Now, what happens if someone dies while wearing it?
I think the Skin would maintain its original look. But what happens to the body inside? If it is completely sealed from outside world, it might become sort of mummified, and so well preserved. One can argue that it is not completely sealed (airtight and all), or your bacterias eat you anyway.
So after a few (hundred) years, you have tattered clothes, a perfectly preserved skin, and the rotten 'filling'. What would the characters think when they spot such a corpse, or when touching it/examining/stealing from it they find it is gelee/liquid/only bones inside?
I think they would be mightily scared, or at least wondering what kind of attack could have caused this bizzare death. And they will wonder long if they don't find the button. Go to Comment
I try to do what I can to satisfy people's requests. Hopfrog wanted something more like an average adventurer would carry rather than an ultimate weapon, I remember almost every established character I know carrying a bag of holding, so I just put a fresh spin on it.
Second skins can be useful to fighters for carrying concealed weapons, armour or items, more so for rouges, clerics and wizards could have concealed magic items and/or scrolls. I'm sure pc's will come up with even more inteteresting ideas. Go to Comment
First of all, I like this idea a great deal. Bravo.
One question...since manfred already covered my other one.
What happens when the robe gets a tear? Maybe a rip from putting it on, or from a slashing weapon. Can the robe be restitched and still have the flawless appearances, or would the wearer only look half naked? Go to Comment
Hmmm...not bad. Assuming the adventurers don't urge the noble to kill his children, the next struggle would probably be against the merfolk! I mean, even if they understand why the adventurers don't take action, they will still want to preserve their own lives and the lives of their families by returning the man. Go to Comment
I quite like this - there are no obvious "bad guys", nor are there any obvious "good guys", leaving quite a knotty moral dilemma
Might work better if all the protagonists were human but from different cultural groups - PCs could conceivably make assumptions based on the main protagonist being a siren, oversimplifying the matter in the process (there again they might do the same with different human cultures, so this may no be entirely fair - depends on your players I suppose)
I good solid 4 but I'm going to upgrade it to 5 because I like the moral dilemma