If the spades were indeed swords, by all means yes, although that might alter some of the results to a more military aspect, and change the clubs, which look like clovers to a more druidic or natural aspect.
However, as the deck stands, the spades represent a garden spade, and represents the lower, working classes.
If you want to alter the suits of the decks for more of a fighter druid feel, you are welcome to do so. Whatever works for your game. :) Go to Comment
Just have a deck prepared ahead of time, missing the appropriate suits or whatnot, and print out a copy of the results for the hands. Read through the results ahead of time as well and make some notes as to what you think would work for your players in your campaign.
As for cheating, assuming it was even possible, it would likely anger a god of chance or fate, and then the player would be in a world of hurt. If nothing else, have the "cheating" spell misfire and the hand results in an unfavorable result. The still get to win the hand, but the negative effect targets them. Go to Comment
Hmmm. I don't like items that have somuch randomness - like a Wand of Wonder or a Deck of Many things... though they are useful for shifting responsibility for catastrophe from the shouldersof the GM ;) Go to Comment
If Chance was able to play well the the Deck of Fate, then he most likely already has a couple of holdings that he can just choose from :)
He may have figured out the cards have something to do with it and, if he loses a game, he conveniently meets the person and will eventually win the cards back entering himself into another set of 'chance' happenings. Go to Comment
Given how hard it is to get a full house with only three suits, with the full house yeilding a building or such, and how easy it is to get three of a kind, Chance may have a few places that are his to claim, but the properties may fall under the shadow of some ticked off noble. Go to Comment