I love it. It is just so strange that it has to be a "true story". It is little bits of chrome like that, that make magic items special, like they should be, like they are in the fantasy literature. I mean who are these faceless magic users pumping out generic +1 swords all the time? Go to Comment
I just can not imagine the look on the face of my players when they start using this item.... I think they will have to go and retrieve this one in mere days from now.
As spoken by Moonhunter, I would like to put in here the comment that the story usualy is the most important part of an item, but it is practical to have a hint of what the item is capable of.
In this case you see that just a hint is enough, but I would not encourage other people to always try to get away with such a short description of the capabilities of such an item. Go to Comment
Nice job Agar!
This nasty, stinky, slimy stick in a beautiful thing. Such a story could only be spawned from the mind or a genius or a very gasseous person. I dont know which it was and i dont care because im gonna have so much fun with it... Go to Comment
Just to make sure, people do not become truly immortal, right?
They rather get venerable, and die of old age when their time comes. This may create a slightly different society, where even old people are fully competent at their crafts, their knowledge giving them even more respect from the younger ones.
As they stay isolated, what do they see? They live in paradise, bordered by frozen wastelands, occassionally producing a few dirty attackers they can deal with easily. They certainly are worth more than anyone outside, right? Go to Comment
Hmmm... old people that can be still competent in their Art...
A wise Khan that does not despise the other lands completely, may know the value of experts. For those, especially when they start to get older (maybe even sick), the offer of quality long life may sound tempting. Some experts may be offered the chance of serving the Land of the Living... and few would refuse outright... some may agree.
This of course depends on the contacts they have with the outside world, and how pissed the surrounding nations are at this stealing of their most talented men and women. Go to Comment
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).