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Second Skin
Items  (Clothes)   (Magical)
Cardillotang's comment on 2005-07-18 06:39 PM
First of all, I like this idea a great deal. Bravo.

One question...since manfred already covered my other one.

What happens when the robe gets a tear? Maybe a rip from putting it on, or from a slashing weapon. Can the robe be restitched and still have the flawless appearances, or would the wearer only look half naked? Go to Comment
Second Skin
Items  (Clothes)   (Magical)
valadaar's comment on 2006-07-13 10:34 AM
Maybe it is fact *alive*, something from beyound perhaps.
In which case it could heal, and perhaps acquire scars. Go to Comment
Second Skin
Items  (Clothes)   (Magical)
olontur's comment on 2010-09-24 06:46 PM
only voted Go to Comment
Second Skin
Items  (Clothes)   (Magical)
Ramhir's comment on 2010-09-23 03:53 PM
This is wonderful! Like Manfred said, I think most characters would want to wear it.

Perfect gear for a courtesan! Strip naked, seduce them, then kill them! Go to Comment
Sushi anyone?
Plots  (Crisis)   (Single-Storyline)
Agar's comment on 2005-05-24 09:24 PM
So I ran this on my playtesters, a group of local yokels working on my 6th world game, and they came up with a different solution than I had ever imagined.

Players: "Prince is now a daddy? Babies will die if he leaves water? But King will kill merpeople if he doesn't?"

Me: "yup"

Players: "Let's go kill the king! Prince can play house and no one will kill the merpeople!"

It actually ended up that they convinced the king the siren was basically the queen of the waters so his son was forming an alliance... Go to Comment
Sushi anyone?
Plots  (Crisis)   (Single-Storyline)
MoonHunter's comment on 2005-05-25 08:39 AM
There is always X+1 ways to do something. The X number of ways you plan for things to happen and the way the players decide to do it.

Darn those players. Go to Comment
Sushi anyone?
Plots  (Crisis)   (Single-Storyline)
gottgen's comment on 2004-01-21 07:51 PM
Hmmm...not bad. Assuming the adventurers don't urge the noble to kill his children, the next struggle would probably be against the merfolk! I mean, even if they understand why the adventurers don't take action, they will still want to preserve their own lives and the lives of their families by returning the man. Go to Comment
Sushi anyone?
Plots  (Crisis)   (Single-Storyline)
Dragon Lord's comment on 2005-02-28 09:16 AM
Hmmm - interesting

I quite like this - there are no obvious "bad guys", nor are there any obvious "good guys", leaving quite a knotty moral dilemma

Might work better if all the protagonists were human but from different cultural groups - PCs could conceivably make assumptions based on the main protagonist being a siren, oversimplifying the matter in the process (there again they might do the same with different human cultures, so this may no be entirely fair - depends on your players I suppose)

I good solid 4 but I'm going to upgrade it to 5 because I like the moral dilemma

5/5 Go to Comment
Sushi anyone?
Plots  (Crisis)   (Single-Storyline)
AgentTwiggy's comment on 2005-03-04 11:30 AM
Wow, this is a wonderful plot idea-- I love how all the characters have their own, original motives other than simple gain. :-) I also love the 'infantcide vrs genocide' dilemma-- that adds a whole new dimension to it. ^_^ 5/5! Go to Comment
Sushi anyone?
Plots  (Crisis)   (Single-Storyline)
valadaar's comment on 2011-06-24 10:47 AM


This is nifty - and the playtest results are great!



 



 


Go to Comment
Derivish Blade
Items  (Melee Weapons)   (Combat)
Agar's comment on 2005-08-11 12:34 AM
I'd say, I made one.

Non magical, of course. Go to Comment
Derivish Blade
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2005-11-17 11:06 AM
This one has been added to the Intersting Weapons, non magical, just because the mundane versions of these weapons are really useful. Enchanted they are just more so.

It strikes at the rules of that thread, but it is a neat item. Go to Comment
Derivish Blade
Items  (Melee Weapons)   (Combat)
Mourngrymn's comment on 2005-12-27 08:53 AM
While not very practical in it's description I have seen similar weapons used in martial arts. Some with small blades, some with hooks or weighted balls. All have a similar effect and are more devistating than they first appear.

While I do not see implimenting this into my world, yet, it is still a nice idea especially if you have a cinematic or swashbuckling combat rule system your using. Go to Comment
Derivish Blade
Items  (Melee Weapons)   (Combat)
Roack's comment on 2005-07-28 05:08 PM
Great Item, very realistic Go to Comment
Derivish Blade
Items  (Melee Weapons)   (Combat)
valadaar's comment on 2013-07-09 01:04 PM
I think I would lose a finger or two handling this one :)

Go to Comment
Ally Shield
Items  (Armor)   (Magical)
manfred's comment on 2005-09-19 03:34 AM
I am all for low-magic, but even if this item had only the first ability, it is great on the battlefield. Now, what if an ancient armory with a few dozen (or hundred?!) of these was discovered... with a few mercenary companies converging on the spot to claim.

Surely usable for a few PCs, but greatly desired by any commander. (Forming a line with a portable wall of steel, etc.) Go to Comment
Ally Shield
Items  (Armor)   (Magical)
Agar's comment on 2003-08-29 08:37 PM
I modeled this item from the rod of immobility, but it always seemed to my like the rod would be much more useful if it was made into something else. Go to Comment
Ally Shield
Items  (Armor)   (Magical)
MoonHunter's comment on 2005-09-19 11:31 PM
These are the kinds of items that those in power would want MUs to make, they are solid, basic, and useful.... nothing flashy and unique. You could build a powerful army with these shields... if you had enough mages.

Perhaps the shields should be from a bygone era, when The Legions protected the world for the intrusions of the Goblin races. Using these magics shields and slightly enhanced weapons, these brave men protected Civilization!

Such a connection would add a sense of history to such utilitarian enchantments. Go to Comment
Ally Shield
Items  (Armor)   (Magical)
Ylorea's comment on 2003-08-29 07:58 AM
Personaly I do not feel that the shield has simple abilities, but you are right in stating that they are simple to describe and can actualy have great use.

Personaly I would use the second ability in the following manner: While dropping, first position the shield below my feet and then speak the command word. This way the shield would form a platform onto which I fall. This seems much more secure as just dropping and holding the shield as a parachute above me.
Two of these shields could form a perfect set of stairs as well....

Comming to think of it, it seems very much like a unmovable rod, but then a bit more powerfull, as the rod always needs to be attached to something.

Pretty powerfull item all in all. Go to Comment
Ally Shield
Items  (Armor)   (Magical)
Cheka Man's comment on 2007-02-23 10:46 AM
Simple and useful. Go to Comment
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