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The Lonely Planet
Plots  (Discovery)   (Mini-Campaign)
MoonHunter's comment on 2007-05-16 05:06 PM
Normally, I don't like general plots. This one I do. Two thumbs and a tail up on this one.

Manfred is right, this feels like an Old Star Trek episodes (mixed with things from NGen and Voy). It has all those elements of "human" failings and desperate responses. I like it.

Another plotling thown to this:
An episode or two back, The Ship encounters a refugee ship. It is a generation ship. They are arriving at their destination, but the promised world actually has native inhabitants (100 years in the past to the 1980s tech of the Gen Ship People). The Ship will of course have brokered a planet sharing gig, or fixed the gen ship so it can continue on.

Well if they brokered a deal, they will find that the Gen Ship folks have taken over in a big way. By the time they get back, the natives (who were not wiped out by the Gen Ship people) have been pushed to preserves/ reservations.

If The Ship Moves quickly, they might even be able to save the natives people by bringing them here.

If they fixed the ship, they can lead them here. Here they can live. Of course, the will take advantage of the new planet's unique properties... making it more ship like (more of what they are used to). Add an engine and the hologram becomes a huge travelling ship of immense power. But that is for another episode.... Go to Comment
The Lonely Planet
Plots  (Discovery)   (Mini-Campaign)
Siren no Orakio's comment on 2007-05-15 05:42 PM
This should stand as one of our examples of excellent science fiction. I have no other things to say. Go to Comment
The Lonely Planet
Plots  (Discovery)   (Mini-Campaign)
Scrasamax's comment on 2007-05-16 02:25 AM
Thumbs up! I like the irony of the plight of an artificial planet and a slowly degenerating genepool. Go to Comment
The Lonely Planet
Plots  (Discovery)   (Mini-Campaign)
EchoMirage's comment on 2007-05-20 09:10 AM
It is... kind of romantic. Beautiful. Go to Comment
The Lonely Planet
Plots  (Discovery)   (Mini-Campaign)
Cheka Man's comment on 2007-05-15 04:45 PM
Only voted Go to Comment
The Lonely Planet
Plots  (Discovery)   (Mini-Campaign)
Chaosmark's comment on 2007-05-17 04:02 PM
Nifty. I definitely got the idea of OSST Episode. Woo!

'course, the gigantic living planet also kinda reminds me of an old Star Trek record (yes, record) I still have, about Enterprise encountering 2 mega-ships in an eternal war with each other, constantly fighting, even though their masters have long since become extinct.

Go Agar! Great plot! Go to Comment
The Lonely Planet
Plots  (Discovery)   (Mini-Campaign)
Murometz's comment on 2007-05-16 07:19 PM
What everyone already said! Go to Comment
The Lonely Planet
Plots  (Discovery)   (Mini-Campaign)
axlerowes's comment on 2011-05-17 05:18 PM


Nice one, has that vintage sci-fi feel that most players will be able to tap into.


Go to Comment
The Lonely Planet
Plots  (Discovery)   (Mini-Campaign)
valadaar's comment on 2007-05-15 05:19 PM
Nicely done! This could be used for a variety of space genres!


This feels like a good Old School Star Trek episode - this is a good thing in my opinion! Go to Comment
Your money's no good here.
Plots  (Mystical)   (Single-Storyline)
Agar's comment on 2007-04-28 05:12 PM
Well, the DM's hand is pretty heavy here, but they aren't losing thier money. Specifically, they can't use any of thier money to get out of this jam. Good to spring on parties with so much money they always try cash first. After this curse is lifted though, they'll still have all thier loot. Go to Comment
Your money's no good here.
Plots  (Mystical)   (Single-Storyline)
Iain's comment on 2007-04-29 02:57 PM
A very useful and innovative plot device. The equivalent of temporarily depriving a martial party of their equipment (until they can escape and regain it), this temporarily deprives a more diplomacy/money focused party of their gold. Go to Comment
Your money's no good here.
Plots  (Mystical)   (Single-Storyline)
Scrasamax's comment on 2007-04-28 03:11 PM
An interesting and novel concept, though I think implementing this into a game is going to be difficult since it looks all too much like the heavy hand of the DM releaving them of their loot. Go to Comment
Your money's no good here.
Plots  (Mystical)   (Single-Storyline)
Cheka Man's comment on 2007-04-28 11:24 AM
I like this. Go to Comment
Your money's no good here.
Plots  (Mystical)   (Single-Storyline)
valadaar's comment on 2007-04-28 05:27 PM
There are parties that don't try and 'hack' their way out of trouble? Wow! :) Go to Comment
Your money's no good here.
Plots  (Mystical)   (Single-Storyline)
Elbin's comment on 2013-05-27 01:00 PM
A bit confusing at first with the "lesson", it turned out to be an interesting read. And a party that has gone through this will probably think before they start throwing money around again. Go to Comment
Your money's no good here.
Plots  (Mystical)   (Single-Storyline)
PoisonAlchemist's comment on 2013-05-28 02:26 AM
I like this for a number of reasons. I like that it is a twist on the classic fairy tales of witches in disguise teaching the err of greed. I like that it is set up to be difficult without actually making the players resentful (because as you say, they still *have* all their wealth) and that there are a number of ways of resolving the issue. It seems like the sort of good mid-level adventure that expands roleplay. Go to Comment
Your money's no good here.
Plots  (Mystical)   (Single-Storyline)
Gossamer's comment on 2013-05-28 06:05 AM
Very useful. Here are some typos;

recipient of any form monetary compensation acquire

this curse herself and knows it’s affects firsthand

between her house and the PCs could benefit of them both.

While the Baroness lies with no way to see if the PCs learn Go to Comment
Butter of Disbelief
Items  (Potion)   (Magical)
manfred's comment on 2007-02-02 06:54 AM
That does it!

After Siren's final observation, I can't help but burst into laughter and gives this its deserved vote. Among all the powerful alchymystic preparates and assorted extracts, there are bound to be some which are not so easy to use, or look funny (actually, most of the stuff is bound look funny, not to speak of the smell ;) ).

Good work, and entertaining as well. Go to Comment
Butter of Disbelief
Items  (Potion)   (Magical)
manfred's comment on 2008-11-05 05:46 AM
"Okay, fellow, we're not saying we don't trust you, but first you have to eat this sandwich... "

This item is bound to be invented, wherever illusions are easy to come by. Bump. Go to Comment
Butter of Disbelief
Items  (Potion)   (Magical)
MoonHunter's comment on 2007-02-01 11:09 AM
Unsupported pop culture reference... it might need silly freetext

Other than that, it is a useful item.

So why is the salve butter? Why not a more stable ointment? Other than the magic of the association (only found by those who have seen the 20th century commercial), why butter?

Is it served at waysites and inns between the two countries and at the border, to catch the evil illusionists of the other side? Go to Comment
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