accually try the translation again CP and you will really get water repulser.....And the Mercury needs vibrations to work right? But you have to have the right vibrations all the time, so if you make the Mercury only able to collect one vibration (say the vibration that repulses water)by making it in an alloy with the birck, and modifying it in the crystal sphere, it will only "hear" one sound and so only do one thing...no matter what noises are made, or not made, there is enough back ground noise to make it work (however it can be augmented by producing the right sound) Go to Comment
Mass is not everything, area has alot to do with it. And if you would bother to check the physics of it all, you would find that, like a hovercraft, it will inprove the spead of the vessel a great deal. Go to Comment
Interesting...Though I'm not quite sure how it fits in with the Mercury...From what I saw, the mercury required vibrations of some sort to perform it's effects. Perhaps I'm just missing something? Go to Comment
*Sigh* if only we had a system that functions perfectly with real-world physics, whether or not we do though, Anteaus is right on this one, that's a speedy boat!
You'd still need something producing constant noise even if it's just wind, and a silence spell could really turn the tide if two of these boats were engaged. Go to Comment
I like the idea. Along with what Echo said, how do vibrations other than sound affect it? Like, footsteps, or writing on the table where the stuff is stored (or hitting the table). Basically, is it just sound vibrations that do neat stuff, or is it any type of vibrations (related thought, how does electricity affect it, since I think electrical current is related to vibrations... damn physics class that I don't remember!)? Also, does the strength of the vibrations make a difference? Like, does a whisper cause a weaker effect than a shout? Go to Comment
I like the basic alchemical process of the piece. The description could be beefed up some. Feel free to post some of the other alchemical toys from that series (sigh... another book set to read). Go to Comment
I have a few questions: How would this item be stored and used? Wouldent it just create a fireball as soon as it was created? Or does the owner have some sort of mental control over it? I like it, but I dont fully understand it. Go to Comment
If I read this right, this stuff turns sound into magical energy
Query 1 - I understand that the impurities in the alloy allow the power to be controlled, but is it the nature of the impurity or the type of sound that shapes the effect?
If it's the sound, how about incorporating it into some kind of musical instrument?
There could be a whole new method of doing magic here.
Query 2 - How hard, or expensive, is it to make? And therefore, how easy is it to get hold of?
If it's rare, or prohibitively expensive, it might be easier to use technology rather than magic.
Great idea - 4/5 - would love to see the items made from it
(BTW: I would consider such items magical since they require a magical substance to operate) Go to Comment
DL- ok in answer to the first Query, yes, to both, the sound is what shapes the effect, and the impurities in the alloy allow only some sounds.....think of the impurities as a filter for the sound. And some have made songs that can create powerful, and hiden items, simply by singing the song in the presance of pure Philosopher's Mercury.
Also it is very hard, and very dangerious to make, and simply cannot be found on just any market. And I didn't call it magical, because with magical items there is a temptation to say "Hey, It's magic, it just works." And this should follow more laws and rules (at least it does in my world) Go to Comment
Regarding power levels, I would assume that the greater the sound, the greater the power, but I would also consider that the vessel containing the substance would be under stress. Perhaps not of equal intensity, but still increasing with the power level. As a result, truly loud sounds would potentially destroy the vessel, removing the 'filter' effect. Go to Comment
As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.
And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.