Hmmm. I don't like items that have somuch randomness - like a Wand of Wonder or a Deck of Many things... though they are useful for shifting responsibility for catastrophe from the shouldersof the GM ;) Go to Comment
If Chance was able to play well the the Deck of Fate, then he most likely already has a couple of holdings that he can just choose from :)
He may have figured out the cards have something to do with it and, if he loses a game, he conveniently meets the person and will eventually win the cards back entering himself into another set of 'chance' happenings. Go to Comment
Given how hard it is to get a full house with only three suits, with the full house yeilding a building or such, and how easy it is to get three of a kind, Chance may have a few places that are his to claim, but the properties may fall under the shadow of some ticked off noble. Go to Comment
Reminds me of the Labyrinth door in the oubliette. The perfect getaway for the entire party to rest...as long as they hid the door well enough when they close it.
Perhaps the door emanates magic while it is closed in use though. Make it useful, but also a magnet for the magic sensitive so not horribly useful while invading a powerful wizard's dungeon. Go to Comment
No, may be definitively useful for invading a powerful magic-user's or a dragon's lair. Get in and take care that it will be found. Ever heard of the Trojan Horse? Better have a cover inside, if the 'new owner' takes a peek! Go to Comment