I have to say I didn't love this. As the #1 fan of "unusual" and "odd" locations in the whole world (thatsme), these didn't particularly resonate with me. They're weird yes, but they don't strike an ummnm, "verisimilitude concordance" with me. Ok so there are lots of scorpions (pretty cool). Why does everyone "run around"? Scorpions aren't that fast. Not sure how some of these mesh together. I find myself liking Oxhead best, for its mundane-ness. Go to Comment
Well, I did specifically ask to hear the negative, lol, sorry you didn't like this so much, I've been really putting an effort into "upping" my game here, Back to the drawing board.......... Go to Comment
I have to second Muro on this. Specific issues I have:
1. Like Muro, I also don't see how the scorpion problem leads everyone in Plenty to running around all day. But overall, I think I like Plenty the most just because of the greatest length devoted to it on the 3 sections that it is made up of.
2. Minor quibble but I can't really see that there is such a clear cut day time versus night time quirk in Arweni. Okay, maybe they only do sacrifices at night but that doesn't mean that outsiders are in danger of being kidnapped in day time so this day time versus night time quirk seems to me an unnecessary and arbitrary thing.
The rest are okay but they don't stand out to me except for 100 which I like.
I think that there's something here, but it could still use some work. I think I'd like to see them either distilled down a bit more, or else expanded a bit further. As is, I feel like there's just enough there for them to seem kind of generic. Go to Comment
The main villain keeps his mooks in a crescent shaped formation so that if the PCs have to close in to fight with swords, they will quickly be surrounded on all sides as the "horns" close around them.
The PCs are dealing with changelings aka MLP. Not only can they look just like the PCs, making friendly fire a possibility, but the main villain has a "Leach Love" attack once every three combat rounds that leaches HP and Skill points from the PCs if successful.
The bad guys are dressed as city guards, paladins or other "good" guys and get in a free strike on the PCs before battle commences. Go to Comment
I like the first and very last of the 7 but I'm not sure how I feel about the 5th and 6th. Also, you mentioned that the Librarians take orders from the Keepers but I have no idea who the Keepers are. Go to Comment