Brilliant! Hints of Terry Pratchett's walking luggage. I especially like the comical downsides of the item: just imagine a character's dismay when his party stops to avoid an imminent rockfall and realises his chest is nowhere to be seen (later they try to salvage the bent nails from the rubble...).
When these nails are not in use do they wriggle and writhe around? I can imagine they'd be hard to carry around. Go to Comment
Interesting. Very useful, but relatively frail item. There are surely ways to repair it (lowering the maximum load a bit).
Hmmm, if there is a straight path (not necessarily for humans, may be just inches wide) usable in conquering a walled town or something, one centipede could be attached to a bomb, and sent right there... Go to Comment
Random encounter: a Centipede Nail is walking down the road/through the forest or desert, and no potential owner is to be seen, for miles around. For fun one could add a cryptic note or a too small piece of a treasure map. ;)
Hadn't noticed these before, but I like the concept. They're the sort of thing that your average adventurer would see in use, and smack himself in the forehead while exclaiming, "Why didn't I think of that?"
Useful, not overwhelmingly powerful, and frail enough to be able to be used for creative trouble by the GM. Go to Comment
Aww, cute... Most items here are so Uber-powerful but this has it's limits. Never heard of limping magical items before but that's truly touching. :,/ Though they are just mindless objects, I wonder if they might one day develop a consciousness and hold a strike against barbarious masters who are too stingy about adding enough nails to their items. These things remind me of the coal carriers in Miyazaki's Spirited Away. *Starts campaigning for Centipede Nails' trade union.* Go to Comment
It would be cool if they were smaller, and they could like leap and stuff. You could attach them to the bottom of plates and mugs and such, and wizards could punish their apprentices by having their plates walk away. "You are done eating, young apprentice... *skitter*" ;) Go to Comment
Love it. It'd be cool to have a little story or something, but that's just being picky. I will definitely give these to players early on. What player/DM wants to kepep track of how much they can carry? This solves that problem, and creates a magic item that doesnt actually make my players more powerful, but they can't complain because they do really need it. Plus, it's inability to get unstuck from some basic circumstances should provide humor. Go to Comment