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Antule's schism
Plots  (Crisis)   (Single-Storyline)
Barbarian Horde's comment on 2006-11-18 05:55 AM
Sparks.. Because they dont know there is a 3'rd player in the big game, against them both maybe.
They are just blind of hate against each other. Go to Comment
Antule's schism
Plots  (Crisis)   (Single-Storyline)
Strolen's comment on 2015-01-04 09:47 AM
My thought:

If they investigated who was being killed, they would have found a new drug (magic/poison/other illegal) smuggling ring that was religion independent. Also guild independent. Boss X found a supplier outside the normal chains of supply and decided to try and get rich and usurp the current Baddy Y. It just so happened that, due to circumstances of the deal and the way it had to be moved, that cooperation between the religions was required. They each had expertise required for a successful takeover that complimented each other (supply movements, shipping, safe houses, guards, judges, etc.) Cooperation unheard of...and this association was spreading, not with the drug deals only necessarily, but on the surface as well.

So Baddy Y had to send a message to those that think they can move in on his turf AND end any more cooperation between the religions to ensure the situation doesn't happen again. We may even come to find that any real animosity between them was generated by Baddy Y to keep some of his business' lucrative.

I am sure I can come up with some more background, but reading it just gave me a general idea of a possible situation. Go to Comment
Antule's schism
Plots  (Crisis)   (Single-Storyline)
Strolen's comment on 2015-01-04 09:50 AM
I like these type of plots because they give you a nice solid background with some very specific happenings....but leaves the ending sort of up in the air.

To me, that is the most perfect plot. It allows the freedom that the GM can use whatever ideas the PCs have about the mystery and make them come to light. Few things are more satisfying to players than coming up with a deduction, following it through and being right.

Often, if the plot has an ending, the GM would have to do some pushing to make sure they went the right direction. With this, anywhere the players go is the right direction and, at the end when they come up with the answer (any answer) the GM can say "Yes!" Go to Comment
Antule's schism
Plots  (Crisis)   (Single-Storyline)
DaWergyling's comment on 2002-12-15 03:23 PM
Hmmmm.... The setting is perfect, now for the perfect villain... For the question of WHO, why not make it the one in Seceret life of the assasin. That would be sweet. Now for why........ Lets look at the possibilities... A third party wanting to overthrow both religions and become the dominant one, The local insane anarchist, someone that thinks more attention should be paid towards town security and is willing to go to extremes to prove their point, etc. Lots of Possibilites. Go to Comment
Antule's schism
Plots  (Crisis)   (Single-Storyline)
Spark's comment on 2006-02-23 03:47 PM
Despite the fact that I don't like multiple religions and sets of gods, this was a good solid quest that could easily be modified to one's liking. It's a nice tense city atmosphere for the PCs to do their work in, too. One complaint - if it's apparent that someone is setting up the two religions for war, then why are they still mad at each other? Go to Comment
Antule's schism
Plots  (Crisis)   (Single-Storyline)
Murometz's comment on 2016-01-17 07:53 PM
Only voted Go to Comment
Antule's schism
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2011-05-20 12:45 PM


A good basic idea that can be the start of great events.


Go to Comment
Antule's schism
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2011-05-20 12:45 PM
Only voted Go to Comment
Antule's schism
Plots  (Crisis)   (Single-Storyline)
Moonlake's comment on 2015-01-18 03:12 AM
Simple straight-forward plot that is also compatible with addition of complications and extra layers. Go to Comment
Morgan
NPCs  (Minor)   (Domestic/ Craft)
Strolen's comment on 2002-12-27 06:01 AM
Pretty much a standard NPC that wouldn't normally draw that much attention. Needs a secret to make him more readily useable, and memorable.

How about, with the rare wines he has, the position on the trade routes make him a handy storer of bootlegged or underground merchandise. Go to Comment
Morgan
NPCs  (Minor)   (Domestic/ Craft)
MoonHunter's comment on 2005-11-04 12:59 AM
A good solid post for a minor character. Two paws up. Go to Comment
Morgan
NPCs  (Minor)   (Domestic/ Craft)
Yuna Holystone's comment on 2003-05-21 11:07 PM
Mogan, Morgan... -thinks- isn't that girls name? -blushes- uhhgg Go to Comment
Morgan
NPCs  (Minor)   (Domestic/ Craft)
valadaar's comment on 2013-05-29 10:48 PM
A decent blacksmith. Needs a little more color though. Go to Comment
Crown of Morality
Items  (Jewelry)   (Cursed)
Barbarian Horde's comment on 2004-08-03 01:12 AM
Remember that evil may not be just putting in input like, "Kill the peasant and take the horse, trading is for fools!" But it may also be deceptive andmake defeating or even finding its force difficult. Go to Comment
Crown of Morality
Items  (Jewelry)   (Cursed)
manfred's comment on 2002-11-19 04:21 AM
May be quite tolerable if you manage to defeat forces you do not like. If strongly Good aligned, you surely want to defeat that Evil overlord, and once you do that, the Evil voice stops. May have other powers which might make it desirable(or not so). But what is the item's History? Go to Comment
Crown of Morality
Items  (Jewelry)   (Cursed)
Ria Hawk's comment on 2002-12-27 10:06 PM
If it takes too long to get rid of the crown, or if some of the voices aren't silenced, it could drive the wearer insane. ("I do what the voices in my head tell me to.") Or it could just make everyone else think the poor sod is severely schizophrenic. Especially if the character starts conversing out loud with the voices. Go to Comment
Crown of Morality
Items  (Jewelry)   (Cursed)
Dream's comment on 2005-12-30 08:20 PM
I, too, would like to know of the history. It's interesting, though, at that. Thanks. Go to Comment
Crown of Morality
Items  (Jewelry)   (Cursed)
Wulfhere's comment on 2007-02-08 06:42 PM
The perfect item for games where you have a couple of bystanders that want to kibitz... "OK... You're the Voice of Order, and you're the Voice of Freedom! Drive him nuts!" Go to Comment
Karma
Plots  (Mystical)   (Single-Storyline)
Strolen's comment on 2011-07-13 09:36 AM

This is a quick but not so simple set up. Got a little overly complicated with the addition of the aborted child and all that (had to read it a couple times to figure out which assistant we were talking about) but the sub has a good twist and mystery even without that. Could be simple greed that there can only be one Holy Man/Witch in this here town and so the competition had to be dealt with. 
Go to Comment
Karma
Plots  (Mystical)   (Single-Storyline)
manfred's comment on 2002-12-19 06:15 AM
The leader was young and inexperienced when all this happened. But he grew up through the years and regrets very strongly this fault of his youth. Another way of solving may be to publicly announce his failure. If the witches name is redeemed, it may leave. May also cause a heavy loss of trust into the spiritual leader, so better solve that now! Go to Comment
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