Strolen\s Citadel content. 
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2012-11-19 11:33 PM

Chase is given and the PCs encounter a crevasse. They have a small amount of time to figure out how to cross before the baddies in pursuit catch up to them. The lead baddie invokes a powerful necromancy spell and causes the dead who have been thrown in the crevasse (local funeral tradition) to rise up and form a skeleton bridge. Once the baddies are across many skeletons detach from the bridge and join the baddies as more expendable troops. Anything the skeletons kill is carried back to the crevasse army ant style. The lead baddie cannot control the undead, only guide them.

Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2012-11-19 11:34 PM
Only voted Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
Dozus's comment on 2012-11-20 07:29 AM
Ditto to what Caesar said. While it may be an "ode" to classic fight scenes, it's not particularly interesting or different from that. What can make it more interesting? What makes it unique? Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
Murometz's comment on 2012-12-04 07:15 PM
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
Murometz's comment on 2012-12-04 09:10 PM
KALI-MAH! Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
Murometz's comment on 2012-12-05 10:07 AM
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
axlerowes's comment on 2012-12-04 08:35 PM
You didn't need 100 words.

Indiana Jones, Rope Bridge, Skeletons instead of Thuggee Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
axlerowes's comment on 2012-12-04 10:33 PM
You betrayed shiva! Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
valadaar's comment on 2013-05-26 09:07 PM
Only voted Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
Forganthus's comment on 2012-11-22 05:49 PM
The skeletons should have visible hearts and brittle rib cages. You could kill them the normal way, but the easier way is by ripping their hearts out. Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
caesar193's comment on 2012-11-19 03:04 PM
Any game master can think up a 1001 combats over 1001 terrains. This doesn't really expand upon that. Why is there so many skeletons? Why now? Is the PCs secret necromancer enemy behind this, or is it a bandit necromancer trying to make ends meet? This, to me, is just another combat. I would expand it a little beyond the 100 word submission to answer some of these questions that your piece asks. Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
RHHale's comment on 2012-12-04 05:12 PM
I think your being a tad harsh on the ole'Boy...lol. It's not a bad idea and could be incorporated into a game with meaning and or a logical reason there are skeletons or something else int he cliff face caves. I like combats that are staged in cinematic wonderland and give the characters less than a fighting chance...also encouraging them to do something grand and bold to get out of a tough spot. I think most of the stuff, on this site, is meant to inspire and or "spark" others imaginations in way's they might not have thought of. I will tuck this one away, in my notes, and perhaps pull it into a scene or scenario that it would fit into. Maybe have the characters pursued by a band of mountain natives astride Hippogriffs that dive and nick the ropes on each pass... all the while the foot chasers closing in from behind. Will they make it across in time or drop to their peril??? But I agree that it all needs to make a good bit of sense...plot holes can destroy a good game:( Cheers! Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
RHHale's comment on 2012-12-05 09:38 AM
Love that scene...so you guy's/girls get where I am coming from? I uses cinema a lot when I am DM...and reference films that are epic, grand and viable to get the visual in my head before I unveil it to the players. Love the cool fight scene link Murometz and bookmarked it to reference. Remember as a DM it is your duty to make the game fun, exciting and enjoyable for others... at the same time do your game some credit and don't just cut and paste a bunch of stuff together. Give it life and vitality.

"He no nuts. He CRAZY". Go to Comment
Ode to "The Temple of Doom"(A tale of Mysantia)
Plots  (Travel)   (Encounter)
RHHale's comment on 2012-12-05 12:50 PM
I actually have been watching movies with no soundtrack for years...and with little to no dialogue for years. I have done a fair amount of acting and it helps in the role-playing game area. Thanks for the links... fun stuff a good resources:) Go to Comment
What kind of Moonquakes????(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Pieh's comment on 2012-11-27 12:01 AM
I like it. Very weird, very awesome. The other comments are dead on. I would love to get a chance to use this some day. Go to Comment
What kind of Moonquakes????(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Scrasamax's comment on 2012-11-20 12:33 AM
Poor lady Space Whale has space crabs! Go to Comment
What kind of Moonquakes????(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Dozus's comment on 2012-11-18 04:46 PM
Not too bawdy at all! I like this one. It's sort of humanitarian, in a giant space cetacean reproductive kind of way. I look forward to hearing more about this setting of yours. Go to Comment
What kind of Moonquakes????(A tale of Mysantia)
Plots  (Crisis)   (Single-Storyline)
Murometz's comment on 2012-11-28 02:28 PM
Very awesome indeed! Go to Comment
Total Comments:
120

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2