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Aquaverso
Items  (Materials)   (Non-Magical)
Dragon Lord's comment on 2005-06-09 09:22 AM
OK, I see that, but where is the sound coming from?
Are the boatmen required to make "brrm, brrm" noises?
What am I missing here?

Interesting idea but, given what the Mercury does, I'm not entirely convinced it will work - unless I've misunderstood the Mercury of course (which is quite possible).

Definitely has some potential but I'll hold off voting until I'm clearer on how it all works - please clarify. Go to Comment
Aquaverso
Items  (Materials)   (Non-Magical)
stormraider's comment on 2005-06-27 08:08 AM
Wouldent work.

The "cushion of air" would displace a mass of water equal to the weight of the ship.

The ship/"cushion of air" would still have to push through the water.

It would not significantly improve the boats performance.

1/5 Go to Comment
Aquaverso
Items  (Materials)   (Non-Magical)
Anteaus's comment on 2005-06-09 08:18 AM
accually try the translation again CP and you will really get water repulser.....And the Mercury needs vibrations to work right? But you have to have the right vibrations all the time, so if you make the Mercury only able to collect one vibration (say the vibration that repulses water)by making it in an alloy with the birck, and modifying it in the crystal sphere, it will only "hear" one sound and so only do one thing...no matter what noises are made, or not made, there is enough back ground noise to make it work (however it can be augmented by producing the right sound) Go to Comment
Aquaverso
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Anteaus's comment on 2005-06-09 06:26 PM
look...i know that it means that...but that is what 15 different translation sevices on the net gave me for repel...so please find a better one, and I will change the name Go to Comment
Aquaverso
Items  (Materials)   (Non-Magical)
Anteaus's comment on 2005-06-27 09:04 PM
Mass is not everything, area has alot to do with it. And if you would bother to check the physics of it all, you would find that, like a hovercraft, it will inprove the spead of the vessel a great deal. Go to Comment
Aquaverso
Items  (Materials)   (Non-Magical)
Chaosmark's comment on 2005-06-08 11:06 PM
Interesting...Though I'm not quite sure how it fits in with the Mercury...From what I saw, the mercury required vibrations of some sort to perform it's effects. Perhaps I'm just missing something? Go to Comment
Aquaverso
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Roack's comment on 2005-07-28 08:45 PM
*Sigh* if only we had a system that functions perfectly with real-world physics, whether or not we do though, Anteaus is right on this one, that's a speedy boat!
You'd still need something producing constant noise even if it's just wind, and a silence spell could really turn the tide if two of these boats were engaged. Go to Comment
Aquaverso
Items  (Materials)   (Non-Magical)
Zylithan's comment on 2005-11-29 09:04 PM
Hm. It's a little unclear at parts.. the science is iffy, but like people said... its MAGIC science :)

The link to the mercury is not working now.. I'll have to find that manually, but maybe someone could fix that some time.

I like the idea of the mercury, and I like the idea of the brick to stop the vibrations.. a floating boat is a nice idea. Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
Ria Hawk's comment on 2006-03-22 07:34 PM
I like the idea. Along with what Echo said, how do vibrations other than sound affect it? Like, footsteps, or writing on the table where the stuff is stored (or hitting the table). Basically, is it just sound vibrations that do neat stuff, or is it any type of vibrations (related thought, how does electricity affect it, since I think electrical current is related to vibrations... damn physics class that I don't remember!)? Also, does the strength of the vibrations make a difference? Like, does a whisper cause a weaker effect than a shout? Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
MoonHunter's comment on 2005-06-08 10:54 AM
I like the basic alchemical process of the piece. The description could be beefed up some. Feel free to post some of the other alchemical toys from that series (sigh... another book set to read). Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
Pieh's comment on 2005-06-08 10:18 AM
I have a few questions: How would this item be stored and used? Wouldent it just create a fireball as soon as it was created? Or does the owner have some sort of mental control over it? I like it, but I dont fully understand it. Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
Iain's comment on 2005-11-13 06:08 PM
Only voted Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
Scrasamax's comment on 2005-06-08 03:28 PM
A very interesting idea that has yet to be fully realized. Now, do something interesting with it.

3/5 Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
EchoMirage's comment on 2005-06-09 12:48 PM
Excellent idea - a different approach to science, a highly interesting item.
I just wonder - what would it make of an earthquake? A whale's song? Thundering applause? Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
Dragon Lord's comment on 2005-06-09 09:06 AM
Hmmm... an original and interesting idea

If I read this right, this stuff turns sound into magical energy

Query 1 - I understand that the impurities in the alloy allow the power to be controlled, but is it the nature of the impurity or the type of sound that shapes the effect?
If it's the sound, how about incorporating it into some kind of musical instrument?
There could be a whole new method of doing magic here.

Query 2 - How hard, or expensive, is it to make? And therefore, how easy is it to get hold of?
If it's rare, or prohibitively expensive, it might be easier to use technology rather than magic.

Great idea - 4/5 - would love to see the items made from it
(BTW: I would consider such items magical since they require a magical substance to operate) Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
Dragon Lord's comment on 2005-06-09 09:37 AM
Thanks for the clarification Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
Anteaus's comment on 2005-06-08 10:35 AM
Yeah, Um so I forgot to say anything about that...Um look at it now...I think I aswered your questions Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
Anteaus's comment on 2005-06-09 09:16 AM
DL- ok in answer to the first Query, yes, to both, the sound is what shapes the effect, and the impurities in the alloy allow only some sounds.....think of the impurities as a filter for the sound. And some have made songs that can create powerful, and hiden items, simply by singing the song in the presance of pure Philosopher's Mercury.

Also it is very hard, and very dangerious to make, and simply cannot be found on just any market. And I didn't call it magical, because with magical items there is a temptation to say "Hey, It's magic, it just works." And this should follow more laws and rules (at least it does in my world) Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
Roack's comment on 2005-07-28 08:36 PM
Bards would love this stuff! I'm really liking these Steampunk items you're making. Go to Comment
Philosopher's Mercury
Items  (Materials)   (Non-Magical)
valadaar's comment on 2014-10-06 07:44 AM
I really like this idea!

Regarding power levels, I would assume that the greater the sound, the greater the power, but I would also consider that the vessel containing the substance would be under stress. Perhaps not of equal intensity, but still increasing with the power level. As a result, truly loud sounds would potentially destroy the vessel, removing the 'filter' effect.
Go to Comment
Total Comments:
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