Yeah, good point. I always had it in my head that they stole them to sell them, but it could certainly be for another more sinster reason. The reason they didn't get both could be that the Moonstones were locked in a chamber with magical guards or seals and the thief could only get passed two. That would add another thing for the PC's to do as well, deal with the chamber. Do you think I should add a posting of a short version of this so people who might be interested but don't want to read the whole thing can use it? Go to Comment
I'm with you val! I find it hard to focus when a paragraph goes on and on. I usually do the opposite and try to do long posts in short passages numbering 4-8 sentences each. But what do I know, maybe everyone else hates that format and likes the ongoing written word :) Go to Comment
I don't find it to be so amazing. It isn't very detailed, and we cannot infer anything about the character from it.
Why does he travel? For the hell of it? Go to Comment
That is a very brilliant Idea might I say. I am in awe and great story it kept me at the edge of my seat even though I make stories up all the time I am a DM. Anyhow that has to be the greatest char story I have ever heard and thank you greatly for I shall use it wisely. Go to Comment
I dont care what every one else says, but this item is pretty neat. It gives a lot of good spells, and has an interesting background.
From Tim Redfern Go to Comment
It may not be exactly cliche, but what is unique about it? There are lots of similar items on other pages. It has a history you don't need to remember, and a few handy spells for any mage. If I try to think of a stereothypical powerful travelling wizard, he is likely to carry a staff like this. Go to Comment
This is a good item, but there aren't any drawbacks listed for it. With the spell resistance of a level I believe may be high, the no needing to eat or drink, and the handful of powerful spells, I would hope that it has something to balance it.
Like, what does it do if the weilder does something it doesn't like? What if it is weilded by someone it doesn't like, say a Chaos mage? What does it want for itself, other than the alturistic 'keep civilisation alive' thing? Go to Comment
Almar, could you put a character listing in for your Travelling Wizard, and make sure to edit this post so it has a link to that character? Go to Comment
That last post was from me. I don't know how you see this a cliche, I certainly wasn't thinking of any generic items of frequently used plot devices when I wrote it. Of course intelligent items have been used before, even those that communicate via a telepathic link but that doesn't make it a cliche. Go to Comment
That is a more accurate issue. It may not be unique enough. It is a sterotypical powerful traveling wizard's staff suppose. The part of it that is supposed to spice things up is the intelligence and telepathic ability of the staff. If it seems to boring, it could be spiced up by the staff wanting the weilder to do more, or it could speak with a voice instead of telepathicaly so anybody could hear it. Go to Comment
I think it is a good idea. A idea starter. I have never played a campaign in the desert and just the thought of this town brings that idea into play. Wasn't there a quick desert adventure somehwere that could be used with this? Go to Comment
Plots (Discovery) (Single-Storyline)