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The Mystery of Far Tragin
Plots  (Hired)   (Multi-Storyline)
Strolen's comment on 2003-11-21 06:26 PM
Great plot because it allows multiple options depending on how far you want to take it. As I read it I came up with the same plot split offs that Almar wrote so I was happily surprised when they were mentioned.

While not a great fan of cold weather campaigns, this one can be easily modified to fit with any giants in any scenerio.

A refreshingly outstanding submission!

....what does that damn stone do???!!! (I mean that in a good way) It is a rather important point especially if the PCs get a hold of it by rescuing it. You know they are going to HAVE to use it. Go to Comment
The Mystery of Far Tragin
Plots  (Hired)   (Multi-Storyline)
manfred's comment on 2003-11-21 07:06 AM
What if some wizard/other powerful NPC traced the stone here, and managed to steal it?

The giants know the stone has returned to the humans, and now they have lots to debate. Is it a human way to say "The deal is over!" ? Is the cooperation simply ended, shall they defend them anyway or can they attack now? Or should they attack outright, if it is an insult? And while the giant elders talk and talk, the stone may be gone and the city too...

Ironically, the mage can be still in the town. So after the PC's almost die at the claws of local monsters, and manage to persuade the giants of humans' good intentions(partly), they have to make the dangerous journey back, get the stone (not an easy task), then travel back again to the giants, and watch the little war as they are trying to catch their breath.

The wizard could be anything between a simple ignorant, considering giants simply another group of monsters, and the standard villain wanting to conquer the world, or destroy the town, or whatever.


Oh, and yes. It IS a good plot. Go to Comment
The Mystery of Far Tragin
Plots  (Hired)   (Multi-Storyline)
manfred's comment on 2005-07-20 06:34 AM
And... (one more option) what if the stone is supposed to be used in something even bigger?

Not necessarily for saving the world, but it could be a holy relic a deity or church wants back. It gets even more complicated if it was done by a priest. Help the priest and possibly leave the town to its doom, or take the item from him and cause something still worse? Go to Comment
The Mystery of Far Tragin
Plots  (Hired)   (Multi-Storyline)
MoonHunter's comment on 2003-11-21 04:20 AM
Why do we not shower accolades on good plots and keep posting how much we hate some of the bad ones?

*Cue showers of accolades*

I like this one because it is flexible and functional.

Good Job Go to Comment
The Mystery of Far Tragin
Plots  (Hired)   (Multi-Storyline)
Almar's comment on 2003-12-03 01:23 AM
As I originally wrote the plot, the power of the stone was not all that important. If you want to use the story this way, the power would be something like creating food or materials. Perhaps the ability to cause good trees for lumber to grow, or create food. The stones powers would be constructive and thus the stone would not be used by the PC's. However, if the DM wanted a plot in which the stone is used it could do something like control the weather in a small area. This allowed the Forst Giants to have an advantage over their enemies, or protect their lands. The PCs could then use this power to aid in retrieving the stone from the dragon etc.

That idea about the wizard stealing the stone is very interesting. That would certainly cause the giants to be angry at humanity, thus the PCs may have to convince them not to destroy the village or them. They might have to battle the giants themselves. Convincing the giants to let them get the stone back would be no easy task, and they would certainyl have limited time before the giants got mad and destroyed the village. Perhaps Hrekdinprenal gives them 8 days to return the stone and they have to act fast as time is an issue. They could have to track the wizard across the land, or through the streets of Far Tragin itself. In addition, the identity of the wizard could add plot twists and even exapand the adventure if for some reason he is determined to destroy Far Tragin. Go to Comment
The Mystery of Far Tragin
Plots  (Hired)   (Multi-Storyline)
Pieh's comment on 2009-08-06 09:37 PM
*Bump!*

This, and the linked Far Tragin, are great submissions. I especially love the mystery of the magic stone, which could be any number of things, and the honorable Frost Giants. I can use this with very few variations. Solid stuff. Go to Comment
The Mystery of Far Tragin
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Iain's comment on 2005-11-19 08:46 AM
Ideally, read this in conjunction with the associated setting, Far Tragin. Go to Comment
The Mystery of Far Tragin
Plots  (Hired)   (Multi-Storyline)
Scrasamax's comment on 2006-03-29 11:27 AM
More interesting could be the fact that the whole story was a wild yarn concocted by Verhast, and there were no frost giants, just superstition and an inhospital region. Go to Comment
The Mystery of Far Tragin
Plots  (Hired)   (Multi-Storyline)
valadaar's comment on 2007-01-02 12:18 PM
This is an excellent post that needs to see the light of day again! Go to Comment
The Mystery of Far Tragin
Plots  (Hired)   (Multi-Storyline)
PoisonAlchemist's comment on 2011-07-16 12:51 PM


I approve of this plot. It is a fully completed idea which can be stripped down to more basic elements (the idea of monsters protecting a town for some reason). While I like the twist Scrasamax put on it that still leaves the question of why they were not attacked by a large army before, which could be an entirely different plot in itself. 


Go to Comment
Far Tragin
Locations  (Tundra/ Arctic)   (City)
Strolen's comment on 2003-11-21 06:38 PM
I love the whole feeling of the small, rough town. Reminds me of the cliche rough western town. Colorful inhabitants, small population so anybody new is immediately noticed. Very secure because of the constant threat and the idea of everybody always ready to defend themselves puts an awesome atmosphere on the entire place.

That is is backed with believeable resources and a reason to exist as well as an excellent background to describe its creation.

AWESOME! Go to Comment
Far Tragin
Locations  (Tundra/ Arctic)   (City)
CaptainPenguin's comment on 2003-11-24 01:35 PM
"This town ain't big enough for the both of us."
"Of course it's not! We're Frost Giants!" Go to Comment
Far Tragin
Locations  (Tundra/ Arctic)   (City)
MoonHunter's comment on 2005-11-07 11:18 PM
A great location. It has so many applicable hooks that it makes inserting it into a setting and into a campaign quick and painless. *Golf Clap* Go to Comment
Far Tragin
Locations  (Tundra/ Arctic)   (City)
Scrasamax's comment on 2006-03-29 11:26 AM
An interesting frontier community, and tied to the Mystery of Far Tragin, worthy of a read. Everything else seems to have been said. Go to Comment
Far Tragin
Locations  (Tundra/ Arctic)   (City)
EchoMirage's comment on 2004-05-28 03:51 PM
The contrast is wonderful - warmth and safety within, yet marrow-freezing cold and unfathomable danger outside. Venture forth at your own peril, lad! (But I must! I have to find the Asperous Sceptre of Spectre Sparking! - Then do so, but we nay be fetching yer frozen butt outta the wastes, got it?)

This town is a perfect setting for a horror setting: the sea frozen, and blizzard cutting visibility to a mere five feet, the cold shattering stones, something has come over the ice, and it hungers... Go to Comment
The Wild Men of Bisk Bay
Plots  (Discovery)   (Single-Storyline)
Barbarian Horde's comment on 2003-11-10 04:04 PM
Could maybe add a more thorough summary, but having to read the whole thing is not a bad thing. Go to Comment
The Wild Men of Bisk Bay
Plots  (Discovery)   (Single-Storyline)
Barbarian Horde's comment on 2005-02-17 08:11 AM
This is a really good idea, i love this plot. And I have an idea for why the men wanted to steal the moonstones. Maybe it could be used for good or evil. Like depending on who held it it could create a magic barrier from all nonhumans, or create a magic blast that destroys all non humans, like an explosion. The guy who stole it might have some type of grudge against nonhumans and want them destroyed. This is an amazingly original lot with alot of action and drama. 5/5

Dragoon God Go to Comment
The Wild Men of Bisk Bay
Plots  (Discovery)   (Single-Storyline)
Strolen's comment on 2003-11-10 03:17 AM
Very thorough submission on the plot.

I would probably have the two NPCs be player characters, and if not plan something ahead of time to befriend the owl and get some potions of animal speak or something. Wouldn't detract from the overall flow since the prince could speak dark elf (hmmmm why?) and get stabbed. Might even send a wild man with them before they meat the dark elves as fodder for the murder episode, maybe allowing him to speak their language...past bad encounters that the dark elf held a grudge about or something...

The one thing that I want to know through all this was why steal the moonstones in the first place? What was the motive? unless they planned on making their own barrier against non-humans somewhere? If so, why didn't they get all three? Knowing the why could probably help explain why they went against each other after they had the stones as well.

Great submission! Go to Comment
The Wild Men of Bisk Bay
Plots  (Discovery)   (Single-Storyline)
Ria Hawk's comment on 2003-11-10 12:46 PM
The Wild Men of Bisk Bay
Plots  (Discovery)   (Single-Storyline)
CaptainPenguin's comment on 2004-07-23 02:48 AM
I think I'll give somebody else a BUMP, too, just so I don't look conceited.
But on another note...
Fantasicality!
I love it!

5/5! Go to Comment
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