Very munchkinesque. This would have fit in perfectly well - typos and bad writing included - in D&D dungeoneering products circa 1978. How sloppy is this? Let me count the ways.
* No clear break between the past history and the original history.
* Why would using the sword in the original battle (which that manipulative bastard of an archmage set up in the first place) be considered "cheating?" Exactly how were those students fighting - presumably to the death - otherwise?
* For a sword that purportedly seeks to strike a balance, it sure seems dedicated to punking out "evil."
* If no one's owned this after the "good" student, it's what, been sitting in that cave ever since? Then who's been calling it the "Green Sword?" Something that isn't in the public eye doesn't attract nicknames.
* The powers are completely munchkinesque. Who would know to call the spirits in the sword? Why would anyone imagine you could do that, without the metagaming info?
(Never mind that I hate alignment with a hot, heavy hate.)
Items (Melee Weapons) (Magical)
It is a refreshing and original item, only marred by a description that is too short and some minor spelling errors.
I'd give it a 3 with a potential for 4. But at EchoMirage's request I vote 4 Go to Comment