This has great potential for a scenario in my campaign! The fae play a large part in the campaign and this would be a useful sidequest, particularly with Strolen's idea to incorporate Fairy Luck as well. Thanks, Agar.
Provided the kidnapping victim can fit through a 6 inch opening, yes. On the other hand, you could just give somebody a handshake, then later pull their arm in and chain it to a wall and hold their arm ransom. You could poke it and stuff to remind them you've got it too. Go to Comment
Actually pick pockets would love this thing. You spread the dust on the catch and your "bag man" has the item. You, the pickpocket gets nicked by the Watch or the Mark and they can't prove a thing beause you don't have it on you. Go to Comment
Now, what happens if someone dies while wearing it?
I think the Skin would maintain its original look. But what happens to the body inside? If it is completely sealed from outside world, it might become sort of mummified, and so well preserved. One can argue that it is not completely sealed (airtight and all), or your bacterias eat you anyway.
So after a few (hundred) years, you have tattered clothes, a perfectly preserved skin, and the rotten 'filling'. What would the characters think when they spot such a corpse, or when touching it/examining/stealing from it they find it is gelee/liquid/only bones inside?
I think they would be mightily scared, or at least wondering what kind of attack could have caused this bizzare death. And they will wonder long if they don't find the button. Go to Comment
I try to do what I can to satisfy people's requests. Hopfrog wanted something more like an average adventurer would carry rather than an ultimate weapon, I remember almost every established character I know carrying a bag of holding, so I just put a fresh spin on it.
Second skins can be useful to fighters for carrying concealed weapons, armour or items, more so for rouges, clerics and wizards could have concealed magic items and/or scrolls. I'm sure pc's will come up with even more inteteresting ideas. Go to Comment
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.