Strolen\s Citadel content. 
James Farvre, The Author
NPCs  (Minor)   (Knowledge/Lore)
CaptainPenguin's comment on 2004-06-15 12:17 PM
See MoonHunter's comments.
It is a bit uninteresting, to me at least, but it's well written and is a good idea.

4/5.

How do you pronounce the last name (Farvre)? Fahr-vuhr? Fahrv? Fahr-vruh? Go to Comment
James Farvre, The Author
NPCs  (Minor)   (Knowledge/Lore)
MoonHunter's comment on 2004-06-15 05:54 AM
The thing you need to make sure is that this is a world where books and printing presses exist. Otherwise, there probably won't be enough copies of anything to justify the expense of scribing the books. (Though if he is that popular, there might be). There is the economics to think of.

You also need to make sure your character's are literate and might actually spend some time reading these things. If the books are scribed, they might be too precious to just let litter around. So you need to make sure that there is a "path" that will lead the players to the adventurous folk books... either they can read it themselves, or they need to be of the type to tell their adventures at a bar, where everyone will then smirk because that was the story in Adventurous folk last season. Go to Comment
James Farvre, The Author
NPCs  (Minor)   (Knowledge/Lore)
Scrasamax's comment on 2004-06-22 08:53 PM
This reminds me of something I saw on TV, I can't recall if it was the Twilight Zone, or Amazing Stories, but the vignette was called 'Typewriter of the Gods' and it was alot like this, but the writer discovered it's power to make what he wrote true, and got in all sorts of trouble by trying to bring people back from the dead. Don't remember much more than that, it has been a few years since I'd seen it.

Otherwise, well written, but I don't know how well I would be able to work it into a game.

3/5 Go to Comment
James Farvre, The Author
NPCs  (Minor)   (Knowledge/Lore)
Dragon Lord's comment on 2005-08-22 08:30 AM
Not really too original (the idea has been used by several fantasy authors) but certainly good enough to stand repeating every so often

So - 4/5 Go to Comment
James Farvre, The Author
NPCs  (Minor)   (Knowledge/Lore)
Zylithan's comment on 2005-11-17 11:48 PM
I like the idea a lot. Why did Moonhunter have to go and point out the printing press thing. Bad Moonhunter! Go to Comment
The Floating Island of Toril
Locations  (Other)   (City)
Barbarian Horde's comment on 2004-05-26 12:42 AM
Okay! Could be good but there was alot I hated about it too! The school bit sounds like a copy of Harry Potter if you ask me! Maybe if you got rid of the school bit! Go to Comment
The Floating Island of Toril
Locations  (Other)   (City)
CaptainPenguin's comment on 2004-05-24 09:54 PM
So...Uh...
Not really a setting. More an idea, really.
By the way, were you aware that Toril was the name of the Material Plane for the Forgotten Realms setting?

1/5. Go to Comment
The Floating Island of Toril
Locations  (Other)   (City)
CaptainPenguin's comment on 2004-05-26 08:20 AM
Anonymous!
Could you maybe not talk all in exclamations! It's really irritating! And stupid! Wee! Weeeeeeeeeeeeeeeeeeeeee! Go to Comment
The Floating Island of Toril
Locations  (Other)   (City)
MoonHunter's comment on 2004-05-26 02:18 AM
Um. not Harry Potter at all. Have any of you read the associated thread? Go to Comment
The Floating Island of Toril
Locations  (Other)   (City)
MoonHunter's comment on 2005-06-11 05:13 PM
http://www.strolen.com/forums/viewtopic.php?t=991 Go to Comment
The Floating Island of Toril
Locations  (Other)   (City)
MoonHunter's comment on 2006-06-24 01:05 PM
It depends on Alec. It really does. Go to Comment
The Floating Island of Toril
Locations  (Other)   (City)
Ancient Gamer's comment on 2006-03-01 01:40 PM
Toril / Torill is a female name in Norway. I was in love with Toril once, or rather I was in love with her daughter, but Toril looked good too and I didn't mind...
Oh, those teens! Go to Comment
The Floating Island of Toril
Locations  (Other)   (City)
Anteaus's comment on 2005-06-11 04:28 PM
I like the idea, and might just commandeer this for my stuff, but where is this associated thread you speak of MoonHunter? Go to Comment
The Floating Island of Toril
Locations  (Other)   (City)
Zylithan's comment on 2005-11-17 11:41 PM
There are some cool ideas here, but it would be nice to see you finish them off more before setting this up as a post. In fact, there's enough here to make a codex I think.

Admin-type-people - Will more of the forum this belongs with be moved over into the post part of 2.0 eventually? Go to Comment
The Floating Island of Toril
Locations  (Other)   (City)
valadaar's comment on 2013-04-05 08:52 AM
Only voted Go to Comment
The Living Undead
Plots  (Duty)   (Encounter)
Barbarian Horde's comment on 2005-08-05 03:57 AM
A few wrinkles. How would they find a representative to talk to the party? An undead cleric still in the robes of his/her goodly diety?

Also if they're dead..um why don't they vanquish the evil themselves? I mean what have they got to lose.

5/5 for originality and like 3/5 for hanging it together

Thevail Go to Comment
The Living Undead
Plots  (Duty)   (Encounter)
MoonHunter's comment on 2003-11-26 01:54 AM
A good plot useful in a variety of backgrounds and even genre.

The Evil in the Church could be the liche like soul of the original mage (who is buried in the church or perhaps was cursed by the town cleric), the insane priest who came back as a zombie (who is now some crazed evil demigod), a gateway to Ravenloft or similar world (undead world even), or all the Evil energy that the undead townsfolk are not using (it is "pooling" so to speak and is now intelligent after the centuries). What ever it is, it should not be something that players can just throw damage at it and it will go away. No, this thing needs to be taken down through puzzle solving or roleplaying. That fits in with the entire scenario

The Evil should be tied to the townfolk. As they begin to destroy it, the townfolk should be effected adversely. As they die of course, they should be resurrected as normal evil zombies. Go to Comment
The Living Undead
Plots  (Duty)   (Encounter)
Alec_Shadowkin's comment on 2005-10-11 08:22 AM
You may wish to read a little closer, as a number of your comments were answered above.
"A great necromancer(perhaps a Cancer Mage, if you like the Book of Vile Darkness) created an unholy disease. It infects the body of a corpse, ripping the soul back to the body and reanimating it in some undead form, anything from a zombie or skeleton to a wight or shadow. The disease causes no ill effect(directly), it simply places the person's soul back into their dead body, giving them back their total mental faculties, morals, ethics, beliefs, etc... without bringing their body back from the dead."

That is why the undead are alive, it has nothing to do with the evil in the church. Your other main point, "the PC's going in, guns blazing" it exactly the point of the plot. Its supposed to teach them to look and listen instead of shoot first and ask questions later. Go to Comment
The Living Undead
Plots  (Duty)   (Encounter)
Cheka Man's comment on 2005-07-11 01:05 PM
I love this plot. :)5/5 Go to Comment
The Living Undead
Plots  (Duty)   (Encounter)
Michael Jotne Slayer's comment on 2005-12-08 08:08 PM
I great idea! This is something I will use in the near future in my campaign. I simply love these little "everything is not black and white" dillemas. But it's still just the basis of a plot, If you were to expand upon this and give it a nice set-up it could recive much higher scores.
But the basic of it is good enough for any GM that wishes to flesh it out himself.

As it is now I will give it a,... 2.5. But it could easily 4 and even more with a better execution.

P.S Posts like this show us what a simple but sturdy idea can start. Hope to see it fleshed out someday Alec. Go to Comment
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