The leader was young and inexperienced when all this happened. But he grew up through the years and regrets very strongly this fault of his youth. Another way of solving may be to publicly announce his failure. If the witches name is redeemed, it may leave. May also cause a heavy loss of trust into the spiritual leader, so better solve that now! Go to Comment
1. "There's no inn this way and travelers speak of monsters... you really wouldn't want to go there would you?"
2. "And carry this herb on your clothes, it may help you along."
3. (Did not listen?) Coming to the Inn of the Smart Dragon, hear voices marily singing and asking for more ale. As they enter the dark passage inside, the building suddenly collapses and shakes as if in earthquake...
The dragon chews them and spits them out. "Blah,you people are really disgusting! OK, I won't kill you, but you will serve me instead..." Go to Comment
Red Erring NPCs (Mythic/ Historical)
If the spades were indeed swords, by all means yes, although that might alter some of the results to a more military aspect, and change the clubs, which look like clovers to a more druidic or natural aspect.
However, as the deck stands, the spades represent a garden spade, and represents the lower, working classes.
If you want to alter the suits of the decks for more of a fighter druid feel, you are welcome to do so. Whatever works for your game. :) Go to Comment
Just have a deck prepared ahead of time, missing the appropriate suits or whatnot, and print out a copy of the results for the hands. Read through the results ahead of time as well and make some notes as to what you think would work for your players in your campaign.
As for cheating, assuming it was even possible, it would likely anger a god of chance or fate, and then the player would be in a world of hurt. If nothing else, have the "cheating" spell misfire and the hand results in an unfavorable result. The still get to win the hand, but the negative effect targets them. Go to Comment
Hmmm. I don't like items that have somuch randomness - like a Wand of Wonder or a Deck of Many things... though they are useful for shifting responsibility for catastrophe from the shouldersof the GM ;) Go to Comment