Well, the DM's hand is pretty heavy here, but they aren't losing thier money. Specifically, they can't use any of thier money to get out of this jam. Good to spring on parties with so much money they always try cash first. After this curse is lifted though, they'll still have all thier loot. Go to Comment
A very useful and innovative plot device. The equivalent of temporarily depriving a martial party of their equipment (until they can escape and regain it), this temporarily deprives a more diplomacy/money focused party of their gold. Go to Comment
An interesting and novel concept, though I think implementing this into a game is going to be difficult since it looks all too much like the heavy hand of the DM releaving them of their loot. Go to Comment
A bit confusing at first with the "lesson", it turned out to be an interesting read. And a party that has gone through this will probably think before they start throwing money around again. Go to Comment
I like this for a number of reasons. I like that it is a twist on the classic fairy tales of witches in disguise teaching the err of greed. I like that it is set up to be difficult without actually making the players resentful (because as you say, they still *have* all their wealth) and that there are a number of ways of resolving the issue. It seems like the sort of good mid-level adventure that expands roleplay. Go to Comment
After Siren's final observation, I can't help but burst into laughter and gives this its deserved vote. Among all the powerful alchymystic preparates and assorted extracts, there are bound to be some which are not so easy to use, or look funny (actually, most of the stuff is bound look funny, not to speak of the smell ;) ).
Stealth value comes to mind, as well as simple chemistry 101: Critical ingredients are hydrophobic, requiring an oil base, or else the solution separates out. We're now watching lard, cooking oil, and butter dueling it out as useful bases, given the lack of a petro-chemical industry. And really, it's kind of hard to slip someone whale fat in a sandwich.
Yes indeed. This is one of those things that could come up as originally an accident, but then the uses are thought out and thus no 'potion of disbelief' was created. Because we all know that normal ordinary people don't carry around bottles of strange liquids, but it certainly wouldn't be weird to be carrying butter to town. The spy applications are quite ponderable...
*random codex thought: Ordinary spy gear. All the things a spy might carry that would fit into his persona easily and without comment...* Go to Comment
Dustwood is technically not a wood from a specific tree. It is an created fuel for fires.
Starting with the sawdust from a sawmill, adding a mixture of wax or pitch, and a few other things, the mixture is pounded or pressed toghether tightly. It is normally smashed into a round container, so when it is slipped out, it looks like a small perfectly round "log". (actually a lathed log, but you get the idea). It can either be used as a log or slices of a log can be used for a fire.