Strolen\s Citadel content. 
Rhojin's Tower
Items  (Wand/Staff/ Arcane)   (Magical)
Phaidros's comment on 2011-12-11 04:26 PM
Another fun idea that makes me wish I had thought of it. While in function no different from existing items like a portable hole or folding house, the thematic link with the sparrow-familliar raises it above the fold. I would just like to have some twist or drawback added, to prevent it from begin too good.

Maybe after exiting, one must make a willsave or one believes to be a bird for an hour? Or cats are attracted to the birdhouse, and can attack trough the hole?

Otherwise, 4/5 Go to Comment
Rhojin's Tower
Items  (Wand/Staff/ Arcane)   (Magical)
Phaidros's comment on 2011-12-12 06:21 AM
Dear Cheka,
For some reason I do not see a voting button, only the possibility to leave comments. I thought that was the way everyone votes, in the comment-box. Go to Comment
Rhojin's Tower
Items  (Wand/Staff/ Arcane)   (Magical)
Phaidros's comment on 2011-12-12 04:50 PM
Sorry, I do not get to see a vote button, only the comment-box. Something wrong with my browser? This website is one of my favorites to visit on my mobile when in train or bus... Go to Comment
Rhojin's Tower
Items  (Wand/Staff/ Arcane)   (Magical)
Chaosmark's comment on 2011-12-17 12:00 PM
It might be a problem with your browser, or it could be that the site is designed almost-exclusively for computer browsers. If you go to yonder forum, you can make a post asking Strolen about it.

http://strolen.com/guild/index.php/board,3.0.html

But yes, you should have a voting dropdown box right above the comment box. Go to Comment
Rhojin's Tower
Items  (Wand/Staff/ Arcane)   (Magical)
Chaosmark's comment on 2011-12-17 12:01 PM


I agree with Siren, this fits my idea of how custom items should be. They should definitely have personalized touches.


Go to Comment
Rhojin's Tower
Items  (Wand/Staff/ Arcane)   (Magical)
valadaar's comment on 2011-12-13 11:43 AM


  I think this is a brilliant item - a wonderful take on a portable extradimensional space.  



An elaboration on the enchanted furniture would be a sentiant construct or more, that were responsible for maintaining order. These would be named and have real personalities, and get annoyed when the staff was signifcantly disrupted.



 I would reduce the impact of using it as a walking stick as otherwise the constructs would go batty :)



 



Now, if the mage happend to take a tumble from a horse, or had to use it in combat, he would fret about having to deal with his annoyed servants.



 



 


Go to Comment
Everlasting Chalk
Items  (Tools)   (Non-Magical)
Cheka Man's comment on 2011-12-10 09:42 AM


*imagines Trolls being paid for their kidney stones*


Go to Comment
Everlasting Chalk
Items  (Tools)   (Non-Magical)
Phaidros's comment on 2011-12-09 06:00 PM
Simply put: genius!
I was reading "everlasting chalk, usefully but bo.... Wait what, Troll Kidney Stone?!?"
4.5/5 Go to Comment
Everlasting Chalk
Items  (Tools)   (Non-Magical)
Chaosmark's comment on 2011-12-09 03:39 PM


That is terribly disgusting. And extremely creative. +1 for the combination of creative and useful.


Go to Comment
Everlasting Chalk
Items  (Tools)   (Non-Magical)
Murometz's comment on 2012-02-19 12:48 AM


Clever! I want one. Quirky and useful. I like the detail about the trolls not giving a hoot :)


Go to Comment
Everlasting Chalk
Items  (Tools)   (Non-Magical)
valadaar's comment on 2011-12-20 07:11 PM


Truly odd. It is a unique idea, though I don't thnk there is a lot of call for it :)



 


Go to Comment
Everlasting Chalk
Items  (Tools)   (Non-Magical)
dark_dragon's comment on 2011-12-10 10:46 AM


Cute and disgusting at the same time. I like it. 



* d_d wonders what other bit of disgusting monster anatomy could have practical use...


Go to Comment
Everlasting Chalk
Items  (Tools)   (Non-Magical)
mimic12455's comment on 2011-12-20 01:42 PM


Everlasting Chalk, or Kidney Stone, made from the regenerative properties of a Troll.



I like this idea. Makes sense and humourously creative. Good job.


Go to Comment
Everlasting Chalk
Items  (Tools)   (Non-Magical)
Forganthus's comment on 2012-06-16 12:08 AM
Sometimes its the little details that make a setting. I've been thinking about this for a while now, and I can honestly say that I don't think I could think of a cooler kind of chalk. Go to Comment
Everlasting Chalk
Items  (Tools)   (Non-Magical)
Dossta's comment on 2011-12-12 04:24 PM


Brilliant!  I would love to see a quest where a party of newbies is convinced to become partners in this sort of "business venture."  Their sponsor gives them a sample of the *very expensive* chalk, talks up the potential market value of the product, and strokes their egos a little.  He then has them sign a contract as harvesters, and gives them vague directions to the nearest source.  When they arrive, their contact in the area explains exactly what they are supposed to do. . . and reminds them of the severance agreement in the contract they signed if they refuse to go through with collecting these things.


Go to Comment
The Vortex Well
Locations  (Other)   (Other)
Scrasamax's comment on 2011-08-17 06:58 PM
I share Echo's sentiment. This is very descriptive and well written, but how do you get there? How can you, like Virgil in Dante's Inferno escape again to warn others of their grime fate? Go to Comment
The Vortex Well
Locations  (Other)   (Other)
EchoMirage's comment on 2011-08-17 03:35 PM


This set-up leaves little room for adventuring, though.


Go to Comment
The Vortex Well
Locations  (Other)   (Other)
Cheka Man's comment on 2011-08-16 01:35 PM


Definatly a sailor Hell.


Go to Comment
The Vortex Well
Locations  (Other)   (Other)
Cheka Man's comment on 2016-05-16 06:09 PM
With a plot hook this would be even better then it is. Go to Comment
The Vortex Well
Locations  (Other)   (Other)
Chaosmark's comment on 2011-08-17 08:20 PM


I think this shows promise, but as others have already said, it seems a bit short for true usability. I like the demonic shadow, and would love to see more detail for it as well (after all, it's inevitable that it be encountered when visiting realm).

Go to Comment
Total Comments:
737

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2