Chase is given and the PCs encounter a crevasse. They have a small amount of time to figure out how to cross before the baddies in pursuit catch up to them. The lead baddie invokes a powerful necromancy spell and causes the dead who have been thrown in the crevasse (local funeral tradition) to rise up and form a skeleton bridge. Once the baddies are across many skeletons detach from the bridge and join the baddies as more expendable troops. Anything the skeletons kill is carried back to the crevasse army ant style. The lead baddie cannot control the undead, only guide them.
Ditto to what Caesar said. While it may be an "ode" to classic fight scenes, it's not particularly interesting or different from that. What can make it more interesting? What makes it unique? Go to Comment
The skeletons should have visible hearts and brittle rib cages. You could kill them the normal way, but the easier way is by ripping their hearts out. Go to Comment
Any game master can think up a 1001 combats over 1001 terrains. This doesn't really expand upon that. Why is there so many skeletons? Why now? Is the PCs secret necromancer enemy behind this, or is it a bandit necromancer trying to make ends meet? This, to me, is just another combat. I would expand it a little beyond the 100 word submission to answer some of these questions that your piece asks. Go to Comment
I think your being a tad harsh on the ole'Boy...lol. It's not a bad idea and could be incorporated into a game with meaning and or a logical reason there are skeletons or something else int he cliff face caves. I like combats that are staged in cinematic wonderland and give the characters less than a fighting chance...also encouraging them to do something grand and bold to get out of a tough spot. I think most of the stuff, on this site, is meant to inspire and or "spark" others imaginations in way's they might not have thought of. I will tuck this one away, in my notes, and perhaps pull it into a scene or scenario that it would fit into. Maybe have the characters pursued by a band of mountain natives astride Hippogriffs that dive and nick the ropes on each pass... all the while the foot chasers closing in from behind. Will they make it across in time or drop to their peril??? But I agree that it all needs to make a good bit of sense...plot holes can destroy a good game:( Cheers! Go to Comment
Love that scene...so you guy's/girls get where I am coming from? I uses cinema a lot when I am DM...and reference films that are epic, grand and viable to get the visual in my head before I unveil it to the players. Love the cool fight scene link Murometz and bookmarked it to reference. Remember as a DM it is your duty to make the game fun, exciting and enjoyable for others... at the same time do your game some credit and don't just cut and paste a bunch of stuff together. Give it life and vitality.
I actually have been watching movies with no soundtrack for years...and with little to no dialogue for years. I have done a fair amount of acting and it helps in the role-playing game area. Thanks for the links... fun stuff a good resources:) Go to Comment
Not too bawdy at all! I like this one. It's sort of humanitarian, in a giant space cetacean reproductive kind of way. I look forward to hearing more about this setting of yours. Go to Comment
Plots (Travel) (Encounter)
Chase is given and the PCs encounter a crevasse. They have a small amount of time to figure out how to cross before the baddies in pursuit catch up to them. The lead baddie invokes a powerful necromancy spell and causes the dead who have been thrown in the crevasse (local funeral tradition) to rise up and form a skeleton bridge. Once the baddies are across many skeletons detach from the bridge and join the baddies as more expendable troops. Anything the skeletons kill is carried back to the crevasse army ant style. The lead baddie cannot control the undead, only guide them.
Go to Comment