The characters are barely holding their own against a mass of goblins attacking them from all directions. A ruckus from the right and they the sharp sound of popping when the goblins are bombarded from all sides by gnomes wielding some kind of magic item that fills the air with stinging projectiles. The goblins are routed. All attempts of finding out what the gnomes used were met with tight lips. Go to Comment
I like this; gives the ability for firearms without the massive complications of gunpowder. Personally, I think I'd modify the idea so that magic isn't required for this to work. Also, if the bullets are glass, you're going to have a problem with the glass shattering as it heats up extrememly fast.
And now I really want to know what kind of "twisted adult novelty" people might possibly think this is. Go to Comment
An interesting and simple addition to any steampunk/high magic campaign, but fraught with enough weaknesses to prevent it from becoming too over powered.
Also Ria, umm... Not sure how to put this, but imagine the object being used in a similar manner to a belaying pin, or candle stick for the purpose of satisfying a womans desires for male company. Now imagine such a device being hollow and able to be filled with water then heated up to the approximate temperature of a living person rather then icy cold metal. Go to Comment
Seeing this, I can't help but be reminded of http://web.mit.edu/2.009/www/experiments/steamCannon/ArchimedesSteamCannon.html
Apparently, this kind of weapon is a little more realistic than we probably thought. Go to Comment
The PCs realize that the demons are thriving from the fear and desperation of the village. In an idea of sure genius the PCs realize and try to convince the village that if they overcome their fear and act happy they can weaken the demons and perhaps drive them way.
Little did they know that this action would only draw Cholek himself from the cave for an attempt at total annihilation of the village. Hope the PCs are ready. Go to Comment
Hmmmm.... So they can make everyone happy and bring down the wrath of Cholek upon the village, or capture a mini demon of Cholek's, and bring it to Daerun, but then, if Cholek knew of this, and Daerun, he might slaughter the village and get he h*ll outta there. Either way, the PCs are in a tough fix. Of course, if the PCs are quick about getting the demon to Daerun, then the village may be saved.
If they investigated who was being killed, they would have found a new drug (magic/poison/other illegal) smuggling ring that was religion independent. Also guild independent. Boss X found a supplier outside the normal chains of supply and decided to try and get rich and usurp the current Baddy Y. It just so happened that, due to circumstances of the deal and the way it had to be moved, that cooperation between the religions was required. They each had expertise required for a successful takeover that complimented each other (supply movements, shipping, safe houses, guards, judges, etc.) Cooperation unheard of...and this association was spreading, not with the drug deals only necessarily, but on the surface as well.
So Baddy Y had to send a message to those that think they can move in on his turf AND end any more cooperation between the religions to ensure the situation doesn't happen again. We may even come to find that any real animosity between them was generated by Baddy Y to keep some of his business' lucrative.
I am sure I can come up with some more background, but reading it just gave me a general idea of a possible situation. Go to Comment
I like these type of plots because they give you a nice solid background with some very specific happenings....but leaves the ending sort of up in the air.
To me, that is the most perfect plot. It allows the freedom that the GM can use whatever ideas the PCs have about the mystery and make them come to light. Few things are more satisfying to players than coming up with a deduction, following it through and being right.
Often, if the plot has an ending, the GM would have to do some pushing to make sure they went the right direction. With this, anywhere the players go is the right direction and, at the end when they come up with the answer (any answer) the GM can say "Yes!" Go to Comment
Hmmmm.... The setting is perfect, now for the perfect villain... For the question of WHO, why not make it the one in Seceret life of the assasin. That would be sweet. Now for why........ Lets look at the possibilities... A third party wanting to overthrow both religions and become the dominant one, The local insane anarchist, someone that thinks more attention should be paid towards town security and is willing to go to extremes to prove their point, etc. Lots of Possibilites. Go to Comment
Despite the fact that I don't like multiple religions and sets of gods, this was a good solid quest that could easily be modified to one's liking. It's a nice tense city atmosphere for the PCs to do their work in, too. One complaint - if it's apparent that someone is setting up the two religions for war, then why are they still mad at each other? Go to Comment
Medieval Britons didn't write contracts. Instead, men making agreements would clap their knives onto an altar and recite the agreement three times to seal a deal. Even after the Normans introduced written contracts, British nobles would wrap the parchment around a knife to authenticate it.