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The Living Undead
Plots  (Duty)   (Encounter)
Michael Jotne Slayer's comment on 2005-12-08 08:08 PM
I great idea! This is something I will use in the near future in my campaign. I simply love these little "everything is not black and white" dillemas. But it's still just the basis of a plot, If you were to expand upon this and give it a nice set-up it could recive much higher scores.
But the basic of it is good enough for any GM that wishes to flesh it out himself.

As it is now I will give it a,... 2.5. But it could easily 4 and even more with a better execution.

P.S Posts like this show us what a simple but sturdy idea can start. Hope to see it fleshed out someday Alec. Go to Comment
The Living Undead
Plots  (Duty)   (Encounter)
Kinslayer's comment on 2005-10-10 10:37 PM
There indeed needs to be some reason why the Undead don't just attack whatever is causing them problems. After all, they're a town of Undead, some of which can be quite powerful. Perhaps the church is shielded by an old protection circle. Also, this needs to be scripted so that the pc's don't just come in with swords swinging and guns blazing. If the pc's just wander into a town filled with Undead, few--if any--will stop to ask the zombies if the pc's can help them...

Is there some connection to the mysterious evil and the Undead's state? That is, if it's vanquished, do they just drop and rot away, or is it a completely separate problem?

If it is possible to rescue the town, is that something they would desire? That is, if solving the problem means that the Undead become just plain dead, the townsfolk may not want that. After all, isn't that the same as if the pc's just went on a killing rampage? One other possible complication is that some of the Undead hate their plight, and would welcome any painless end, but some may prefer their new status, and a few might even want greater power... Go to Comment
The Living Undead
Plots  (Duty)   (Encounter)
Dragon Lord's comment on 2005-07-12 08:16 AM
Hmmm - an interesting moral dilemma - could use a little more background though - by no means brilliant but not at all bad - 3/5 Go to Comment
The Living Undead
Plots  (Duty)   (Encounter)
Dragon Lord's comment on 2008-09-22 08:19 AM
Already voted on this (back in 2005)

Kinslayer asked - "Is there some connection to the mysterious evil and the Undead's state? That is, if it's vanquished, do they just drop and rot away, or is it a completely separate problem?"

Had a thought on that:

What if the "evil in the church" is some artifact or enchentment left behind by the necromancer, or maybe his grave, or even perhaps his undead spirit.

Doesn't matter really, the important point is that it is this that is keeping the towns' inhabitants in their sorry state.

The townsfolk (mostly) want this destroyed/cleansed/whatever in order to be released from their curse, thus permitting them to move on to their final rest / appointed afterlife / whatever. However, they cannot do this themselves since the church is protected by powerful magics to prevent the undead from entering (this is why the necromancer choose the church to place his enchantment).

Note that this is not the same as simply killing the undead townsfolk since that would utterly destroy their spirits, denying them their final rest. The townsflok know this and will therefore defend themselves with all the skills and powers at their disposal if the PCs simply attack them. Go to Comment
The Living Undead
Plots  (Duty)   (Encounter)
valadaar's comment on 2014-04-24 11:17 AM
Only voted Go to Comment
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