I like this for a number of reasons. I like that it is a twist on the classic fairy tales of witches in disguise teaching the err of greed. I like that it is set up to be difficult without actually making the players resentful (because as you say, they still *have* all their wealth) and that there are a number of ways of resolving the issue. It seems like the sort of good mid-level adventure that expands roleplay. Go to Comment
After Siren's final observation, I can't help but burst into laughter and gives this its deserved vote. Among all the powerful alchymystic preparates and assorted extracts, there are bound to be some which are not so easy to use, or look funny (actually, most of the stuff is bound look funny, not to speak of the smell ;) ).
Stealth value comes to mind, as well as simple chemistry 101: Critical ingredients are hydrophobic, requiring an oil base, or else the solution separates out. We're now watching lard, cooking oil, and butter dueling it out as useful bases, given the lack of a petro-chemical industry. And really, it's kind of hard to slip someone whale fat in a sandwich.
Yes indeed. This is one of those things that could come up as originally an accident, but then the uses are thought out and thus no 'potion of disbelief' was created. Because we all know that normal ordinary people don't carry around bottles of strange liquids, but it certainly wouldn't be weird to be carrying butter to town. The spy applications are quite ponderable...
*random codex thought: Ordinary spy gear. All the things a spy might carry that would fit into his persona easily and without comment...* Go to Comment
A bit whimsical. I like it; the idea of an ointment to see through illusion sounds reasonable.
Pop-culture references to "almost" butter aside, they'd have to use something as the base for an ointment. Of course, butter wouldn't keep as well as some other materials; they would need to use it before it spoiled.
If it was hard to distinguish from regular butter, some amusing confusion could ensue... Go to Comment
i hate tinger gnomes and i hate the idea that it can take away from the whole Fantasy thing as well as he said i would never use anything like that they had no need for it or the same views we had i mean when gun powder was first made it was something sciecntifc why get more complex then that when they dont need to Go to Comment
I understand the magical principals and the construction. That is simple and it makes sense. I have no problem blending material technologies and thaumaturgical technologies, if both exist.
The question I have, and echoing Scras here, is why would anyone need to make one of these. Is someone making sky scrapers or steam plate or large iron ships? Without a serious need (and an attempt to fill it), why would anyone without 20th century views build a riveter? I mean there are lots of technologies which are possible centuries before they are developed (The Fax Machine could of been done in the 1870s, not the 1970s, HangGliders in the 13th, and the list is endless), but nobody had the need and could combine the disparaging technology together.
Besides, simply enchanting the hammer with a "weld" spell would make it vastly more efficient. Everywhere it strikes it merges the two pieces together. One enchantment, no need for the mechanics. Go to Comment
1. It is a magical version of a rivet gun, made by gnomes. See rant about gnomes and wacky devices.
2. Reading about spell-like powers, dials and knobs, and extra-dimensional spaces made me feel like I was reading an entry out of the Dungeon Masters Guide from D&D.
3. I don't like the creation of technological items with spells. Rivet guns were designed for the building of iron ships and building construction, something not very prevalent in the standard fantasy milieu.
4. It is too easy to go from this to a piece of chain wrapped around a guide bar enchanted with 'keen edge' and 'animate object' spell to create a magical chainsaw. Go to Comment