I like "save the universe quests", but I prefer that the heroes doing so are humble and low level. I like it when they save it with roleplaying, conversation, normal-ish battles and cunning.
At the end of the day, the PCs ARE heroes, and to be honest: That is what they want to be. It doesn't have to mean that something huge took place, it could be Cthulhu style; interrupting a fell ceremony or regaining a lost museum artefact.
There are no cliches, no bad plots; only bad execution. Go to Comment
It is all in the eye of the beholder. At some level all plots are cliches and potentially bad, at least having been done before. But I think we agree on this one. We have different perspectives on the same truth, that's all. Execution will always be a key factor while time renders all plots cliche. Go to Comment
You would need to ask the author of this post, if it was supposed to have any special meaning. Personally, I just think he made the name up. If you take the time to read the post, Sodin is the name of an important and powerful god, for a time the head of a pantheon.
*shrugs* You can't avoid this kind of accident with so many people on Earth. Go to Comment
Save the world tends to be a fantasy campaign season arc, rather than a single adventure for me. But I come from the superheroic genre where saving the world is the second most common plot. So I can throw no stones.
Dont know what IMHO is, but I agree with Scras on this one. Interesting idea, better then any plot i've tried to make, but it could use some more detail on the retrieving of Sodin's body. Good job for your first plot though. 3/5 Go to Comment
Now for a bit of advertising, In version 2.0, there will be a "lifeform" category so we will have a place to store these. So now they are split between items and a few lifeform threads.
For various lifeforms
And we have a few threads for intelligent species and a few non humans around (as well as world posts) Go to Comment
Brilliant - give that man a sugar lump (or a Jenny Green leaf if he prefers)
I like the addictive properties, makes for all sorts of problems for the users - I would make the weaning off process a little more unpleasant though (but maybe that's just the evil GM in me showing through)
BTW - I liked the bit about birds swallowing the leaves before a long flight - that's the sort of detail that makes a game world "real"
This is definitely going to appear in my next game
Thanks! ^_^ I got the idea years ago, thinking that it might be some sort of curse (imagine not being able to sleep for weeks on end!). I got some of the effects from an experiment a while back where volunteers were deprived of sleep for days and days, and the effects on them were monitored. They got tired (predictably), then delusional, and I think the presumption was that they would eventually have gone mad. When they at last were allowed to sleep, they were dead to the world for something like 24 hours, then they were all right again.
The 'wearing off process' can be as easy or as torturous as you like: that's just an idea of how it might go. It would depend on a PC's metabolism anyway.
*cringe* Sorry, it was the 'give that man a sugar lump (or a Jenny Green leaf if he prefers)'. I guess so many people on the Internet have mistaken me for a boy that I sometimes expect people to. Go to Comment
A land is reigned by a circle of powerful men who control every aspect of the citizen's life. This cabal changes members often. In reality, the spectres of a small necromantic covent possess and control the people in power. Since they simply possess the bodies, they can leave when old age overcomes their shells and possess a new up-and-coming noble.