
Only voted Go to Comment
7(10) Warlord Abilities for Boss Monsters
Articles  (Rules and Advice)   (Gaming - Genre)
Cheka Man's comment on 2017-02-05 12:43 PM
11-HORNS OF THE BUFFOLO

The main villain keeps his mooks in a crescent shaped formation so that if the PCs have to close in to fight with swords, they will quickly be surrounded on all sides as the "horns" close around them.

12-CHANGELINGS!

The PCs are dealing with changelings aka MLP. Not only can they look just like the PCs, making friendly fire a possibility, but the main villain has a "Leach Love" attack once every three combat rounds that leaches HP and Skill points from the PCs if successful.

13-DISGUISED

The bad guys are dressed as city guards, paladins or other "good" guys and get in a free strike on the PCs before battle commences. Go to Comment
7 Crazy Ones of the Stolen(Strolen) World
Lifeforms  (Unique)   (Any)
Scrasamax's comment on 2017-02-03 07:39 PM
This is fantastic, i love the lost steeds and the steel shadows, and while revolting the last suppers are fascinating.

The hareem cracked me up because I've seen something similar to this in the anime Heaven's Lost property (a flock of magically animated panties flying around the world) Go to Comment
7 Crazy Ones of the Stolen(Strolen) World
Lifeforms  (Unique)   (Any)
Cheka Man's comment on 2017-02-03 07:04 PM
The last one is my favourite. Go to Comment
7 Crazy Ones of the Stolen(Strolen) World
Lifeforms  (Unique)   (Any)
Moonlake's comment on 2017-02-06 08:30 PM
I like the first and very last of the 7 but I'm not sure how I feel about the 5th and 6th. Also, you mentioned that the Librarians take orders from the Keepers but I have no idea who the Keepers are. Go to Comment
Smoke Tellers of the Stolen World
Society/ Organizations  (Mystical)   (Trans World)
Scrasamax's comment on 2017-02-03 03:50 PM
I think the Warlord Ability is the neatest part of this, the ability to built the hierarchy of nefarious races.

Very cool.

The rest is good, and I enjoyed reading it
Go to Comment
Smoke Tellers of the Stolen World
Society/ Organizations  (Mystical)   (Trans World)
Cheka Man's comment on 2017-02-03 02:23 PM
Fun if perhaps a little overpowered. 4/5 Go to Comment
Smoke Tellers of the Stolen World
Society/ Organizations  (Mystical)   (Trans World)
Murometz's comment on 2017-02-07 01:15 PM
Love all para-elemental stuff, and nice idea here...rifts exuding magical smoke. Almost reminiscent of Marvel's Terrigen Mists in a way too. Pretty cool. Go to Comment
Smoke Tellers of the Stolen World
Society/ Organizations  (Mystical)   (Trans World)
Aramax's comment on 2017-02-03 01:49 PM
Based an the picture of a M:TG card Go to Comment
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